Thanks for this mod - again PC owners get screwed for not having controllers. On the note of logic style mods - is there a way to stop Cal from auto-holstering his lightsaber? I don't mind the auto-ignite on attack but his frantic fidgeting to turn off his lightsaber inbetween mobs like some 80's dad turning off lamps even in currently occupied rooms, gets annoying.
i can't find the "logicmods" folder as you wrote in the discription.it would be nice of you if you could publish more detailed instructions.Thanks! (i can't view any of your pictures or videos in my region,so text might work,sorry : )
/Jedi Fallen Order /SwGame /Binaries /Win64 ? xinput1_3.dll <----- (required for auto-injection) ? ModLoaderInfo.ini <---- in this you type the path to UnrealModLoader.dll (required for auto-injection) /Content /CoreMods ? FallenOrderModHandler.dll <----- this tells UML how to work with JFO (comes with FOMH) /Paks ? ModLoader.pak <--- this contains important base assets logic mods use /LogicMods ?? ? MyVeryCoolLogicMod.pak <--- this is where you put the logic mod .pak (no subfolder, no .zip, no renaming) /Anywhere ?? UnrealModLoader.dll <--- you write the path to this file in ModLoaderInfo.ini
I followed your instructions, but it still didn't work. I believe that you've been explaining very detailedly. The following is a website where I uploaded a file including images about how I followed your instructions. https://pan.xunlei.com/s/VNJmakdkmVKQIea9lHHyneflA1?pwd=75gj# I'm a 14-boy from China, I don't know whether the website is available for you or not. Please reply if you have any problem checking it, as well as any more necessary information about my steps. bty the website shouldn't need any further installation or sth, which means that you can open the file directly on the website. Well, there could be some probable problems: ·IDK the format of the path to UnrealModLoader.dll in ModLoaderInfo.ini, so I had to edit as I supposed, which includes mistakes. ·I didn't put the files correctly or that I missed sth. ·For a certain reason my computer is not suitable for the mod or other applications. Ha, as you can see, I'm certainly an amateur for these matters. But I'll keep trying. And I could really use your help. This is freaking cool, freaking awesome.
@Gergi12332333289389 MyVeryCoolLogicMod.pak is just a stand-in for any logic mod you download. In this case it's the Walk.pak you find in the .zip you download from this mod.
make sure you have FallenOrderModHandler.dll in the core mods folder, i had the same issue, for some reason it was missing for me so i redownloaded and all works fine now https://github.com/RussellJerome/UML-FallenOrder-Mod-Handler/releases
I don't suppose you'd be keen on making a preset for caps lock. I usually use caps lock as a toggle for walking. I unfortunately I use ctrl for force pull as it is easy to hold it down while walking around with objects. And I use alt for dodging.
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(i can't view any of your pictures or videos in my region,so text might work,sorry : )
so basically you download both of these:
UML: https://github.com/RussellJerome/UnrealModLoader/releases
FOMH: https://github.com/RussellJerome/UML-FallenOrder-Mod-Handler/releases
and you place their content as follows:
/Jedi Fallen Order
/SwGame
/Binaries
/Win64
? xinput1_3.dll <----- (required for auto-injection)
? ModLoaderInfo.ini <---- in this you type the path to UnrealModLoader.dll (required for auto-injection)
/Content
/CoreMods
? FallenOrderModHandler.dll <----- this tells UML how to work with JFO (comes with FOMH)
/Paks
? ModLoader.pak <--- this contains important base assets logic mods use
/LogicMods
?? ? MyVeryCoolLogicMod.pak <--- this is where you put the logic mod .pak (no subfolder, no .zip, no renaming)
/Anywhere
?? UnrealModLoader.dll <--- you write the path to this file in ModLoaderInfo.ini
The following is a website where I uploaded a file including images about how I followed your instructions.
https://pan.xunlei.com/s/VNJmakdkmVKQIea9lHHyneflA1?pwd=75gj#
I'm a 14-boy from China, I don't know whether the website is available for you or not. Please reply if you have any problem checking it, as well as any more necessary information about my steps.
bty the website shouldn't need any further installation or sth, which means that you can open the file directly on the website.
Well, there could be some probable problems:
·IDK the format of the path to UnrealModLoader.dll in ModLoaderInfo.ini, so I had to edit as I supposed, which includes mistakes.
·I didn't put the files correctly or that I missed sth.
·For a certain reason my computer is not suitable for the mod or other applications.
Ha, as you can see, I'm certainly an amateur for these matters. But I'll keep trying. And I could really use your help.
This is freaking cool, freaking awesome.
: )
MyVeryCoolLogicMod.pak is just a stand-in for any logic mod you download. In this case it's the Walk.pak you find in the .zip you download from this mod.
And if not, is there any mod that allows you to control that?
I followed your comments in previous posts to place the files in the correct spots but it doesn't seem to work in game.
:(
https://github.com/RussellJerome/UML-FallenOrder-Mod-Handler/releases
So that I can set it to a button on my controller?