I know. I could do it with a mission trigger but then you couldn't do other missions while you had them :-( I'm always keeping an eye out for it but I don't know if it is possible.
the mod do what it says but also cause a problem where you cant tell your allies to head home ! unless you go ask another member to join you and ofc they say no since you have someone with you already but then you can tell your ally to head home while you are at home ! its still better than how vanilla works though .
Unfortunately not, since both mods have/use the same files, three instances of missions.win.bmd to be precise, and using those three from QMJS together with the three missions.xml from this mod doesn't seem to work...so unless you're capable of editing .bmd files, you'll have to live with braindead followers ;\ I mean, you could simply overwrite QMJS' missions.win.bmds with those from this mod and see what happens, but I guess that would break QMJS somehow...maybe I'll try that sometime later though.
Since the max party size is 4, what happens when you have a follower, then accept 3 new survivors from an enclave and try to get into a car? Do all 5 of you cram in? Regardless, thanks for creating this mod and others!
Looks like it is okay for Lifeline and Story. I keep crashing when trying to jump into breakdown. Even with the new update, game data dumps.
If you use the Swiss Army + Allow Followers in the Optional section of the Download tab, the game doesn't data dump on start of a new game.... Whether the mod is working, I have yet to test
I've downloaded and tried it. Everything is ok, it works correctly, but the ally is still following me, when I say :"You should head home now" (I do not remember the exact text)
I tried without your mod and I noticed this bug is not your mod's fault, this is a general bug in the game, when I switch to ally who follow me (to fill up his/her backpack too), then switch back "my character" and after this, ally doesn't want to go home. Your mod is great, thank you!
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I mean, you could simply overwrite QMJS' missions.win.bmds with those from this mod and see what happens, but I guess that would break QMJS somehow...maybe I'll try that sometime later though.
If you use the Swiss Army + Allow Followers in the Optional section of the Download tab, the game doesn't data dump on start of a new game.... Whether the mod is working, I have yet to test
I really want to use it too
Everything is ok, it works correctly, but the ally is still following me, when I say :"You should head home now" (I do not remember the exact text)
Your mod is great, thank you!