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Afetogbo

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afetogbo

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17 comments

  1. EveBishop
    EveBishop
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    i tried it in lifeline last night, and it worked as it should, with the notable exception that sieges dont end, so the game cant progress. its limited to just one file so I'm tinkering with it to get it to work. shouldnt be TOO difficult.
  2. agentt9
    agentt9
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    I wanted To know for my safety saved game, if this is not gonna ruined my specialization and if this mod is compatible w/ Melee AND Ranged Weapon Specializations Mod, I wanted to know if my fire weapon and melee weapon skill would stay as the main level as they were when i replace with this mod, I consider this much better so I'm thinking this is more fun..just asking for my game saved safety... Thanks in Advance
    1. afetogbo
      afetogbo
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      I don't think this will work with any other mod that changes specializations. and this file will not work well with story.
  3. McKIllem
    McKIllem
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    Greetings.

    Any foreseeable problems to expect if I just put the files into the /class3/rts folder, to get the mod into the story mode? I already did this, actualy, the stats page got the changes, new specializations, wits got notably recalculated and all. Just wondering if some aspects might show up but not actually work.
    1. afetogbo
      afetogbo
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      • 3 kudos
      I believe this will mess things up.
  4. afetogbo
    afetogbo
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    • 3 kudos
    I continued working on this for my evolution mod. Which got a quick pass for story mode. But it is vastly different.
  5. nvsblmnc
    nvsblmnc
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    I'm endorsing this; a nice rebalance.

    Is there any hope of seeing this added to the original SoD campaign?
  6. MarsAtlas
    MarsAtlas
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    Great rebalance that the game definitely needed.
  7. TheRubynator
    TheRubynator
    • member
    • 1 kudos
    I'd LOVE it if you could do this for the assault rifle too... i mean the recoil and accuracy are redicilious, maybe at lvl 7 +40% accuracy and -30% recoil... i know its much, but using an assault rifle at automatic mode isnt usefull now, even burst isnt worth it... hope your still working on this!
    btw, great mod! endorsed
    1. afetogbo
      afetogbo
      • member
      • 3 kudos
      I have a bigger mod that started with this file. I am going to rework all of the gun specializations in my next update. http://www.nexusmods.com/stateofdecay/mods/41/?
      Uploading your request now. I just cut the top tier from 1 to 0.5 for both spread and recoil. I didn't test it so I leave that up to you. Any changes you want let me know.
  8. shady111
    shady111
    • member
    • 2 kudos
    How about max out all weapon skill?
  9. sunphyre2
    sunphyre2
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    Do I need to start breakdown over again, or will the dual spec options only become available for a character that hasn't already specialized in something?
    1. afetogbo
      afetogbo
      • member
      • 3 kudos
      I think it should work but it might take a new game. No computer for a few more days then I will double check.
  10. grimkunu
    grimkunu
    • member
    • 1 kudos
    Thanks for the mod, i appreciate it a lot.
    I'm learning how to edit the game files with it, and i think i spotted an error. In pistol mastery specialisation, the accuracy bonus line has a mispell :
    <EffectGunSpread GunExpertiseId="Rifle Basic" />
    where it should be (i guess) :
    <EffectGunSpread GunExpertiseId="Pistol Basic" />
    Hope it helps.

    Side note : I didn't find the "stopping power" bonuses of the revolver, is this hardcoded, missing or else?
    1. afetogbo
      afetogbo
      • member
      • 3 kudos
      I won't have access to my computer for another few days but I will look into it.