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BSNOOCHdotCOM Mod Team

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luc1dox

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16 comments

  1. Dankmeme321
    Dankmeme321
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    The bsnooch forums are not working and I've got no clue how to toggle anything, please help!
  2. TTTRam
    TTTRam
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    Thank you/ awesome stuff. I've got a couple questions: can you change the locations of zombie spawns or even better make zombies non respawnable. so that they spawn in the map once in the beginning and then just move through the map creating hordes from existing zombies but no respawns. so that if you cleared location there won't be any zeds there anymore (if they don't move there). Also I'm going for more realistic feel of game with fewer zombies but more dangerous, so that one bite a or 2-3 hits and you're done or at least get sick. Where can i adjust damage dealt by zombies and respawns?. // also if you can only edit location of the spawns (if you can't turn off the spawns entirely) how to change rate of spawns in different locations?
  3. TheCometCE
    TheCometCE
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    Not sure if it's just me but I feel like the density isn't working right, I'm trying to push this to Romero levels of zombie density with walkers and hordes, but it seems like the mod isn't working right on that part.

    Just an incompatibility with the current game version (lifeline existing) or am I doing something wrong here? I see the Master Clock so I know at least part of it works.
  4. luc1dox
    luc1dox
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    Updated to v14.03.03
    significant update to RSI mode, now v0.2

    1. sburrke
      sburrke
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      Can you fix your Breakdown hero unlocker mod, so its compatible with NMM its not packaged correctly.
  5. Alegra
    Alegra
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    What about moving to next level? Scenario 1 was intense and lots of fun, but when i moved to level 2 it was like every zombie was gone. Did I do Something wrong?
  6. AdamHH11
    AdamHH11
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    It'd be great, but the fact that the clock is not optional is annoying to me, it really ruins immersion. Other than that it seems to work well.
  7. CocoaButter
    CocoaButter
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    I need the password also.
  8. luc1dox
    luc1dox
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    updated to v14.02.27
  9. luc1dox
    luc1dox
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    I lost all the source files for this mod so I am currently re-writing it from scratch. All older versions of the mod are now out of date and obsolete since UndeadLabs has updated the game.

    New version is released: v14.02.26

    Changes:
    + Added FMoD Day/Night Separation RTSV's (adjust in sandbox.xml)
    - New RTSV: Sandbox.Zombie.Fmod_DensityMultiplierDay
    - New RTSV: Sandbox.Zombie.Fmod_DensityMultiplierNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentSlowDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentFastDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentDormantDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentSlowNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentFastNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentDormantNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentArmyZombieDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentBloaterDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentFeralDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentJuggernautDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentScreamerDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentSwatZombieDay
    - New RTSV: Sandbox.Zombie.Fmod_PercentArmyZombieNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentBloaterNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentFeralNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentJuggernautNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentScreamerNight
    - New RTSV: Sandbox.Zombie.Fmod_PercentSwatZombieNight
    - New RTSV: Sandbox.Zombie.Fmod_AmbientRespawnRateDay
    - New RTSV: Sandbox.Zombie.Fmod_AmbientRespawnRateNight
  10. luc1dox
    luc1dox
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    New FMOD BETA v0.2d is out and you can download it here on the Nexus...

    changelog:

    beta v0.2d
    * Fixed big error with ZS Mode density settings.
    - Proper density settings will now be called if ZS Mode is ON or OFF.

    * Rewrite of ZS Mode Freak settings.
    - Now has cvars to control rate of increase, cap, and freak exclusions.
    - Similar to new ZS Mode density system.

    * New Zero Survival Mode Settings (sandbox.xml):
    - Sandbox.Count.ZsFreakBonusIncrement = Set the amount to increase Freak Bonus for every night survived.
    - Sandbox.Count.ZsFreakBonusMax = Cap the Freak Bonus from ZS Mode.
    - Sandbox.Count.ZsExcludeArmyZombie = Exclude ArmyZombie from ZS bonus calculations; 1=on, 0=off
    - Sandbox.Count.ZsExcludeBloater = Exclude Bloater from ZS bonus calculations; 1=on, 0=off
    - Sandbox.Count.ZsExcludeFeral = Exclude Feral from ZS bonus calculations; 1=on, 0=off
    - Sandbox.Count.ZsExcludeJuggernaut = Exclude Juggernaut from ZS bonus calculations; 1=on, 0=off
    - Sandbox.Count.ZsExcludeScreamer = Exclude Screamer from ZS bonus calculations; 1=on, 0=off
    - Sandbox.Count.ZsExcludeSwatZombie = Exclude SwatZombie from ZS bonus calculations; 1=on, 0=off

    * New Feature: Ultimate Facilities Mod v0.1
    - You can now control the reward output of the following facilities: Bedroom & Bunkhouse.
    - Recover half of your building materials when destroying a facility.
    - Removed options to Destroy Watchtowers & Shooting Platforms.

    * New Ultimate Facilities Settings (sandbox.xml):
    - Sandbox.Fmod.UFM.BunkhouseBedsAmount = Amount of Beds that a Bunkhouse should give.
    - Sandbox.Fmod.UFM.BedroomBedsAmount = Amount of Beds that a Bedroom should give.

    beta v0.2c
    * Fixed the very very very broken Nightly Horde Attacks Mode.
    - Nightly Horde Attack (NHA) mode now enables/disables properly.

    * New Nightly Horde Attack Settings (sandbox.xml):
    - Sandbox.Missions.NHAModeEnabled = Enable Nightly Horde Attacks on Home; 1=on, 0=off
    - Sandbox.Missions.NightlyHordeAmount = Amount of Hordes that attack the Home at night.

    * Complete re-write of Zero Survival Mode.
    - This is still WIP.
    - New formula. Now allows more user control.
    - Sandbox.Count.ZsEffectFreaks is currently broken. Please ignore in this release.

    * New Zero Survival Mode Settings (sandbox.xml):
    - Sandbox.Count.ZsDensityIncrement = Set the amount to increase Density Bonus for every night survived.
    - Sandbox.Count.ZsDensityBonusMax = Cap the Density Bonus from ZS Mode.