hello,is there any way to get rid of the lod switching on things like cliffs, buildings etc ? i tried messing with r.StaticMeshLODDistanceScale settings this to 0.00001 doesnt fix this, settings this higher than 1 makes things worse. the lower the number the better the result is i'm sure of this.
i also tried messing with r.ViewDistanceScale, settings this to 3 or higher does not fix this issue.
i have no idea what other ini tweaks could fix this lod switching issue, it's very obvious, even with played the game with maxed settings, and with the ini tweaks i know which usually fully fix this in others games.
seriously? why professional devs with degrees think that tying hud elements to lens flair make sense or is a good thing? jesus christ, the bar is low af.
Same thing with no fog, this game is safe to turn off all fog but I have seen some where it kills other aspects
Just cant wait till I can do proper modding, tried hexediting the uassets and uexp files but breaks the file in ue4 eve though my moding tools can read my changes
ahh thats unfortunate. oh well, looks like lens flare is staying in my game lol. i was also wondering, is AA the culprit behind the ghosting/ afterimage stuff in the game, especially with cal, and is it worth removing?
37 comments
i also tried messing with r.ViewDistanceScale, settings this to 3 or higher does not fix this issue.
i have no idea what other ini tweaks could fix this lod switching issue, it's very obvious, even with played the game with maxed settings, and with the ini tweaks i know which usually fully fix this in others games.
any help would be greatly appreciated please :)
if anyone knows how to keep corpses from despawning, please let me know soon D:
is it possible to create a corpse stay mod/tweak, like in Fallen Order?
Just cant wait till I can do proper modding, tried hexediting the uassets and uexp files but breaks the file in ue4 eve though my moding tools can read my changes