About this mod
Changes build order of the workshop from Work Area -> Workshop -> Machine OR Munitions, to Work Area -> Workshop -> Machine -> Munitions.
Lets the Munitions shop fully repair vehicles.
Lets the Built-in workshops in Kirkman's and Snyder's be fully upgradable to built-in variants.
- Requirements
- Permissions and credits
1. Changes the workshop build order from
Work Area -> Workshop -> Machine shop OR Munitions shop, to Work Area -> Workshop -> Machine shop -> Munitions shop
2. gives the Munitions shop the ability to fully repair vehicles like the Machine shop can, making it now a direct upgrade.
3. Lets the Built-in workshops in Kirkman's and Snyder's be upgradable. Kirkman's is treated as a basic workshop so will upgrade to a Machine variant and then a Munitions variant. Snyder's is treated as a Machine shop so will upgrade to a Munitions variant. Upgrade costs/times are the same as vanilla.
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This is very much just a basic vanilla+ workshop mod for Breakdown. I've made no other changes (apart from tweaking parking space repair options to include the changes). I'm leaving the xml in as well so if you want to merge it into another mod that makes changes to the facilities file you can. Although if it makes changes to specifically the workshops or the parking space, I'd be careful about the way you go about merging them lol.
I've only made changes to the Breakdown version of the file and I only have YOSE so Idk how this would play with the older version, oh and I'm not sure how well these changes will play with the achievement to build every facility either as I've long since done that.
Installation. Unzip the file, navigate to your State of Decay folder within the Steam folder (Steam\steamapps\common\State of Decay YOSE), within the State of Decay folder you should see a folder called "game". Drop the "game folder from within the zip in the SoD YOSE folder so that the 2 game folders merge. This way if you don't already have the right file structure laid out (Game\Libs\class3.1\rts) this will add it for you.
This is not compatible with any mod that changes the same file, which will be any mod that makes changes to facilities. If it asks if you want to overwrite a file, DON'T, unless you know what you're overwriting, as it means you already have a facilities.win.bmd or facilities.xml file there, and thus a different mod that tweaks the same file. If you know what you're overwriting and are happy to do so, go for it.
No mod manager support because I don't use so don't know how to set it up soz.
I think that covers everything, so toodles x.