Star Wars: Battlefront II (2017)

342 comments

  1. BlueNade
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    Version 3.5 is the final content update for MCT. With this update I added 3 new mods in a separate "Personal File" Collection. Those 3 files are a 41st Ranger Platoon Rework (using mesh duping), please note that the Phase 1 41st Ranger Platoon and the PM/IA Republic Gunner are not changed with this mod. Then I made a mod that gives the 212th Attack Battalion, the 501st Legion and the Coruscant Guard unique markings to each class. The 104th Battalion also has unique helmets for the Officer and Specialist Class. Lastly we have the 19th Fleet Security, a completely new unit based on a couple of Clone pilots we see in season 6 of the Clone Wars. I will only update this mod if there are any bugs or a new Battlefront Plus Compatibility Patch is required.
  2. BlueNade
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    Do NOT apply the entire Add-ons and ARC Trooper Rework! Those mods are meant to be applied individually so you can pick and choose which add-ons you want. 
  3. BlueNade
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    If you are having issues with the mod you might potentially need the mod limit fixer and/or the Initfs fix
  4. BlueNade
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    Also, I forgot to mention this, if you want to use this mod with Improved Clones, the compatiblity patch Chucky made is not required anymore
  5. keinB0CK
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    The IAO XL fix does not seem to work for me. Somebody know why?

    1. BAL13R
      BAL13R
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      for movie accuracy yes
  6. GeneralGonkDroid
    GeneralGonkDroid
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    Was it really necessary to make their boots dirty?
  7. redcp
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    Doesn't work for me on 1.0.6.3. Lots of skins' textures don't fully load in like the 212th Paratrooper, and Shiny Scout Trooper is still the camo scout trooper. Game doesn't crash or anything. Base file is on top of load order.
    1. PhantomLeader360
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      Use the invisibility fix made by CosmisDreams, and see if you have other mods that replace the same thing
  8. J6ftw
    J6ftw
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    Great mod, only gripe with it is officers and heavies losing their gear, love the holstered dc-17 on 327th troops though, wish that could have been done for all officer troopers.
    1. SpicyBoi27
      SpicyBoi27
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      I was bummed about this too so did some experimenting and discovered that you can get the pauldrons, kamas and bandoliers back on the shinies if you use the Heavy Gear Restored and Specialist Gear Restored files from Improved Clones (I wouldn't recommend using anything else from IC due to conflicts). Doesn't seem to work with other skins but phase I and II shinies will get their gear back

      The only thing that's still missing is the backpacks, they still get overwritten by this mod, but I personally like the combination you get from using these options
    2. Jacobyexe
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      You can just always just not use the entire modpack, just apply the markings and textures, and don't apply the gear rework
  9. Is there a way to return the main menu tiles to default with this mod installed?
    1. OriginalCranky
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      I was wondering the same thing, I love the mod but the main menu screen throws me off.
  10. Cedricsoul
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    Any way I can choose what clones to overwrite, so I can e.g. have 501st Paratroopers and Desert Paratroopers at the same time, by overwriting two different skins?
  11. Abysslord80
    Abysslord80
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    This mod is absolutely amazing, the only gripe I have is that it changes the main menu tiles. If there was an addon to disable that id love this mod even more
  12. sp1derVR
    sp1derVR
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    How do I individually pick and choose which skins I want to add?
  13. englishgunner
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    Hello Bluenade, thought I might bring to your attention that AI appearances appears to not be working. Loaded only base files with one extra and one ai appearance file but failed to reap results. I noticed that the file has been archived.
    Appreciate your time, thank you.
    1. battlefrontpro700
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      is that why a lot of the skins are missing ?
    2. englishgunner
      englishgunner
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      Possibly, many of the commando skins from the add on collection appear to be missing in the latest update as well.
  14. DEVGRUBrah
    DEVGRUBrah
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    Anybody know why the geonosis shaders are so bad? i see a bunch of flickering on it now and idk why