So, I've found a couple of enemies that will lock the game if you randomize them before a certain point. I haven't completed the game with the randomizer yet, so I don't know if there are more problematic encounters: - Bracca - On the train (the section where you learn to deflect blaster fire). If you replace Stormtroopers with an enemy that doesn't have a blaster they will be trapped on the top of the train and you won't be able to reach them or kill them - Zeffo - The AT-ST fight. If you replace either the AT-ST or the AT-ST pilot you won't trigger the Mantis opening and will be stuck. - Kashyyyk - The purge trooper fight. If you replace the purge trooper it won't trigger the vent being opened. - Zeffo (again) - The ambush from the Bounty hunter. The Gonk Droid you fight (I think is listed as "Gonk Droid (Blue)", but I don't remember for certain). If you don't get ambushed you don't get taken to Ordo Edis and the game can't continue.
I also locked passive AI (and story important characters), so I can't speak for which of them break the game. Finally, I haven't played past the start of Ordo Eris and can't give any more advice. Hopefully this helps save people some time, at least.
Is there a way to replace Albino Wyyyschokk and still get past that part? I also have the arachnophobia mod. I replaced Albino Wyyyschokk in the enemy randomizer but am wondering if it will cause me issues.
I replaced them with a Purge Trooper and locked my game. I didn't realize it at first and thought I was lost but you have to get captured by the first bounty hunter. After that sequence you probably can replace them no problem.
Awesome mod, I'm having a blast replacing everyone with inquisitors and purge troopers! Thanks alot! My question is: is there any other friendly AI besides Jaro Tapal (who still fights the player, but will attack others as well) ?
There's a resistance/rebel trooper with a heavy two handed blaster that works well. Spawned a few on Kashyyyk and fought with it side by side against storm troopers
There's obviously already an arachnophobia mod, but my problem are actually slugs. Those f***ing things freak the f*** out of me to an irrational level. No more shaking like a f***ing tree in the wind while playing, thank you. :)
Same this has allowed to complete game because I can get rid of those f****** things. I don't even why they had to be included. Who TF asked for a giant f****** slug to be in the game?
Really awesome. Just two questions: Some Models doesn't attack or can be attacked. For example: Replaced a stormtrooper with an wookiee or an partisan, he just stand there and does nothing. Am i doing something wrong What does (MT) and (DLC) for some characters mean?
that is normal yes, as stated in the description "Many AI are only idle and won't attack you" MT stands for Meditation Training, I don't know what difference it makes beyond the Ninth Sister(MT) missing saber blades.
The AT-ST fight on zeffo seems to be necessary to get back onto the mantis. haven't tested this much but it didn't work with storm troopers or any enemy other than the AT-ST
it does not summon enemies it replaces a certain any with one that you chose to change it to or have it randomized . for example on the first planet if its randomized it will change the bugs to any other any other enemy in the game randomly or one to your choosing in the .exe
46 comments
- Bracca - On the train (the section where you learn to deflect blaster fire). If you replace Stormtroopers with an enemy that doesn't have a blaster they will be trapped on the top of the train and you won't be able to reach them or kill them
- Zeffo - The AT-ST fight. If you replace either the AT-ST or the AT-ST pilot you won't trigger the Mantis opening and will be stuck.
- Kashyyyk - The purge trooper fight. If you replace the purge trooper it won't trigger the vent being opened.
- Zeffo (again) - The ambush from the Bounty hunter. The Gonk Droid you fight (I think is listed as "Gonk Droid (Blue)", but I don't remember for certain). If you don't get ambushed you don't get taken to Ordo Edis and the game can't continue.
I also locked passive AI (and story important characters), so I can't speak for which of them break the game. Finally, I haven't played past the start of Ordo Eris and can't give any more advice. Hopefully this helps save people some time, at least.
My question is: is there any other friendly AI besides Jaro Tapal (who still fights the player, but will attack others as well) ?
There's obviously already an arachnophobia mod, but my problem are actually slugs. Those f***ing things freak the f*** out of me to an irrational level. No more shaking like a f***ing tree in the wind while playing, thank you. :)
Just two questions:
Some Models doesn't attack or can be attacked.
For example:
Replaced a stormtrooper with an wookiee or an partisan, he just stand there and does nothing.
Am i doing something wrong
What does (MT) and (DLC) for some characters mean?
MT stands for Meditation Training, I don't know what difference it makes beyond the Ninth Sister(MT) missing saber blades.
otherwise they are unkillable