When I use this in instant action almost all the AI play as Cody is there any way to fix this same for when I use similar mods on the enemy team as well
anyone know how to fix this, someone else had it but no one helped them. Object reference not set to an instance of an object. at Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod) at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task) at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Obje
Strange, when I enable this mod my game would even make it to the title screen. It just loads indefinitely. I'm using Frosty and all your other mods work but its just this one that has problems?
this may sound like a stupid question but do you guys photoshop the render into the environment scenes to get these cool looks? ive never made mod before, so no idea how you guys make the cool artwork.
I'm using this mod in combination with the movie clone mod, and i have the ventator ai appearances as 212th, but all the ai spawns in as commander Cody. Any help?
That's right! Final I can play Cody. It's a pity that some developers of new characters don't make them available separately so that you can choose them according to your preferences. Thank you Gentlemen, great job.
18 comments
https://www.nexusmods.com/starwarsbattlefront22017/mods/8943
at Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Obje
Object reference not set to an instance of an object.
Any help?
I'm trying to use this with the Instant Action Improvements mod.