I've done absolutely no testing for this mod, as I plan to return Jedi Survivor before my 2 hours of playtime is in. I increased the blaster speed for every AI and I'm unsure if that also affects friendly projectiles, but I did make sure to leave Merrin's magic ball's (or whatever it's called) projectile speed to its default value. It's hard to tell which value corresponds to what character given this mod was made using hex editing.
I regret not purchasing the game when it was 50% off during the winter sale, I only bought it now at the full price with the sole intent of creating mods such as these and returning it soon after. So, if you encounter any bugs in your playthrough, do report here!
Thanks so much for this mod, I’ve been waiting for something like it since release! I’m not sure if it’s a bug or just not included, but the new blaster speeds don’t seem to apply to the blaster stance. Not to nitpick though, I’m already very happy lol
Do you mean that the new speeds don't apply to blasters fired by Cal, or is it that when the blaster stance is active incoming enemy projectiles have the default speed?
EDIT: Ignore the question. I see some values in the files relating to the Hero's (Cal) blaster speed, turning these up should most likely increase the speed of player fired blasters. I hadn't accounted for those as I haven't even played through the game for reasons mentioned above. Anyway, I can turn those up, but there's no way for me to test.
Awesome I’ve tested it with multiple types of enemies so far and all the blaster bolts are faster except for Cal’s blaster yeah Regardless if you include it or not, I appreciate your response and your work, especially for a game you don’t play
For some reason when I have this installed regular stormtroopers have a mismatched brown texture for their armor. Nothing else seems to be effected. Blaster speed is increased and everything, I just have muddy troopers.
there seems to be an issue caused by the latest version of the mod "NAITA Blasters Go BRRR (affects Blaster Stance)". Unfortunately the finishers no longer trigger upon breaking enemies' stamina.
thank you for replying. It's good knowing that it wasn't just a random occurrence. It's fine, I simply reverted to using the other version, since having cal fire at the same speed is not necessarily as enjoyable as being able to deflect full speed blaster fired at Cal.
I've completely forgot how the game handles pakchunk mods.
If I already have something in the Paks folder named pakchunk99, does this and the other mod with the same number still both work? If not, is it possible to just rename the pakchunk number?
For reference, I already have: pakchunk99-Mods_my_config_without_Sharpen.pak
it does not matter, I have the same mod but with sharpen. What matters is that this mod files will not overwrite by name any other file. The file content is a replacer for different game parameters which take priority over the original game files. Hope this makes sense to you.
Lmao absolute legend. You released this right on time, I had just done a series as Rahm Kota on YouTube for Fallen Order using this mod, and was boutta start Survivor. Now it's all perfect.
21 comments
I regret not purchasing the game when it was 50% off during the winter sale, I only bought it now at the full price with the sole intent of creating mods such as these and returning it soon after. So, if you encounter any bugs in your playthrough, do report here!
EDIT: Ignore the question. I see some values in the files relating to the Hero's (Cal) blaster speed, turning these up should most likely increase the speed of player fired blasters. I hadn't accounted for those as I haven't even played through the game for reasons mentioned above. Anyway, I can turn those up, but there's no way for me to test.
I’ve tested it with multiple types of enemies so far and all the blaster bolts are faster except for Cal’s blaster yeah
Regardless if you include it or not, I appreciate your response and your work, especially for a game you don’t play
Unfortunately the finishers no longer trigger upon breaking enemies' stamina.
It's fine, I simply reverted to using the other version, since having cal fire at the same speed is not necessarily as enjoyable as being able to deflect full speed blaster fired at Cal.
If I already have something in the Paks folder named pakchunk99, does this and the other mod with the same number still both work?
If not, is it possible to just rename the pakchunk number?
For reference, I already have:
pakchunk99-Mods_my_config_without_Sharpen.pak
What matters is that this mod files will not overwrite by name any other file. The file content is a replacer for different game parameters which take priority over the original game files.
Hope this makes sense to you.