hi i like to know if you cal add a kid like in fallout mod where you can play as a 10 yr old i like to see this in this game and boy and a girl if you can or if this mod is out plz send a link and ty
That's not included in the scope of this mod. Fallout has children by default whereas in SOD there would need to be new models made for children. To my knowledge there is not a way to add models without replacing game assets. Creating a child model would also create issues with animation as all zombies have a set animation when attacked for example: you could hit their legs/chest as a 10yr old but see the flinch or impact at a head/shoulder level.
Fallout/Elder Scrolls modding is incomparable to everything else, unless Dev tools are released modding relies entirely on what can be accessed and made sense of.
Hi RagingLoony, I modified one of your files (thanks for the XML files!) to accomplish cleaning out my stash easily. May I have your permission to post how I did it on the Undead Forums?
It seems only some of the mod features are working for me. So how do I immediately know if the mod is working as expected? Is there something to look for that will let me know the mod is working?
I installed the "complete" package and started a new game. I can't choose both a melee and ranged specialization. Though I can remove parking spaces.
"Complete" is for the facilities stuff. You still need to tick the optional stuff that you want. This is explained on the nexus page and in the NMM installer.
Hey RagingLoony, thanks for the amazing work on this mod! Would it be possible to increase the number of the facilities that you can build in various households? The Snyder warehouse, for example, definitely has space for more than four outdoor facilities. ;-)
Hey RL and Chika first off this is awesome thanks to you both !!!
If at all possibile are you able to please add these extra options below ?
Loot: covers the amount of findable Rucksacks and Items in the game world (sometimes i like more loot other times less).
Skill Speed: covers how quickly or slowly you will gain a level.
Rucksack Rewards: covers the amount of a resource you will gain from turning in a rucksack.
Special Zombies: covers removing of any type of special Zombie (ambient spawns only, missions are not effected). You can now choose ANY combination to remove, or all of them.
Thanks again for making a great mod much appreciated SOD Man 2
I'm sorry, I don't fully understand you. This mod doesn't contain anything that edits the CLEO drops. If what you're saying is you get to a CLEO drop and it's empty, then maybe you weren't the first person to get there? They are pretty loud and broadcast for everyone to hear
Based on your answer, you understood correctly. I do not understand why I have after installing the mod. All loads "Cleo" were empty, there is a quest appears dumping site, I brush it. Open and empty, and there so every time.
Moreover, I can get any weapon with "Cheat Engint" on his ID, usually if there is full of conflict, it is impossible. And as you rightly said, there is nothing that the rule would be "items".
(Sorry for bad english grammar) Hello Great mod, i like it werry much. But.. "Ammo Stack Size" not working((( For me its the best part of this mod. Can you help me fix this?
Hey Raginglooney you said if i thought of anything i should mention it. Well ... my friend here it goes.... please please when i remove parking lot spaces i can build anyth9ing but ..... a bloody garden .. could you please add gardens to the options it makes living in the giant warehouse bearable . please
Parking spaces are classed as outside facilities, I've built gardens on mine. Are you sure you have the requirements to be able to build a garden? What homesite are you on?
I just tried at the savini residence and I can't build a garden. I'm not sure why, it's calssed as an outdoor facility...I'll try looking into it, it might be the way YOSE handles facilities, as opposed to how it handled them in the regular edition.
First off love the mod, has so many things I absolutely love. Only thing i've noticed so far is my repair shop no longer repairs tools at all like the melee weapons. Is that a mechanic i've missed in one of the readme files or something else?
43 comments
Fallout/Elder Scrolls modding is incomparable to everything else, unless Dev tools are released modding relies entirely on what can be accessed and made sense of.
I installed the "complete" package and started a new game. I can't choose both a melee and ranged specialization. Though I can remove parking spaces.
If at all possibile are you able to please add these extra options below ?
Loot: covers the amount of findable Rucksacks and Items in the game world (sometimes i like more loot other times less).
Skill Speed: covers how quickly or slowly you will gain a level.
Rucksack Rewards: covers the amount of a resource you will gain from turning in a rucksack.
Special Zombies: covers removing of any type of special Zombie (ambient spawns only, missions are not effected). You can now choose ANY combination to remove, or all of them.
Thanks again for making a great mod much appreciated
SOD Man 2
Based on your answer, you understood correctly. I do not understand why I have after installing the mod. All loads "Cleo" were empty, there is a quest appears dumping site, I brush it. Open and empty, and there so every time.
Moreover, I can get any weapon with "Cheat Engint" on his ID, usually if there is full of conflict, it is impossible. And as you rightly said, there is nothing that the rule would be "items".
Unless you can be more specific and clear about what the problem actually is it is unlikely you can be helped.
Hello Great mod, i like it werry much. But..
"Ammo Stack Size" not working((( For me its the best part of this mod. Can you help me fix this?
Using SOD YOSE(Update1} and only your mod.