See my reply to someone named 'Wurrg' at the top of this thread. You just need 1 of the 150 mb files, and if you're not using the ~mods folder which is something you can create inside your paks folder if you have mod loader installed - if you're not using a ~mods folder you will need to rename the start of the file from "_InquisitorCalPlusAlt_v1.3_NoPauldron_P.pak" to "pakchunk99-InquisitorCalPlusAlt_v1.3_NoPauldron_P.pak"
When using the mod-loader it doesn't matter what your pak is named, but if placing the file in the pak directory (which doesn't require the mod loader) it needs to have the prefix pakchunk99- at the front.
The issue is most likely that you downloaded the first file from the main file list which is only 7.1 mb in size, this file is for replacing the inquisitor slot and is not necessary to download (you only download it if you want whichever version your using to also replace inquisitor slot). You need to download one of the versions that is around 150mb instead this contains the actual outfit replacement.
Additionally, if you're not using a ~mods folder (requires mod loader be installed) you will probably need to change the name from:
"_InquisitorCalPlusAlt_v1.3_NoPauldron_P.pak" to "pakchunk99-InquisitorCalPlusAlt_v1.3_NoPauldron_P.pak"
after adding the prefix "pakchunk99-" to the filename you will then be able to place it in your pak's folder and it should run - you only need to rename it if you're not using the ~mods folder though. With mods that are placed in the ~mods folder, it doesn't matter what they're named, but if you don't have the mods loader then you'll just be placing the pak directly in the paks folder and when doing that it's important to start a mod name with the prefix "pakchunk99-modname_P.pak".
These are the two solutions to the most common problems people might have with the setup of this mod.
Yo man, I'm the mod creator who ported Trilla's cape over to Cal. Unfortunately that cape will always have clipping as I'm not going to go back and re-do the physics for it. However I did just release a cape recently that you can use with Vergilfox - Inquisitor Cal Uniform Plus Alts. It's as close as you're going to get, doing cloth physics is JFO is janky and hard to get right. The cape in the image below (link to mod) has no clipping and works nicely with the Cal Inq outfit. Hopefully its close enough to what you want.
Where are the textures for the inquisitor outfit stored? I can't seem to find them in hero revise or in the inquisitor folder. I would really like to remove the red bits from his arms and legs on the armor less version.
I'm just reposting what "Vergilfox" posted on the subject here. I found it helpful.
"It's more complex than that. You have tu export the textures with Umodel, edit and cook them with UE4.21. Finally you have to pack the cooked files with UnrealPak. There are tutorials of how to use Unreal Engine for modding." - Virgilfox
13 January 2020, 8:55PMIt's more complex than that. You have tu export the textures with Umodel, edit and cook them with UE4.21. Finally you have to pack the cooked files with UnrealPak. There are tutorials of how to use Unreal Engine for moddin
Üdv! Ez inkább, amolyan kérdés lenne és számotokra tán full alap is lesz, de had tegyem fel.. Az UNREAL-ENGINE, amit kaptunk még anno EPIC-en, azzal meg lehet m?teni az ilyeneket,?... mert ezek szerint igen.. és ha igen, akkor kiélhetném a "perverzióimat" is?.. mint pl.: RÓKATÜNDÉR(-KITSUNE) és vagy NIHILLUS NAGYÚR!!!!! de a hangokkal és tán nem csupán jómagam, de gondban vagyok.. én tutira.. f?leg ha Nihillus-t veszem alapul.. kb beszélem amit ?, de ez ennél is bonyibb lehet.. ahh mindegy, mindenestre el?re is köszönöm a válaszokat!
I don't know why, but I try too put this mod in my paks folder and it never works. but its not just this mod, every mod that is opened with anything other than windows explorer dosen't work.
the version that downloads when hitting manual/vortex download doesnt have the main file only all the alt versions which i didn't want, might wanna change it to download the main file which is probably what people want lol not some bare bones versions
69 comments
When using the mod-loader it doesn't matter what your pak is named, but if placing the file in the pak directory (which doesn't require the mod loader) it needs to have the prefix pakchunk99- at the front.
Additionally, if you're not using a ~mods folder (requires mod loader be installed) you will probably need to change the name from:
"_InquisitorCalPlusAlt_v1.3_NoPauldron_P.pak" to "pakchunk99-InquisitorCalPlusAlt_v1.3_NoPauldron_P.pak"
after adding the prefix "pakchunk99-" to the filename you will then be able to place it in your pak's folder and it should run - you only need to rename it if you're not using the ~mods folder though. With mods that are placed in the ~mods folder, it doesn't matter what they're named, but if you don't have the mods loader then you'll just be placing the pak directly in the paks folder and when doing that it's important to start a mod name with the prefix "pakchunk99-modname_P.pak".
These are the two solutions to the most common problems people might have with the setup of this mod.
LowLevelFatalError [File:Unknown] [Line: 4054] Trailing magic number (0d) in '../../../SwGame/Content/Paks/~mods/inq.pak' is different than the expected one. Verify your installation.0x00007ff6a1227882 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a121cbcd starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a122a4ba starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a122ace1 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a1227c7f starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe06bee starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe09188 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe06773 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe0699a starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe0ee17 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a21560fa starwarsjedifallenorder.exe!UnknownFunction []0x00007ff9340c1050 Activation64.dll!UnknownFunction []0x00007ff9340b8f82 Activation64.dll!UnknownFunction []0x00007ff9bf197034 KERNEL32.DLL!UnknownFunction []0x00007ff9c0162651 ntdll.dll!UnknownFunction []0x00007ff9bdad4f69 KERNELBASE.dll!UnknownFunction []0x00007ff6a0680767 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a062c6d9 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a12278bf starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a121cbcd starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a122a4ba starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a122ace1 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a1227c7f starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe06bee starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe09188 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe06773 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe0699a starwarsjedifallenorder.exe!UnknownFunction []0x00007ff69fe0ee17 starwarsjedifallenorder.exe!UnknownFunction []0x00007ff6a21560fa starwarsjedifallenorder.exe!UnknownFunction []0x00007ff9340c1050 Activation64.dll!UnknownFunction []0x00007ff9340b8f82 Activation64.dll!UnknownFunction []0x00007ff9bf197034 KERNEL32.DLL!UnknownFunction []0x00007ff9c0162651 ntdll.dll!UnknownFunction []
"It's more complex than that. You have tu export the textures with Umodel, edit and cook them with UE4.21. Finally you have to pack the cooked files with UnrealPak. There are tutorials of how to use Unreal Engine for modding." - Virgilfox
13 January 2020, 8:55PMIt's more complex than that. You have tu export the textures with Umodel, edit and cook them with UE4.21. Finally you have to pack the cooked files with UnrealPak. There are tutorials of how to use Unreal Engine for moddin
Ez inkább, amolyan kérdés lenne és számotokra tán full alap is lesz, de had tegyem fel.. Az UNREAL-ENGINE, amit kaptunk még anno EPIC-en, azzal meg lehet m?teni az ilyeneket,?... mert ezek szerint igen.. és ha igen, akkor kiélhetném a "perverzióimat" is?.. mint pl.: RÓKATÜNDÉR(-KITSUNE) és vagy NIHILLUS NAGYÚR!!!!! de a hangokkal és tán nem csupán jómagam, de gondban vagyok.. én tutira.. f?leg ha Nihillus-t veszem alapul.. kb beszélem amit ?, de ez ennél is bonyibb lehet.. ahh mindegy, mindenestre el?re is köszönöm a válaszokat!