Star Wars: Battlefront II (2017)

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BlueNade - TheSpartanCV

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TheSpartanCV

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18 comments

  1. bobqwrda
    bobqwrda
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    is this mp safe?
    1. BlueNade
      BlueNade
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      No, this is the mp safe version 

      https://www.nexusmods.com/starwarsbattlefront22017/mods/8943
  2. PopsA071
    PopsA071
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    When I use this in instant action almost all the AI play as Cody is there any way to fix this same for when I use similar mods on the enemy team as well 
    1. Skyaadi
      Skyaadi
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      I also have this happen, this is due to the added unit not having a deployment point cost, which also happens with every other added reinforcement
    2. TheSpartanCV
      TheSpartanCV
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      Use with Instant Action Overhaul 
  3. PantherShot360
    PantherShot360
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    anyone know how to fix this, someone else had it but no one helped them. Object reference not set to an instance of an object.
       at Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
       at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
       at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task)
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Obje
  4. LGskirimmod
    LGskirimmod
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    Strange, when I enable this mod my game would even make it to the title screen. It just loads indefinitely. I'm using Frosty and all your other mods work but its just this one that has problems?
    1. FLOORHOST
      FLOORHOST
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      Me too
    2. QualityCaravan
      QualityCaravan
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      Me too
  5. Blackedoutgamer
    Blackedoutgamer
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    this may sound like a stupid question but do you guys photoshop the render into the environment scenes to get these cool looks? ive never made mod before, so no idea how you guys make the cool artwork.
  6. DeoxysHD
    DeoxysHD
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    An unhandled exception has occurred
    Object reference not set to an instance of an object.

    Any help?
    I'm trying to use this with the Instant Action Improvements mod.
    1. TheSpartanCV
      TheSpartanCV
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      Why oh why would you use Instant Action Improvements? Use Instant Action Overhaul and the latest Frosty Mod Manager, don't replace its plugins.
    2. DeoxysHD
      DeoxysHD
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      ... Thanks..?
  7. MrTraxon
    MrTraxon
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    I'm using this mod in combination with the movie clone mod, and i have the ventator ai appearances as 212th, but all the ai spawns in as commander Cody. Any help?
  8. Jankes384
    Jankes384
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    That's right! Final I can play Cody. It's a pity that some developers of new characters don't make them available separately so that you can choose them according to your preferences. Thank you Gentlemen, great job.
  9. Wy0te
    Wy0te
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    yoo, you got a mod for that 2nd airborne model?
    1. BlueNade
      BlueNade
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      https://www.nexusmods.com/starwarsbattlefront22017/mods/8942
    2. Wy0te
      Wy0te
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      awesome