The Mod works with regular stormtroopers, and mod works with character replacers! Dont get fooled by the images. Default stormtroopers work fine! I highly recommend using the AI Spawner for stormtroopers! It's tons of fun!
And shoutout to Bombastic for playing with the mod! - DivineIntervals/Smitty
is it a bug or like would it be possible to add a version that doesn't have them constantly shooting without ever pausing even for more than 1 second? Because I love using this mod to make them smarter and everything, but all I can do when fighting them is block constantly until I get up to them, and then I have to use his double bladed attack out of the block in order to kill one, otherwise they're shooting too fast for me to kill them with the normal swing, which is very annoying, and I can't really use any force abilities because it means I have to lower my block and I immediately get shot every time I even lower my block for 1 second
Hey! Any idea if its possible yet or is it still too early/limited tools?
Edit: I'm asking partly because I'm new to Unreal Engine modding and seeing if I can make something for Survivor myself maybe similar? But I doubt I can since I'm wayyyy too new/inexperienced.
I use the AI Spawner mod and one of the things I like to do is spawn lots of ATST pilots because they look like Imperial Army troopers (the standard infantry of the empire), and I want to use this mod and the better Stormtrooper armor mod to make Stormtroopers much better and not pushovers, but when I do it makes the ATST Pilots that good too, but they should be pushovers, do you know of any way to make this mod and the better Stormtrooper armor mod only affect Stormtroopers and not ATST Pilots?
I love this mod but it makes it so I can't use the force ever because as soon as I lower my block for a second in order to push or pull one of the enemies or multiple of them I get shot which ends the force animation and makes me have to try it again which of course doesn't work
Thanks for this great mod! How do I get into modding? I want to learn how to mod enemy stamina refresh rate and for example allow stormtroopers only the ability to melee attack. Is that even possible?
Im not complainin and I played through the entire game with this mod however there were times where I felt a little 'staggered' such as this moment i recorded:
Nightbrother Archer will stagger and stay afk thinking with their backs pointed toward you for 5+ seconds if you deflect a bolt and it hits them.... so it kinda make them weaker, maybe make a separate script for bowman / club while you fix? it can still be harder anyway, but i hate bugs specially immersion breaking ones like this so i won't be using theirs for now. Also scouts ALWAYS try and hold themselves while using pull? Are these fuckers jedi trained or something? It's also immersion breaking if its 100% of the time, should be at most 30%. The other parts of your mod are pretty good though, specially with the improved human vision mod+ jedi grand master, if only the clone enemy mod wasnt so buggy (and heavy on my crap pc lmao)
-Scouts do hold themselves always. I cannot make "two variations" of some scouts deciding to hold and not hold. Just one. Which is the only major change for Scouts. Scouts also rarely get to double up on the player so removing wouldn't hurt. This was just added for increased difficulty and to make the player thing differently before doing pull+stab over and over. You can still pull + stab but it takes skill and timing to do so.
-Nightbrother Archers are noted to be slightly buggy as you explained. This is the limitation of the game. Changing the AI isn't really meant to be done so this is expected and not fixable, as i've attempted in the past. I could make a separate one for the club if I have the free time. But that's only if I can find the tools back for editing since. It's been too long. Archers are scripted to take turns, which is tough to deter by the game's means.
Can you make this for Clones from Flashbacks? (young cal history) because with AI Spawner i already replace Stormtrooper with CIS droids, and i use the normal clones (From flashback), and i notice clones got the default IA. Beside that the mod works perfect and make the game a lot better
They share the same AI. They are both using the "Archer00" and "Archer00plus" AI. Except the clone characters dont really agree with it like the Stormtroopers do oddly. i've tried to tinker with it but no dice
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And shoutout to Bombastic for playing with the mod! - DivineIntervals/Smitty
Shoutout to PGN ;) Hello Holden
Edit: I'm asking partly because I'm new to Unreal Engine modding and seeing if I can make something for Survivor myself maybe similar? But I doubt I can since I'm wayyyy too new/inexperienced.
https://youtu.be/b6pg4W9cIA8
made the playtrhough real interesting
The other parts of your mod are pretty good though, specially with the improved human vision mod+ jedi grand master, if only the clone enemy mod wasnt so buggy (and heavy on my crap pc lmao)
-Nightbrother Archers are noted to be slightly buggy as you explained. This is the limitation of the game. Changing the AI isn't really meant to be done so this is expected and not fixable, as i've attempted in the past. I could make a separate one for the club if I have the free time. But that's only if I can find the tools back for editing since. It's been too long. Archers are scripted to take turns, which is tough to deter by the game's means.