Star Wars: Battlefront II (2017)
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Wade

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BingoWade

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33 comments

  1. mrswanson13
    mrswanson13
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    File deleted by mrswanson13
  2. Taydark789
    Taydark789
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    the mod loads perfectly fine but it crashes my game if I try to use a hero, btw im playing offline, any solutions ?
  3. CodyCat5
    CodyCat5
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    Is this meant for Kyber?
  4. mahsun20
    mahsun20
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    Vaders Choke deal no dmg. Why is that? in ur first 2 Versions it does deal dmg but in the newer one it does not.
  5. qIpdIb
    qIpdIb
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    Wow there is a lot going on in this mod. How did you increase attack speeds? I was under the impression animations were fixed.
    1. ScottMemelord
      ScottMemelord
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      Yeah same, that's actually really interesting that you can do that apparently.
    2. BingoWade
      BingoWade
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      I just cut the transition times in half for the sabers. Shortening individual animations is a lot more complex, you have to go through and cut the length of like 210 frames in the channel controllers individually, and reduce the length of the overall animation as well. 
    3. qIpdIb
      qIpdIb
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      I've been trying to replicate and so far am not seeing any changes even when I set the length for all a character's Transitions to 1. Is there something else that needs to be changed in "subjects" or elsewhere? This is such a cool technique I definitely want to learn how to do it.
    4. BingoWade
      BingoWade
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      Just change length and starttick for every transition in every swing animation
    5. ScottMemelord
      ScottMemelord
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      What file is it exactly? Like, say I wanted to edit Grievous' attack animations to make them feel less janky since alot of his transitions feel needlessly sluggish and such. Where would I do that? lol
    6. BingoWade
      BingoWade
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      This is in gameplay/soldierstatemachine/defaultsoldierstatemachine
    7. ScottMemelord
      ScottMemelord
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      Thank you sir.
  6. ScottMemelord
    ScottMemelord
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    Also, what file do you edit to extend the range of the force powers? I've been curious about that. I know how to edit their damage, but not their range.

    You'd be a big help if you could bestow that information upon me.
    1. BingoWade
      BingoWade
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      I just gave Anakin's pull range starcard to everyone who had anakin pull and changed the values of the starcard. Same with Repulse, Kylo Pull, etc
    2. ScottMemelord
      ScottMemelord
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      Oh wow. I never thought of that, lmao.
    3. PalpaPapa237
      PalpaPapa237
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      The range is in the default ability file its called ability modifiers
    4. ScottMemelord
      ScottMemelord
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      Oh shit. Nice.
  7. hyunzhikk
    hyunzhikk
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    Please could you make it compatible with IAO because I usually do different times of war with skins and all that, and I would like to make one of the old republic in heroes and villains and this mod is very great for that but when I use it the AI does not appear.
    1. ScottMemelord
      ScottMemelord
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      Would probably be difficult or outright impossible given how the game works. Unfortunately.
    2. ScottMemelord
      ScottMemelord
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      Would probably be difficult or outright impossible given how the game works. Unfortunately.

      Double post bug.
  8. LyteUniverse
    LyteUniverse
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    Did you encounter saber swings having no sound when making the blaster heroes sabers, as ive got one made. the only problem is no saber sound. I appreciate all the help youve  given me!
  9. moleliza
    moleliza
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    Incredible mod!  
    Question:  how do you make the custom abilities/edit ability properties?  For example, how did you make passionate strike send ppl flying??
  10. DogVan
    DogVan
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    Fantastic mod, thank you. I hope you share more of your great work in the future.

    Question please: is there any way to make this work with instant action overhaul/AI or is it limited to PMs only? When I load a HvV via IAO and this mod, no AI spawn.