Version 3.5 is the final content update for MCT. With this update I added 3 new mods in a separate "Personal File" Collection. Those 3 files are a 41st Ranger Platoon Rework (using mesh duping), please note that the Phase 1 41st Ranger Platoon and the PM/IA Republic Gunner are not changed with this mod. Then I made a mod that gives the 212th Attack Battalion, the 501st Legion and the Coruscant Guard unique markings to each class. The 104th Battalion also has unique helmets for the Officer and Specialist Class. Lastly we have the 19th Fleet Security, a completely new unit based on a couple of Clone pilots we see in season 6 of the Clone Wars. I will only update this mod if there are any bugs or a new Battlefront Plus Compatibility Patch is required.
Do NOT apply the entire Add-ons and ARC Trooper Rework! Those mods are meant to be applied individually so you can pick and choose which add-ons you want.
Doesn't work for me on 1.0.6.3. Lots of skins' textures don't fully load in like the 212th Paratrooper, and Shiny Scout Trooper is still the camo scout trooper. Game doesn't crash or anything. Base file is on top of load order.
Great mod, only gripe with it is officers and heavies losing their gear, love the holstered dc-17 on 327th troops though, wish that could have been done for all officer troopers.
I was bummed about this too so did some experimenting and discovered that you can get the pauldrons, kamas and bandoliers back on the shinies if you use the Heavy Gear Restored and Specialist Gear Restored files from Improved Clones (I wouldn't recommend using anything else from IC due to conflicts). Doesn't seem to work with other skins but phase I and II shinies will get their gear back
The only thing that's still missing is the backpacks, they still get overwritten by this mod, but I personally like the combination you get from using these options
Any way I can choose what clones to overwrite, so I can e.g. have 501st Paratroopers and Desert Paratroopers at the same time, by overwriting two different skins?
This mod is absolutely amazing, the only gripe I have is that it changes the main menu tiles. If there was an addon to disable that id love this mod even more
Hello Bluenade, thought I might bring to your attention that AI appearances appears to not be working. Loaded only base files with one extra and one ai appearance file but failed to reap results. I noticed that the file has been archived. Appreciate your time, thank you.
342 comments
The only thing that's still missing is the backpacks, they still get overwritten by this mod, but I personally like the combination you get from using these options
Appreciate your time, thank you.