File information

Last updated

Original upload

Created by

Ldarkharte

Uploaded by

ldarkharte

Virus scan

Safe to use

Tags for this mod

26 comments

  1. b4sicdesu
    b4sicdesu
    • member
    • 0 kudos
    Im just wanna know how to find or play as them in breakdown?
  2. UltraRandomed
    UltraRandomed
    • member
    • 1 kudos
    Does this work with yose?
    1. StarMystyk
      StarMystyk
      • premium
      • 77 kudos
      Yes and no.
      Not straight out of the archive. You'll need Notepad++ to copy the new characters into YOSE's characters.xml. Then use xml2bmd to convert the file. The other folder (in his archive) can just be dropped in to the Game directory.
  3. yevgenych
    yevgenych
    • member
    • 0 kudos
    Would be awesome if we could have actually a new home for them -- new residence!
    1. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      Yeah! would be awesome, might make the sack I family next
    2. yevgenych
      yevgenych
      • member
      • 0 kudos
      Also, may I find them? Will they spawn randomly anlongside with other survivours in BD, or will the w\spawn as the whole familiy always i\at the one and the same place?
    3. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      Random spawns for them, but I gave them a hidden trait that makes them be found easier! I could show you how to start as them on every breakdown level you start as (new game) eg level 1 breakdown and level 2-100
    4. UltraRandomed
      UltraRandomed
      • member
      • 1 kudos
      id really like to know how to start as them, can you tell me how to please? im on new game
  4. Joshuadawber12
    Joshuadawber12
    • supporter
    • 0 kudos
    need help I added this mod now I cant get breakdown to work
    1. Joshuadawber12
      Joshuadawber12
      • supporter
      • 0 kudos
      I had to get rid of state of decay and re add it
  5. StarLightKnight
    StarLightKnight
    • supporter
    • 1 kudos
    I have your Bigger enclaves for Breakdown and Vanilla. This also has the rtsevents.win.bmd and rtsevents.xml files. Witch one should I use or can I only use one mod?
    1. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      The rtsevenys in the landgrave residence mod just makes you start as the landgrabbs, so I'd say the bigger enclaves rtsevents is the one you should use
  6. archangelsz
    archangelsz
    • member
    • 0 kudos
    Is the name inspired from The Sims 3 by any chance? Also will it conflict with other character mods such as the walking dead.
    1. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      Yeah it was actually! I couldn't think of any more last names! :')

      if you open characters xml in class 3.1 and press ctrl+f and search 142 NPC Soldier, paste all these contents after 142 NPC Soldier.

      </Character>
      <Character HairColor="Base" HairType="Bald" HeadType="Jacob" Model="characters/custom/caleb.cdf" SkinColor="Base" VoicePitch="Normal" VoiceRole="ED" PortraitHairColor="1" PortraitHairType="1" PortraitHeadType="9" PortraitSkinColor="1">
      <escriptionText Flags="" Notes="Character Bio" Text="Quaint Guy." />
      <NameText Flags="Do Not Localize" Notes="" Text="143 GENERIC Caleb" />
      <Names>
      <FirstNames>
      <NameText Flags="" Notes="" Text="Caleb" />
      </FirstNames>
      <LastNames>
      <NameText Flags="" Notes="" Text="Landgrabb" />
      </LastNames>
      </Names>
      <Traits>
      <TraitBlock>
      <efaultTrait Trait="Trait.Voice.JAC" />
      <efaultTrait Trait="Trait.Meta.Friend" />
      <efaultTrait Trait="Trait.Voice.Playable" />
      <efaultTrait Trait="Trait.Personality.Nurturer_Kind" />
      <efaultTrait Trait="Trait.Mood.Sad_Depressed" />
      <efaultTrait Trait="Trait.Job1.Clerk" />
      <efaultTrait Trait="Trait.Meta.CannotDie" />
      <efaultTrait Trait="Trait.Hobby.Gardening" />
      <efaultTrait Trait="Trait.Talent.Agile" />
      <efaultTrait Trait="Trait.Hobby.Reading" />
      </TraitBlock>
      </Traits>
      <Inventory>
      <Gun Ammo="9" Name="Pistol_g33" />
      <Weapon Name="PoliceBaton" />
      </Inventory>
      </Character>
      <Character HairColor="Brown" HairType="Fem08" HeadType="Fem07" Model="characters/custom/female/amber.cdf" SkinColor="Base" VoicePitch="Low" VoiceRole="LAW" PortraitHairColor="8" PortraitHairType="9" PortraitHeadType="26" PortraitSkinColor="1">
      <escriptionText Flags="" Notes="Character Bio" Text="Was about to move to Danforth to study medicine." />
      <NameText Flags="Do Not Localize" Notes="" Text="144 GENERIC Amber" />
      <Names>
      <FirstNames>
      <NameText Flags="" Notes="" Text="Amber" />
      </FirstNames>
      <LastNames>
      <NameText Flags="" Notes="" Text="Landgrabb" />
      </LastNames>
      </Names>
      <Traits>
      <TraitBlock>
      <efaultTrait Trait="Trait.Voice.LAW_Folksy" />
      <efaultTrait Trait="Trait.Voice.Playable" />
      <efaultTrait Trait="Trait.Personality.Nurturer_Timid" />
      <efaultTrait Trait="Trait.Personality.Nurturer_Kind" />
      <efaultTrait Trait="Trait.Progression.Medicine" />
      <efaultTrait Trait="Trait.Meta.CannotDie" />
      <efaultTrait Trait="Trait.Mood.Grateful_Welcoming" />
      <efaultTrait Trait="Trait.Job1.Unemployed" />
      <efaultTrait Trait="Trait.Meta.Friend" />
      <efaultTrait Trait="Trait.Talent.Agile" />
      </TraitBlock>
      </Traits>
      <Inventory>
      <Weapon Name="Poker" />
      </Inventory>
      </Character>
      <Character HairColor="Brown" HairType="Fem07" HeadType="Fem13" Model="characters/custom/female/natasha.cdf" SkinColor="Base" VoicePitch="Low" VoiceRole="HRF" PortraitHairColor="7" PortraitHairType="8" PortraitHeadType="32" PortraitSkinColor="1">
      <escriptionText Flags="" Notes="Character Bio" Text="Was taking a class in Child Care at the Community College." />
      <NameText Flags="Do Not Localize" Notes="" Text="145 GENERIC Natasha" />
      <Names>
      <FirstNames>
      <NameText Flags="" Notes="" Text="Natasha" />
      </FirstNames>
      <LastNames>
      <NameText Flags="" Notes="" Text="Landgrabb" />
      </LastNames>
      </Names>
      <Traits>
      <TraitBlock>
      <efaultTrait Trait="Trait.Story.Command" />
      <efaultTrait Trait="Trait.Bio.ChronicFatigue" />
      <efaultTrait Trait="Trait.Voice.HRF_JesusFreak" />
      <efaultTrait Trait="Trait.Voice.Playable" />
      <efaultTrait Trait="Trait.Personality.Realist_Quiet" />
      <efaultTrait Trait="Trait.Mood.Angry_Chippy" />
      <efaultTrait Trait="Trait.Hobby.Cook" />
      <efaultTrait Trait="Trait.Job.Student" />
      <efaultTrait Trait="Trait.Job1.Student" />
      <efaultTrait Trait="Trait.Meta.Friend" />
      <efaultTrait Trait="Trait.Meta.CannotDie" />
      <efaultTrait Trait="Trait.Hobby.Cycling" />
      <efaultTrait Trait="Trait.Character.StaminaBonus" />
      <efaultTrait Trait="Trait.Character.HealthBonus" />
      <efaultTrait Trait="Trait.Talent.Strong" />
      </TraitBlock>
      </Traits>
      <Inventory>
      <Weapon Name="Edger" />
      </Inventory>
      </Character>
      <Character HairColor="Base" HairType="Bald" HeadType="Hawkes" Model="characters/custom/female/marlene.cdf" SkinColor="Base" VoicePitch="Normal" VoiceRole="LAW" PortraitHairColor="1" PortraitHairType="1" PortraitHeadType="64" PortraitSkinColor="1">
      <escriptionText Flags="" Notes="Character Bio" Text="Store Clerk at Blaine's Grocery's." />
      <NameText Flags="Do Not Localize" Notes="" Text="146 GENERIC Marlene" />
      <Names>
      <FirstNames>
      <NameText Flags="" Notes="" Text="Marlene" />
      </FirstNames>
      <LastNames>
      <NameText Flags="" Notes="" Text="Landrgabb" />
      </LastNames>
      </Names>
      <Traits>
      <TraitBlock>
      <efaultTrait Trait="Trait.Voice.LAW_Mom" />
      <efaultTrait Trait="Trait.Voice.Playable" />
      <efaultTrait Trait="Trait.Mood.Confident_Trusting" />
      <efaultTrait Trait="Trait.Job1.Clerk" />
      <efaultTrait Trait="Trait.Job.Clerk" />
      <efaultTrait Trait="Trait.Meta.Friend" />
      <efaultTrait Trait="Trait.Meta.CannotDie" />
      <efaultTrait Trait="Trait.Hobby.Gardening" />
      <efaultTrait Trait="Trait.Hobby.NewsJunkie" />
      <efaultTrait Trait="Trait.Forum.Member" />
      </TraitBlock>
      </Traits>
      <Inventory>
      <Weapon Name="FryingPan" />
      <Consumable Amount="1" Name="Food" />
      </Inventory>
      </Character>
      <Character HairColor="Light Brown" HairType="Male03" HeadType="Male14" Model="characters/custom/anthony.cdf" SkinColor="Base" VoicePitch="High" VoiceRole="ALN" PortraitHairColor="9" PortraitHairType="15" PortraitHeadType="46" PortraitSkinColor="1">
      <escriptionText Flags="" Notes="Character Bio" Text="Was building a dentist in Fairfield." />
      <NameText Flags="Do Not Localize" Notes="" Text="147 GENERIC Anthony" />
      <Names>
      <FirstNames>
      <NameText Flags="" Notes="" Text="Anthony" />
      </FirstNames>
      <LastNames>
      <NameText Flags="" Notes="" Text="Landgrabb" />
      </LastNames>
      </Names>
      <Traits>
      <TraitBlock>
      <efaultTrait Trait="Trait.Voice.ALN_Military" />
      <efaultTrait Trait="Trait.Voice.Playable" />
      <efaultTrait Trait="Trait.Personality.Nurturer_Fatherly" />
      <efaultTrait Trait="Trait.Mood.Confident_Assertive" />
      <efaultTrait Trait="Trait.Job1.Dentist" />
      <efaultTrait Trait="Trait.Meta.CannotDie" />
      <efaultTrait Trait="Trait.Personality.Nurturer_Fatherly" />
      <efaultTrait Trait="Trait.Meta.Friend" />
      <efaultTrait Trait="Trait.Talent.BadBack" />
      <efaultTrait Trait="Trait.Progression.Construction" />
      </TraitBlock>
      </Traits>
      <Inventory>
      <Gun Ammo="12" Name="Shotgun_Warrior" />
      <Weapon Name="Prybar" />
      </Inventory>


      if you have any more custom characters after him, just go to the very last character and paste after them

      Hope this helped D: Not too good with tutorials!

      Place < D where all the appear D:
    2. NerosShadow
      NerosShadow
      • member
      • 0 kudos
      Sorry is this how to get them to be your starting party in breakdown?
    3. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      No but I'll upload another file to start as them for you!:3
  7. davidalex95
    davidalex95
    • member
    • 0 kudos
    It would be cool if there could be added a few more cars... im willing to do some 3d modelling.. i just dont have the programming knowledge to import it
    OR at least a few more colors to the cars that are already in the game,its becoming boring watching those cars all the same..
    1. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      I've added more colours of cars to my game, and an army hummer h1, an ambulance and the army pickup from lifeline
  8. dermeseti
    dermeseti
    • member
    • 6 kudos
    Very cool looking mod, always looking for new people. 2 quick questions though, 1) Is this for base game, Breakdown, or both? 2) Who do they replace?
    1. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      For breakdown, updating for lifeline and story mode tonight though, and they don't replace anyone, they are added characters :')
    2. dermeseti
      dermeseti
      • member
      • 6 kudos
      Cool Beans, I'll have to check them out.
    3. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      Awh thank you! It's the download, took me ages to make them, Do you have the lifeline DLC Though?
    4. dermeseti
      dermeseti
      • member
      • 6 kudos
      yeah I have Lifeline but play Breakdown the most. Still waiting for the mod that combines both maps into one massive zombie fest.
    5. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      Who's making that mod?!

      Whemn you say combine, you mean I can drive from Fairfield to danforth? ._.
    6. dermeseti
      dermeseti
      • member
      • 6 kudos
      That's the hope. No clue if anyone is working on it or if the game engine would even allow it but it's a nice dream I have.
    7. ldarkharte
      ldarkharte
      • member
      • 6 kudos
      Same actually, hopefully they make a doc with lily and all that and danforth too.