Star Wars Jedi: Fallen Order
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AlexPo

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AlexPo21

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48 comments

  1. Dahaka002011
    Dahaka002011
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    Thanks for this mod - again PC owners get screwed for not having controllers. On the note of logic style mods - is there a way to stop Cal from auto-holstering his lightsaber? I don't mind the auto-ignite on attack but his frantic fidgeting to turn off his lightsaber inbetween mobs like some 80's dad turning off lamps even in currently occupied rooms, gets annoying.
    1. AlexPo21
      AlexPo21
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      I've looked into doing that some time ago, but couldn't find a solution
    2. VOMITze
      VOMITze
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      https://www.nexusmods.com/starwarsjedifallenorder/mods/763 there's already a mod for it, and it suits perfectly
  2. FBEUWAHBCWK
    FBEUWAHBCWK
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     i can't find  the "logicmods" folder as you wrote in the discription.it would be nice of you if you could publish more detailed instructions.Thanks!
    (i can't view any of your pictures or videos in my region,so text might work,sorry : )
    1. AlexPo21
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      oh, didn't think about region blocking.

      so basically you download both of these:
      UML: https://github.com/RussellJerome/UnrealModLoader/releases
      FOMH: https://github.com/RussellJerome/UML-FallenOrder-Mod-Handler/releases

      and you place their content as follows:

      /Jedi Fallen Order
        /SwGame
      /Binaries
      /Win64
        ? xinput1_3.dll <----- (required for auto-injection)
        ? ModLoaderInfo.ini <---- in this you type the path to UnrealModLoader.dll (required for auto-injection)
      /Content
      /CoreMods
        ? FallenOrderModHandler.dll <----- this tells UML how to work with JFO (comes with FOMH)
      /Paks
        ? ModLoader.pak <--- this contains important base assets logic mods use
      /LogicMods
      ??  ? MyVeryCoolLogicMod.pak <--- this is where you put the logic mod .pak (no subfolder, no .zip, no renaming)
      /Anywhere
      ?? UnrealModLoader.dll <--- you write the path to this file in ModLoaderInfo.ini
    2. FBEUWAHBCWK
      FBEUWAHBCWK
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      I followed your instructions, but it still didn't work. I believe that you've been explaining very detailedly.
      The following is a website where I uploaded a file including images about how I followed your instructions.
      https://pan.xunlei.com/s/VNJmakdkmVKQIea9lHHyneflA1?pwd=75gj#
      I'm a 14-boy from China, I don't know whether the website is available for you or not. Please reply if you have any problem checking it, as well as any more necessary information about my steps.
      bty the website shouldn't need any further installation or sth, which means that you can open the file directly on the website.
      Well, there could be some probable problems:
      ·IDK the format of the path to UnrealModLoader.dll in ModLoaderInfo.ini, so I had to edit as I supposed, which includes mistakes.
      ·I didn't put the files correctly or that I missed sth.
      ·For a certain reason my computer is not suitable for the mod or other applications.
      Ha, as you can see, I'm certainly an amateur for these matters. But I'll keep trying. And I could really use your help.
      This is freaking cool, freaking awesome.
    3. AlexPo21
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      you seem to be using a pirated version of the game, Logic mods do not work on those, nothing can be done about it.
    4. FBEUWAHBCWK
      FBEUWAHBCWK
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      Yeah, uha, I didn't pay any for my game. Though thanks. I've learned a lot. You impress me very much.
      : )
    5. Gergi12332333289389
      Gergi12332333289389
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      Hello, if you review the message just one I did not understand how to find this MyVeryCoolLogicMod.pak this is the only problem ?
    6. AlexPo21
      AlexPo21
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      @Gergi12332333289389
      MyVeryCoolLogicMod.pak is just a stand-in for any logic mod you download. In this case it's the Walk.pak you find in the .zip you download from this mod.
    7. Gergi12332333289389
      Gergi12332333289389
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      and where do you put the mods in it, because when I press the p button, only mods and close come close ?
    8. Inquisitordracon
      Inquisitordracon
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      you should've placed these in the requirement list when your editing this out, just a heads up for your future mods.
  3. Salam4eto
    Salam4eto
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    darth vader mod enabled *intensefies*
    1. HitsALot
      HitsALot
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      LITERALLY WHAT I WANTED!
  4. YJKen
    YJKen
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    Does this also impact the speed of the camera in photo mode?
    And if not, is there any mod that allows you to control that?
  5. Riddickyou
    Riddickyou
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    Can you make a Walk - Logic Mod for Star Wars Jedi Survivor?
  6. nicow33
    nicow33
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    edit: is ok.... don't know why but is ok ^^
  7. xT1TANx
    xT1TANx
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    Hi, I also cannot get this working. 

    I followed your comments in previous posts to place the files in the correct spots but it doesn't seem to work in game.

    :( 
  8. theDos08
    theDos08
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    P doesn't open the mod menu for me?
    1. wildy88
      wildy88
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      make sure you have FallenOrderModHandler.dll in the core mods folder, i had the same issue, for some reason it was missing for me so i redownloaded and all works fine now
      https://github.com/RussellJerome/UML-FallenOrder-Mod-Handler/releases
  9. LucrassKelvac
    LucrassKelvac
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    I don't suppose you'd be keen on making a preset for caps lock. I usually use caps lock as a toggle for walking. I unfortunately I use ctrl for force pull as it is easy to hold it down while walking around with objects. And I use alt for dodging.
  10. Ironwally
    Ironwally
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    Nice Mod! Could you tell me how I, myself, can change the used key to my preferences?
    So that I can set it to a button on my controller?