Star Wars: Battlefront II (2017)

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Peashooter_345

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Peashooter345

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18 comments

  1. Peashooter345
    Peashooter345
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    The mod has been updated to version 3.0!

    Changelog:
    - Added Zooming to both Reinforcements' MPLs
    - Tweaked OOM Binoculars AI Data
    - Added Kama to 41st Scout appearance for Clone Commander
    - Fixed first person for OOM
  2. Sternjaeger
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    Hey, I'm new to BF2 modding and I wonder, how does this work? It doesn't replace anything? Peoples can now add stuff into BF2?
  3. SenateSheev66
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    Hey there, fun mod. I was wondering if you had any thoughts on changing the rate of fire/ type of fire for the commanders. Since they use the default blasters, they could be made to feel more unique from the defaults, maybe a burst fire or something.

    Also it can be hard to tell which units are the commanders, more so for the droid commanders, i don't know if you can add any more markings.    Bar those things I quite enjoyed playing as these 2 commanders. Good job :)   

    (I have seen the other comments of doing this for the rebels and empire, would be cool but don't feel pressured if your not interested in making them)
    1. SenateSheev66
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      I have recently, after playing with them a bit more, come across the game crashing while trying to load up blast with these 2.
    2. Peashooter345
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      Probably because the assets aren't bundled to blast. IDK if I'll fix it as 1. I've been busy with other stuff, and 2. I don't play blast that much. Also I'm not really bothered to make them look unique as their gear should help differentiate them. Also I have an Imperial Commander planned but IDK when I'll actually make it. Glad you enjoyed this mod, though!
    3. SenateSheev66
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      Ah I see, if you change your mind it would be cool to play them on more than 5 maps. Take your time with things and I will check out any mod you put out :)
  4. M0rtonFrereman
    M0rtonFrereman
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    This is very cool! Only question is wouldn't the Clone have the Bacta launcher and the droid the trip mine? Thought Bacta was for healing people. Obviously not really an issue just was what came to mind. Awesome mod!
    1. Peashooter345
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      Been thinking about swapping them around, too. I'll do it in the next version of the mod.
  5. yahtzeedroid
    yahtzeedroid
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    Using this with IBD is completely broken and there are texture glitches when using MCT
    1. Peashooter345
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      Make sure to run those ABOVE the PM/IA mods, for some reason running them bellow messes stuff up.
    2. Peashooter345
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    3. yahtzeedroid
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      Alright thanks
  6. Peashooter345
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    IMPORTANT: PM/IA Clone Commander seems to cause crashes when being used with the MCT Gear Rework. Will release a compatible version soon.

    Fixed in latest version
  7. Peashooter345
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    The Mod has been updated to version 2.5!
    Changelog:

    - PM/IA Clone Commander is now compatible with the MCT gear rework!
    - Removed all gear from 41st Scout for compatibility with mods that replace that
    - Swapped the 1st and 2nd ability of both reinforcemets


  8. BAL13R
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    Could you do one for the empire?
    1. Peashooter345
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  9. Tikus12
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    Yes, one for the Empire and Rebellion, the Empire commander dressed in a black "Stormtrooper corp" officer suit.
    1. BAL13R
      BAL13R
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      meh id rather just have a stormtrooper commander