0 of 0

File information

Last updated

Original upload

Created by

Chikawowwow

Uploaded by

chikawowwow

Virus scan

Safe to use

22 comments

  1. chikawowwow
    chikawowwow
    • premium
    • 83 kudos
    Locked
    Sticky
    PSA: Undead Labs have closed their forums, the unofficial forums are now at https://www.draakdorei.com/forums/ run by SwissArmyKnife.
  2. Xaliber13
    Xaliber13
    • premium
    • 96 kudos
    Draakdorei forums is dead as well. Where do the community gather nowadays? I'm looking for some mods.
    1. Xaliber13
      Xaliber13
      • premium
      • 96 kudos
      Check out the The Alamo Discord server, I think this is the continuation of The Undead Labs and Draakdorei forums :) https://discord.gg/awHFzG7Rtn
  3. MilesScratch
    MilesScratch
    • member
    • 0 kudos
    How i have to put this mod in the archives?
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      Put the Game folder wherever your SOD directory is.
  4. Shadohz
    Shadohz
    • premium
    • 44 kudos
    I was looking to do an actual "Day One" playthrough. Low zombie population, bumper-to-bumper traffic, high amount of humans, getting into shoot outs with fellow looters and community survivors, relying more on trade and relationships, limited resources, hostile humans fortifying themselves in the best resource locations (ammo shops, stores, police stations, pharmacies, etc), more zombies added and less humans as the days pass by.

    I said to myself "Self, which mods can get this accomplished?" Then I thought "Oh yeeeeah Chika's mod can probably simulate most of this." My dreams were crush quickly afterwards when I couldn't get all this accomplished. Then I reminded myself "Oh yeeeeah. Modders always keep the best stuff to themselves." So Chika where's the "Day One" mod at and why are you still holding it out on us? Phone check, homie.
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      The "Day One" mod is in my vault and I'm still holding it out because if I release it then someone will want a "Day Two" mod...

      Which bits of your idea couldn't you do? Hostile humans I don't think is possible, traffic jams might be possible with a LOT of trial an error & there isn't a way to taper resources without manually swapping files each time. Everything else should be doable.
    2. Shadohz
      Shadohz
      • premium
      • 44 kudos
      The hostile NPCs were sort of key ingredient. Without them I'd just be frolicking through the city. After looking through the file structure and NPC.xml I realized there was no hostile setting. I even tried a new PT to see if the Wilkersons had some hidden hostile behavior if I made them mad enough. Nope. I think I had a legit Chris Farley outburst. Thought crossed my mind to swap out some zombie for character models but zombies can't shoot. *sigh* Oh well.
    3. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      Zombies might be able to shoot in SOD3 the way things have been going..
  5. CyberSaintSix
    CyberSaintSix
    • member
    • 0 kudos
    Can i ask something, how to mod on SOD:YOSE? i want to make my own mod but i dont know how

    Btw nice mod thx man
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      Since the official forums got closed down most of the guides were lost however some people put these together on a fan run site:
      Tools
      Some tips
      I think all of my mods have the source files included so you can just compare my files against the originals.
  6. jurgen783
    jurgen783
    • member
    • 0 kudos
    So i tried this mod and it works perfectly.
    I did not have to begin a new save for it to work.
    Thanks for making this mod!
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      No worries, thank you for letting me know
  7. radka1977
    radka1977
    • member
    • 0 kudos
    Will this work in the non-YOSE version of story mode?
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      No, you need to go on my profile and look for the Trade Mod from 2014. I'm not sure if it's packaged for Story mode so you may need to manually change the 'class3.1' folder to 'class3'.
    2. radka1977
      radka1977
      • member
      • 0 kudos
      Thanks for this. Followed your advice, started a new game but could not see trade post upgrade as an option on the Library. Can I check - do you need to do the research tasks before the trade option appears?
    3. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      You don't need to research anything to unlock it. If you started a new game and it's not appearing then it's probably not installed correctly.
      Make sure you have facilities.win.bmd & rtsevents.win.bmd in your class3>rts folder.
  8. smoresluva
    smoresluva
    • member
    • 6 kudos

    Can this be added to an existing game or do I have to start a new game?

    (I added 2 new mods & 1 or both made me crash after 5 min. I think it was the other 1 but thought i'd ask.)
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      I've put in the description that it may require a new game because a user reported issues but during testing it was fine for me.
      So it may or may not require a new game, always backup any important saves if you're not sure.
  9. evolvedbullet1
    evolvedbullet1
    • member
    • 0 kudos
    Can this be integrated with your Breakdown Tweak Overhaul mod?

    http://www.nexusmods.com/stateofdecay/mods/145/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fstateofdecay%2Fajax%2Fmoddescription%2F%3Fid%3D145%26preview%3D&pUp=1

    I'm super excited to try this mod out! I just don't wish to crash the game in the process lol. I love your mods btw!
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      Thank you :-)

      This one can't be used with 'CBTO' as it's the YOSE version and CBTO was for the original game. Basically if you have YOSE you can use this mod but shouldn't use CBTO, if you have the original you can use CBTO but will need to use the original version trade mod here > Trade Mod (FOTM). It's exactly the same except the original uses Upgrade Built In Facilities as the base file.

      At the bottom of the description of this mod there is a list of my mods with links which shows what mods are YOSE and what are original.
  10. smoresluva
    smoresluva
    • member
    • 6 kudos

    Thanx for busting out this request so fast! Gonna help a lot for my let's play.
    I will post a link to the vid that shows it off once I build my next library in 'The Decaying State' Season 1.5 after Ep.57 at some point.

    Hope you do mods for SOD2! Gonna play breakdown till then since new games are a waste of time & money. Thanx again! GOLD STAR!
    1. chikawowwow
      chikawowwow
      • premium
      • 83 kudos
      SOD2 modding is unknown right now, the community is confident that we won't get tools so it's just a case of wait-and-see. I'm pretty handy with Unreal Engine which SOD2 is built on so it'd be nice to have tools or at least load the assets into the engine manually.

      Thanks for the GOLD STAR