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BenjaminSpanklin

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BenjaminSpanklin

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24 comments

  1. BenjaminSpanklin
    BenjaminSpanklin
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    Updated to 1.1!
    - New portrait using Victor's template.
    - Fixed super cooling success bug.
    - Fixed spawning issue in Extraction and Blast.
    - Reduced file size.
    - Internal file clean up.
    - Minor balance tweaks.
    - Text edit tweaks.

    Edit: Quick mini-update to 1.1.1!
    - New EE-4 SVG from Soulbruh
  2. RedJupiter223
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    Bug: The glove armor is white while the rest of the model is the shadowy black color, not conflicting with anything the load order. 

    Mod is fun to use in gameplay, but the gloves ruin the immersion.
    1. BenjaminSpanklin
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      This is a known issue that won't be fixed. It's an issue caused by the shaders that I can't fix.
  3. RaionyDayz
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    Is their armor white for anyone else? I don't know why mine is
  4. Stanlian4700
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    too bad you're done with modding, this mod crashes frosty when i try to use it with instant action overhaul and two other reinfocement mods. guess it could be gameplay reworked too
    1. ImladIthil2002
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      You need to put the Shadow Trooper mod above Gameplay Rework in the load order.
  5. Evocatari
    Evocatari
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    Would love to see this as a cosmetic replacement for the ISB Agent so that it's multiplayer safe, but I saw you mentioned you're mostly done with BF2 modding, so good luck with whatever you move on to
  6. CookieWookieBookie
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    Could you make the Royal Guards from Battlefront 2015 please?
  7. CookieWookieBookie
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    What about CW reinforcements?
    1. BenjaminSpanklin
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      I prefer the OT.
    2. CookieWookieBookie
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      Ok
  8. AleBucai
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    I have a problem when i try to start this comes out

    Reference to an object not set to an object instance.   in Frosty.ModSupport.FrostyModExecutor.ProcessModResources (IResourceContainer fmod)   in Frosty.ModSupport.FrostyModExecutor.Run (FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modProfileName, String additionalArgs, String [] modPaths)   in FrostyModManager.MainWindow. <> c__DisplayClass13_0. <launchButton_Click> b__0 (FrostyTaskWindow task)   in System.Threading.Tasks.Task.Execute ()--- End stack trace from previous location where exception was thrown ---   in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw ()   in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task)   in Frosty.Core.Windows.FrostyTaskWindow. <FrostyTaskWindow_Loaded> d__8.MoveNext ()--- End stack trace from previous location where exception was thrown ---   in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw ()   in System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs)   in System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
    1. BenjaminSpanklin
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      Do you have all the requirements?
    2. Mrwabajaci90
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      Do you have frosty fix if you have a version other than origin?
      Do you have the localization editor?
      Do you have the proper frosty version? 
      Do you have the gameplay handler and merger? 
  9. KoriusX
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    Great mod! Sad you won't be making any more, but good luck on future endeavors!

    also you misspelled "increased" on the right ability
    1. BenjaminSpanklin
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      AAAAAAAAAAAAAAAAAAAAAAAAAAAH

      Well, I think the point gets across. I won't push out a fix, but if a new update is warranted, I'll make sure that's fixed.
  10. GaiusJulius40BC
    GaiusJulius40BC
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    Lovely mod!!! Can you add an optional file for a Male version? Just for a personal preference, thanks!
    1. BenjaminSpanklin
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      The mesh was chosen very specifically to limit conflicts with other mods. And Del's mesh doesn't load.
  11. madmanskeleton
    madmanskeleton
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    I love these reinforcement mods so much! Thank you for posting these. Any plans on future reinforcements?
    1. BenjaminSpanklin
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      Honestly? Probably not. I'm kinda tired of modding Battlefront 2 and would like to move on.
    2. madmanskeleton
      madmanskeleton
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      Sad to hear it, but good luck on future projects! And thank you for these wonderful mods :)
    3. madmanskeleton
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