Updated to 1.1! - New portrait using Victor's template. - Fixed super cooling success bug. - Fixed spawning issue in Extraction and Blast. - Reduced file size. - Internal file clean up. - Minor balance tweaks. - Text edit tweaks.
Edit: Quick mini-update to 1.1.1! - New EE-4 SVG from Soulbruh
too bad you're done with modding, this mod crashes frosty when i try to use it with instant action overhaul and two other reinfocement mods. guess it could be gameplay reworked too
Would love to see this as a cosmetic replacement for the ISB Agent so that it's multiplayer safe, but I saw you mentioned you're mostly done with BF2 modding, so good luck with whatever you move on to
I have a problem when i try to start this comes out
Reference to an object not set to an object instance. in Frosty.ModSupport.FrostyModExecutor.ProcessModResources (IResourceContainer fmod) in Frosty.ModSupport.FrostyModExecutor.Run (FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modProfileName, String additionalArgs, String [] modPaths) in FrostyModManager.MainWindow. <> c__DisplayClass13_0. <launchButton_Click> b__0 (FrostyTaskWindow task) in System.Threading.Tasks.Task.Execute ()--- End stack trace from previous location where exception was thrown --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task) in Frosty.Core.Windows.FrostyTaskWindow. <FrostyTaskWindow_Loaded> d__8.MoveNext ()--- End stack trace from previous location where exception was thrown --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () in System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs) in System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Do you have frosty fix if you have a version other than origin? Do you have the localization editor? Do you have the proper frosty version? Do you have the gameplay handler and merger?
24 comments
- New portrait using Victor's template.
- Fixed super cooling success bug.
- Fixed spawning issue in Extraction and Blast.
- Reduced file size.
- Internal file clean up.
- Minor balance tweaks.
- Text edit tweaks.
Edit: Quick mini-update to 1.1.1!
- New EE-4 SVG from Soulbruh
Mod is fun to use in gameplay, but the gloves ruin the immersion.
Reference to an object not set to an object instance. in Frosty.ModSupport.FrostyModExecutor.ProcessModResources (IResourceContainer fmod) in Frosty.ModSupport.FrostyModExecutor.Run (FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modProfileName, String additionalArgs, String [] modPaths) in FrostyModManager.MainWindow. <> c__DisplayClass13_0. <launchButton_Click> b__0 (FrostyTaskWindow task) in System.Threading.Tasks.Task.Execute ()--- End stack trace from previous location where exception was thrown --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task) in Frosty.Core.Windows.FrostyTaskWindow. <FrostyTaskWindow_Loaded> d__8.MoveNext ()--- End stack trace from previous location where exception was thrown --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () in System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs) in System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Do you have the localization editor?
Do you have the proper frosty version?
Do you have the gameplay handler and merger?
also you misspelled "increased" on the right abilityWell, I think the point gets across. I won't push out a fix, but if a new update is warranted, I'll make sure that's fixed.