State of Decay
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Chikawowwow

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chikawowwow

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30 comments

  1. Beowulf1410
    Beowulf1410
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    • 0 kudos
    Great mod! But i'm currently using "Upgrade Built-In Facilities - v2 by BIZ" mod which also modify the file "facilities.win.bmd"!!
    Is there a way to use them both??
    1. chikawowwow
      chikawowwow
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      This mod actually includes UBFv2 as per CBTO. I completely forgot to include it in the credits (I released this as a prelim for a CBTO update), I'll add it in the description ASAP.

      Although this mod is incompatible with other mods that alter facilities and rts events you can patch it in to any mod which you have access to the source files. Tradesource.xml should overwrite the library of the other mod and the rtstradesource.xml just needs to be added onto rtsevents-no overwrites.
    2. 2017Nexus2017
      2017Nexus2017
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      What about source file for facilities.win.bmd and rtsevents.win.bmd?
    3. chikawowwow
      chikawowwow
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      My edits are included in the files, you can add them into any other source file.
  2. chikawowwow
    chikawowwow
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    PSA: Undead Labs have closed their forums, the unofficial forums are now at https://www.draakdorei.com/forums/ run by SwissArmyKnife.
  3. smoresluva
    smoresluva
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    Will you make a YOSE version?
    1. chikawowwow
      chikawowwow
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      I wasn't planning to but I can.
    2. smoresluva
      smoresluva
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      plz do!
      I am goung back to breakdown till SOD2 comes out & to finish my let's play on youtube, 'The Decaying State'
      where I will feature your mod & post a link.!

      thx if you do. mod looks very helpful, never enough meds or construction materials.
    3. chikawowwow
      chikawowwow
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      I'll have a look at it tonight I should be able to knock something together soon.

      I've seen some of your videos, I hope you keep them up!
    4. chikawowwow
      chikawowwow
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      New YOSE Version is up on the Nexus.
      I should get like a 'gold star' or something for updating a mod 1 day! away from being 3 years old!

      I was going to give up with SOD modding until I started on that editor.
    5. smoresluva
      smoresluva
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      Great! GOLD STAR!

      I will post a link to my next vid that shows off the mod. (might be a few)

      I hope you'll make some mods for SOD2 when it comes out next year! Great work!
    6. chikawowwow
      chikawowwow
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      If you want to do that I can send you a 'cheat' build that I used for testing, otherwise you'll be waiting 20 min per trade >_< & thank you.
      If you ever want to do videos involving my mods I'm more than happy to post them on the descriptions.
  4. User_39954595
    User_39954595
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    Cool mod ,Saves a lot of time.I'm Going to put this in my SOD.
    1. chikawowwow
      chikawowwow
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      Thank you.

      It's not for YOSE though, you know that right?
  5. MilanKokyCZ
    MilanKokyCZ
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    • 5 kudos
    Hi First sory for my bad English i´m from Czech Republic so im not good at Writhing So Here is the problem I DOnt now why but almost any of your mods are not work for my game. I Tried this and nothing. I Tried New game and new profile and nothing happend. I have a czech version and czech language is not fully compatabille but i dont think thats a problem. and i´m using Brimstone mod for Breakdown so i dont now just not working any of your mods i tried it even before i installd Vrimstone. So please any help ?
    1. chikawowwow
      chikawowwow
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      I have no idea how to troubleshoot a foreign version to the one I have. Sorry.
  6. Benjango
    Benjango
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    I'm not sure if anyone has asked this (I'm completely new to the modding scene for SoD) but are any of your mods compatible with QMJS Extended Functions or would it be redundant to have that mod and your Breakdown Overhaul Mod?
    1. chikawowwow
      chikawowwow
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      I'm not entirely sure what QMJS does or doesn't do. I know it alters a lot of files so no, both mods will not be compatible.

      The author has said to me before (during another request I received for his mod) that he won't release the source files until he is completely finished. So there's pretty much no chance of compatability until at least that point. Sorry.
  7. dermeseti
    dermeseti
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    Been playing with this for a bit and so far so good, EXCEPT one oddity I found. I was flipping though the different trade options and after "upgrading it" a few times I suddenly had 0 labor. I had plenty of healthy people around but no one wanted to do anything. so I ran out and did a mission and after the mission my labor reset. Flipped though the "upgrades" again and after the 10th upgrade it happened again, 0 labor. This time I saved and reloaded and my labor reset to where it was suppose to be. So as you can see it's not a big issue because it's easy to reset, but I have no clue why it does that.
    1. chikawowwow
      chikawowwow
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      I don't have an entry for labor on upgrading. I might add a null line and see if that fixes it.
  8. dermeseti
    dermeseti
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    • 6 kudos
    Hey Chikawowwow, 2 questions; A) is this currently compatible with CBTO? and 2) when you add this option to CBTO, can I just add it and continue a save game or will it require a new one?(I kinda think I already know I'll have to start a new one :-( but figured no harm in asking). Great work all around by the way.

    PS also meant to do this sooner, but nexus made it harder to find the button for it, a Kudos to you for all these great works, thanks for doing them.
    1. chikawowwow
      chikawowwow
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      Hey Dermeseti,

      Thank you!

      Compatibility with CBTO:
      Not yet, not fully any way. I have the 'framework' ready (all the features) but from that I now have to make all the options (Build Cost/Speed etc etc). Using this won't break CBTO but you will lose any Build option you picked.

      Needing a new game:
      Im 99% sure you won't need to start as new game as during testing I continually went back into previous saves with no problems or loss of features.

      I'm not entirely sure when I will have the new CBTO version ready but it shouldn't be longer than two weeks. If you look at the sticky post in the CBTO comments you'll see the exact changes I'm working on. I just have the bottom two to do still and then update the installer script.
    2. dermeseti
      dermeseti
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      Very very cool. I will play with this for a bit and see what happens and let you know if anything funky happens. Thanks again for the effort put into these mods and the reply.

      Also...you rock :-)
    3. chikawowwow
      chikawowwow
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      As always feedback is welcome, I've tried prodding people for ideas on how to flesh out this mod like new features or variables. Some things are beyond what modders can do (like actually moving people to and fro for trades). Any idea I will certainly look into.
      I have made a few alterations for the CBTO version of this mod like reduced influence cost, instant swap/no 1 second timer to swap, downgrade to library at any level.

      You're welcome for the reply, thanks for posting! I've been modding games since 2004 (Swat 4, B&W 2 era) but I never published because of the trollish comments I saw specifically on TES or Fallout mods. There's a topic of silly user comments in the modders sub forum which does make me persistently facepalm, it's a shame it's not public as I would hope these comments would make people think. Edit: I haven't had these comments which is the point I was trying to make. The SOD Nexus users are great!
      I greatly appreciate everyone who takes the time to give feedback and/or suggestions, and beyond that people like yourself who post errors with a full description of troubleshooting methods done are real gems of the community.

      You 'rock' too dermeseti! We just have to be careful 'paper'...
    4. dermeseti
      dermeseti
      • member
      • 6 kudos
      Just for the lol's

      Rock paper scissors is a sad story of friendship, murder, and revenge.
      http://www.geekation.com/wp-content/uploads/2013/02/Geekation_RockPaperScissors.jpg
    5. chikawowwow
      chikawowwow
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      Hahahahaha
  9. DirtyFrank603
    DirtyFrank603
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    I love this mod, thank you Chickawowwow! Saves ALOT of time when you constantly are running around the entire map collecting food, fuel etc...
    1. chikawowwow
      chikawowwow
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      Thanks Dirty(?)! :-)

      I'm looking to develop it more and then include it in CBTO. Any ideas you have are welcome
  10. charwo
    charwo
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    Feels a little like gambling, but yes, I like this a lot. One thing I'm not consistently seeing is the option to turn the library back to normal. It turned up eventually, but not at first. Or maybe it's just on the food trade section. Anyway I think this is a great idea, although I'd turn the influence down a bit, maybe to 40 or 35.
    1. chikawowwow
      chikawowwow
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      I can turn the influence down that's no problem. I set the Library option to the last menu which should be Medicine. I could put it on the others I just didn't want to clutter the menus.