Possibility of having the model deform correctly according to the character's skeleton? For instance, parts that are plated shouldn't bend/twist at all like wrist and leg/knee guards and joints should bend correctly without looking like rubber/noodles (corrective shape keys?). Not intended as an attack on your work ofc, it's a common issue when an outfit isn't fully rigged for character skeletons.
This is the exact outfit mod I was hoping for, thank you!! Is there any way you could consider adding textures to make it look aged/weathered? Looks perfect brand new, but it might be better for immersion.
The updated 4K textures you uploaded have the exact look I was describing, idk if you were already doing that or added it in response, but FANTASTIC work thank you soo much.
the heads, aren't quite as easy as the outfits, unless someone already made one to use and mesh import it to the game mod, just like these outfits, luke is one that was made first i believe, i do believe there are a few mod makers, working on adding faces/hair to the mod outfit manager, as of now, you add the luke face outside of the mod manager so you have to manually remove it, without being able to manage it in game, i think.
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I'm REALLY looking forward to the Anakin head. Your work with Luke was absolutely top notch.