Yes and no. Not straight out of the archive. You'll need Notepad++ to copy the new characters into YOSE's characters.xml. Then use xml2bmd to convert the file. The other folder (in his archive) can just be dropped in to the Game directory.
Also, may I find them? Will they spawn randomly anlongside with other survivours in BD, or will the w\spawn as the whole familiy always i\at the one and the same place?
Random spawns for them, but I gave them a hidden trait that makes them be found easier! I could show you how to start as them on every breakdown level you start as (new game) eg level 1 breakdown and level 2-100
I have your Bigger enclaves for Breakdown and Vanilla. This also has the rtsevents.win.bmd and rtsevents.xml files. Witch one should I use or can I only use one mod?
The rtsevenys in the landgrave residence mod just makes you start as the landgrabbs, so I'd say the bigger enclaves rtsevents is the one you should use
It would be cool if there could be added a few more cars... im willing to do some 3d modelling.. i just dont have the programming knowledge to import it OR at least a few more colors to the cars that are already in the game,its becoming boring watching those cars all the same..
26 comments
Not straight out of the archive. You'll need Notepad++ to copy the new characters into YOSE's characters.xml. Then use xml2bmd to convert the file. The other folder (in his archive) can just be dropped in to the Game directory.
if you open characters xml in class 3.1 and press ctrl+f and search 142 NPC Soldier, paste all these contents after 142 NPC Soldier.
</Character>
<Character HairColor="Base" HairType="Bald" HeadType="Jacob" Model="characters/custom/caleb.cdf" SkinColor="Base" VoicePitch="Normal" VoiceRole="ED" PortraitHairColor="1" PortraitHairType="1" PortraitHeadType="9" PortraitSkinColor="1">
<
<NameText Flags="Do Not Localize" Notes="" Text="143 GENERIC Caleb" />
<Names>
<FirstNames>
<NameText Flags="" Notes="" Text="Caleb" />
</FirstNames>
<LastNames>
<NameText Flags="" Notes="" Text="Landgrabb" />
</LastNames>
</Names>
<Traits>
<TraitBlock>
<
<
<
<
<
<
<
<
<
<
</TraitBlock>
</Traits>
<Inventory>
<Gun Ammo="9" Name="Pistol_g33" />
<Weapon Name="PoliceBaton" />
</Inventory>
</Character>
<Character HairColor="Brown" HairType="Fem08" HeadType="Fem07" Model="characters/custom/female/amber.cdf" SkinColor="Base" VoicePitch="Low" VoiceRole="LAW" PortraitHairColor="8" PortraitHairType="9" PortraitHeadType="26" PortraitSkinColor="1">
<
<NameText Flags="Do Not Localize" Notes="" Text="144 GENERIC Amber" />
<Names>
<FirstNames>
<NameText Flags="" Notes="" Text="Amber" />
</FirstNames>
<LastNames>
<NameText Flags="" Notes="" Text="Landgrabb" />
</LastNames>
</Names>
<Traits>
<TraitBlock>
<
<
<
<
<
<
<
<
<
<
</TraitBlock>
</Traits>
<Inventory>
<Weapon Name="Poker" />
</Inventory>
</Character>
<Character HairColor="Brown" HairType="Fem07" HeadType="Fem13" Model="characters/custom/female/natasha.cdf" SkinColor="Base" VoicePitch="Low" VoiceRole="HRF" PortraitHairColor="7" PortraitHairType="8" PortraitHeadType="32" PortraitSkinColor="1">
<
<NameText Flags="Do Not Localize" Notes="" Text="145 GENERIC Natasha" />
<Names>
<FirstNames>
<NameText Flags="" Notes="" Text="Natasha" />
</FirstNames>
<LastNames>
<NameText Flags="" Notes="" Text="Landgrabb" />
</LastNames>
</Names>
<Traits>
<TraitBlock>
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
</TraitBlock>
</Traits>
<Inventory>
<Weapon Name="Edger" />
</Inventory>
</Character>
<Character HairColor="Base" HairType="Bald" HeadType="Hawkes" Model="characters/custom/female/marlene.cdf" SkinColor="Base" VoicePitch="Normal" VoiceRole="LAW" PortraitHairColor="1" PortraitHairType="1" PortraitHeadType="64" PortraitSkinColor="1">
<
<NameText Flags="Do Not Localize" Notes="" Text="146 GENERIC Marlene" />
<Names>
<FirstNames>
<NameText Flags="" Notes="" Text="Marlene" />
</FirstNames>
<LastNames>
<NameText Flags="" Notes="" Text="Landrgabb" />
</LastNames>
</Names>
<Traits>
<TraitBlock>
<
<
<
<
<
<
<
<
<
<
</TraitBlock>
</Traits>
<Inventory>
<Weapon Name="FryingPan" />
<Consumable Amount="1" Name="Food" />
</Inventory>
</Character>
<Character HairColor="Light Brown" HairType="Male03" HeadType="Male14" Model="characters/custom/anthony.cdf" SkinColor="Base" VoicePitch="High" VoiceRole="ALN" PortraitHairColor="9" PortraitHairType="15" PortraitHeadType="46" PortraitSkinColor="1">
<
<NameText Flags="Do Not Localize" Notes="" Text="147 GENERIC Anthony" />
<Names>
<FirstNames>
<NameText Flags="" Notes="" Text="Anthony" />
</FirstNames>
<LastNames>
<NameText Flags="" Notes="" Text="Landgrabb" />
</LastNames>
</Names>
<Traits>
<TraitBlock>
<
<
<
<
<
<
<
<
<
<
</TraitBlock>
</Traits>
<Inventory>
<Gun Ammo="12" Name="Shotgun_Warrior" />
<Weapon Name="Prybar" />
</Inventory>
if you have any more custom characters after him, just go to the very last character and paste after them
Hope this helped D: Not too good with tutorials!
Place < D where all the
OR at least a few more colors to the cars that are already in the game,its becoming boring watching those cars all the same..
Whemn you say combine, you mean I can drive from Fairfield to danforth? ._.