Thank you so much for making this, other mods that change zombie speed disable Screamers and Bloaters for me, but this one doesn't break anything, I guess others aren't updated for YOSE like this one, hence why it breaks spawns for those types
I spent 2 mornings trying to do this myself but failed, and after all the failures I accidently ran into this amazing mod that works perfectly well, you can't imagine how much I appreciate it
To: <ZombieAnimGroup GraphAnimationStateInput="none" GraphForcedState="Run" InvestigateSpeed="3.68" MarkupGroup="DefaultMarkupFast" PursueSpeed="5.58" Type="Fast" WalkSpeed="0.52">
Be sure not to change the type line when it reads something other than slow though (leave "MissingArms" for example). Then recompile the xml into win_bmd using Undead Lab's tools, and put the bmd file in the folder you want it (see this mod's description).
And don't mess with the specials at bottom unless you're willing to do some serious testing to make right. Lot of their behavior is set for their special animations and probably at best won't look right if altered.
Nice. Will try it out. I'd done my own version a while ago (edited different files) but still had a few sprinters. The Slow Zombies in the Romero mod are a bit too slow for me. Hopefully one of these files will be just right :-)
Very nice. "Slower" seems a bit too slow for me ATM, so I'm gonna try just "slow" and see how that works out. So far this has made zombie much more manageable, but not to the point where I never get hit. They still get me from time to time.
Hi and thanks for your mod. Just to let you know, the correct path for the mod should be: \Game\libs\class3.1\zombies and not \Game\libs\3.1\zombies as it is written in your note.
8 comments
I spent 2 mornings trying to do this myself but failed, and after all the failures I accidently ran into this amazing mod that works perfectly well, you can't imagine how much I appreciate it
Is it possible to modify to make all zombies fast? If possible could you tell me how? or simply make it available for download
Change " <ZombieAnimGroup GraphAnimationStateInput="none" GraphForcedState="Walk" InvestigateSpeed="0.98" MarkupGroup="DefaultMarkupSlow" PursueSpeed="2.07" Type="Slow" WalkSpeed="0.52">"
To: <ZombieAnimGroup GraphAnimationStateInput="none" GraphForcedState="Run" InvestigateSpeed="3.68" MarkupGroup="DefaultMarkupFast" PursueSpeed="5.58" Type="Fast" WalkSpeed="0.52">
Be sure not to change the type line when it reads something other than slow though (leave "MissingArms" for example). Then recompile the xml into win_bmd using Undead Lab's tools, and put the bmd file in the folder you want it (see this mod's description).
I'd done my own version a while ago (edited different files) but still had a few sprinters. The Slow Zombies in the Romero mod are a bit too slow for me. Hopefully one of these files will be just right :-)
Just to let you know, the correct path for the mod should be: \Game\libs\class3.1\zombies and not \Game\libs\3.1\zombies as it is written in your note.