State of Decay
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Cypherdiaz

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ElaborateGore

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Game: State of Decay
Mod: Brimstone Mod
Version: 0.01 (Initial)
Tested On: State of Decay Official Release (As of 12/10/13)
By: Cypherdiaz
Date: December 10, 2013
Original Thread: http://steamcommunity.com/groups/stateofdecaymodding/discussions/1/666828126753191862/
(Ill make one on UL Forums and NexusMods soon)

Changelog:
(Empty for now. First Version)


Table of Contents:
I Introduction
II Installation
III Features
IV Thanks/Credits



I: Introduction:
This mod seeks to add a bit of realism into the ZombApoc without being overbearing or ruining the fun. This mod does not focus on one area of the game but instead touches many areas of the game at the same time (hence why so many files). Some of these areas get touched heavily, others not so much. When I started building this mod I simply wanted to correct a few things that irked me about the game. I would be lieing if I said the fake made-up names of the guns didn't drive me crazy, even if I understand why it had to be done. Well I ain't Undead Labs so out with those funky names. From there I just went about fixing a bunch of things here and there. A lot of research went into the mod, especially the encumbrance changes. Some of the items in the game were fine, but many had just crazy encumbrance. Those have now been given their real weights (Yes, the M107 now weighs over 20lbs.). In the end, I wanted to make something that would increase the fun of this game.

II: Installation:
**This Mod is for State of Decay ONLY. It is NOT tested with Breakdown nor do I suggest using it for Breakdown**
1)Copy BrimstoneModV001.zip to your State of Decay/Game Folder.
Usually its Steam/steamapps/Common/State of Decay/Game for Steam
And State Of Decay/Game for Non-Steam
2)Right Click on BrimstoneModV001.zip and choose 'Extract Here'.
3)You will now see 'I am the one you seek.zip'. It is named that to make it easy to find.
4)Right click on 'I am the one you seek.zip' and choose 'Extract Here'
5)Gratz. Enjoy.

**MAKING SURE IT INSTALLED CORRECTLY**
1)Now there should be a 'libs' folder in your Game folder.
2)Open it up. A folder named 'class3' should inside of it, and 2 folders named 'items' and 'rts' inside of that.
3)There should be ONE file in the 'items' folder and SEVEN in the 'rts' folder.
4)If all that checked out! Gratz. Enjoy

III: Features of V0.01:

Skill Changes
Cardio Skill
-The XP needed for each level has been changed from 0-400-400-600-600-800-800 to X-300-400-500-600-700-800.
Wits Skill
-The XP needed for each level has been changed from 0-100-200-200-300-300-400 to 0-100-150-200-250-300-350.

Hero Changes
Marcus Campbell
-Starts with a Hatchet due to being out on a camping trip.
-Starts with a Colt Banker's Special (Snub 22 Revolver). 6 Shots only. Make them count.
-Starts with 2 Painkillers instead of 1.
Ed Jones
-Starts with a Wood Baseball Bat (Death to the table leg!)
-Starts with "Walking Hotel" Trait (Explained Below)
Maya Torres
-Starts with an AR-15 Tactical (AR-15 Custom) with an extra-reloads worth of ammo. This is due to her military background.

Trait Changes
Walking Hotel Trait
There was an unused Trait in the files called Brute. It gave exactly the same benefits (+12 Encumbrance Limit) as Strong (That's Natural Athlete by the way). Being unused, I figured I would use it.
It now gives +8 (Instead of +12) to Encumbrance Limit.
This new Trait has been given to both Ed and Maya.
Itll show up as "Walking Hotel" in their character info.

Item Changes
Ammo
-All ammo types have had their Weight & Stack Size (in player inventory) modified. Generally a slight bit lower weight and more to a stack.
To better simulate the comparative size/weight of ammo types.
9mm, 22cal, 357cal, 40cal, 45cal: All stack to 90 now
44cal, 556mm: All stack to 60 now.
Grenade Launcher Ammo: Only stacks to 12 now.
50Cal: Only stacks to 15 now.
Any other calibers did not have their stack size changed.
Suppressors
-The number of uses has been changed from 10-30-50 to 15-50-100
This is to better reflect the realities of the actual life span of a properly constructed suppressor.
-Their weights have been reduced from 0.3 to 0.2lbs across the board.
Health/Stamina Consumables
-ALL Health Consumables have had their weights reduced from 0.3 to 0.05.
This was because they are single use items. 0.3lbs is the weight of a bottle. Taking a bottle of Codine is crazy.
-Snacks had a name change to Twinkies.
Melee Weapons
-A large majority of melee weapons had their weights changed to match their real world weights.
If you can't tell that I am a stickler for realism..stay tuned.
-A few weapons had their durabilities changed to reflect the real versions
The Kukri had its durability increased slightly: these are not FLIMSY weapons. (Not the rusty kukri btw)
The Tomahawk had its durability increased slightly.
The Hatchet had its durability increased slightly.
The PryBar had its durability increased drastically.
The Frying Pan had its durability increased drastically.
The Hoe had its durability reduced slightly.
The Hammer had its durability reduced slightly.
-A few minor text corrections on a few weapons.
Firearms
-ALL Firearm names have been CHANGED! to their REAL NAMES.
I hate silly video game gun names so now they ALL have their real names. So say goodbye to the Mi.Le and hello to the Smith & Wesson M&P
If you are looking to find the gun on the wiki, most of the weapon pages list the real life name of the ingame weapon, this should help synch things up.
-ALL Firearms now have their correct weight!
Some were increased, some were decreased. Usually this wasn't that big of a deal. Careful though..there were a few drastic changes.

Home Base Changes
Storage Limits
-Tiny House (Church) had its resource storage limits increased.
35 Ammo/Med/Fuel/Food, 70 Construction, and 20 Guns
-Small House (Kirkman, Savini, MacReady,Alamo) had its resource storage limits increased.
60 Ammo/Med/Fuel/Food, 35 Guns, Construction Unchanged
-Medium House (STW, Fairgrounds) had its resource storage limits increased.
90 Ammo/Med/Fuel/Food, 50 Guns, Construction Unchanged
Bedding Changes
-Adding BEDS (The one that counts for sleep) now gives you 12 Beds (Increased from the Standard 8)
This is to account for the fact that HotBunking is a real thing and they need to stop being whimps about it.
Garden/Greenhouse Changes
-Gardens now Produce 3-5-7 Daily Rations of Food instead of 2-4-6.
-Greenhouses now Produce 5-8-11 Daily Rations of Food instead of 3-6-9.
This was all done to more realistically model the amount of food produced compared to the size of area it takes up. It was pitifully inefficient/low for the size.

Event Changes
Random Morale & Material Loss
-Multiple events (IE: Oh..we had to repair the wall) had their Morale Penalties and Resource Penalties reduced (some very drastically)
How does it take 10 Construction Resources to Repair a wall yet only double that to build structures? Yeh.
-The morale loss from not having enough beds was changed from -15 to -5.
Having an accident with a gun and someone getting shot only hit you for -5 morale yet beds hit you for -15? Something wasn't right there.

Searching Changes
Addition Of A Missing Item
-So the Super_Z (Real Name: KRISS Vector) was in the files yet was on NO drop list. Guess what, I corrected that.
Location Changes
-Expect to get a bit more stuff from a few select locations. Basically I increased the number of things each container can drop, just ever so slightly, due to what these locations are.
Boost Locations: Army Depot, Gun Shop, Police Department.
-Also expect to find more ammo at the Police Department.
-And finally expect to not see any stupid camping gear dropping at the Police Station anymore, it was silly.


IV: Thanks/Credits:
Warhead Killor: Thanks very much for the Steam Group! Without it, well shit, I probably wouldnt be doing this right now.

Phacops: Firstly Id like to say thanks for your legal line in your Fortitude Mod. Second, thanks for releasing the
Fortitude Mod, it was a major inspiration to get into the guts of this game and start messing around.

Adeno: First, thanks for the format of this readme, all credit to you sir. Second, thanks for releasing the George Romero Mod,
it was a great inspiration on many fronts.

MetalBacon: Thanks for putting up with random questions and for helping me with the gobs of technical research in finding
the real weights of so much.