The pauldrons on the galactic marine (And the Sharpshooters helmet, but that could just be the way it seems to my eyes) are different in game than from the pictures shown above. Why is that?
I dont know what im doing wrong... ive installed latest version of FMM and installed LFE in the plugin folder and launched through FMM but nothing is showing up in my ingame collection? does this mod even work?
The mod is great, except for the phase 1 helmet, they are missing the red light. It was present in some versions of the game, and on the some troopers, it was then place on top of the fin extremity. If it was missing it was due to the low polygon count on this area. Fix it please :Bz
I dont remember this being an issue when using the two mods. I reported an issue previous with an invisible class which was fixed in the latest version. Are you using any other mods and what gamemode did this happen on.
Assuming you aren't using any other Clone Trooper mod, probably an oversight since most dont play in first-person and this mod is largely third-person oriented.
It shouldn't unless you're using a Rebel mod that replaces unused assets. Perhaps the kama appears on some troopers, I think I've seen that before, which is also listed in the "Known Issues" section on the mod page:
"Some Resistance Specialist AI may have ARC skirts"
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Not complaining just curious
It was present in some versions of the game, and on the some troopers, it was then place on top of the fin extremity.
If it was missing it was due to the low polygon count on this area.
Fix it please :Bz
i cant seen to make it work with anything, please help me
"Some Resistance Specialist AI may have ARC skirts"