File information

Last updated

Original upload

Created by

Pandemic Modding

Uploaded by

PandemicModding

Virus scan

Safe to use

Tags for this mod

441 comments

  1. spatterson01
    spatterson01
    • member
    • 0 kudos
    Only issue for me is I feel the Marine should also fall under Heavy as well.


    Question though Im seeing people say this is causing them to not take damage, would that be sketchy in MP?
  2. frostbytye
    frostbytye
    • member
    • 0 kudos
    is this mod still working?
  3. yungones
    yungones
    • member
    • 0 kudos
    Is it possible to make the arc trooper's rangefinder down? At least from the heavy class, this could be alternate or addon.
  4. AlexReaperz
    AlexReaperz
    • supporter
    • 0 kudos
    it's enough to make a grown man cry
  5. Kalina1
    Kalina1
    • member
    • 2 kudos
    Clone Officer keeps going invisible and can't be damaged, even with the Invisibility Fix installed and no conflicts.
  6. NahtanTheJedi92
    NahtanTheJedi92
    • premium
    • 2 kudos
    officer is invisible and when i hover over him in game it crashes. Also the rocket clone cloth piece is invisible with the wire work visible. Any way to fix that through load order or is it bugged completely?
  7. KaptainKuumeloth
    KaptainKuumeloth
    • premium
    • 0 kudos
    My game won't launch even with just this mod enabled. Anybody have an idea?
  8. BiteOf1987
    BiteOf1987
    • premium
    • 5 kudos
    Gunner helmet is bugged
    1. whereskai
      whereskai
      • member
      • 0 kudos
      mine too. can only see hands and part of head
    2. BiteOf1987
      BiteOf1987
      • premium
      • 5 kudos
      Everything is fine except for the gunner helmet added top, the vanilla helmet is under it so you can see it xd.. I'll check if I can post screenshot of it here..
    3. Phantom36016
      Phantom36016
      • member
      • 3 kudos
      What gunner are you refering to? I also never had this issue before so it might be a mod conflict on your end, these are the classes btw and there isn't a gunner anywhere : 

      Assault

      • Phase I Clone Trooper
      • Phase II 501st Legion Trooper (default)
      Heavy

      • Phase I ARC Trooper
      • Phase II Heavy Trooper (default)
      Officer

      • Phase I Pilot
      • Phase II Engineer (default)
      • Phase II Galactic Marine
      Specialist

      • Phase I Sharpshooter
      • Phase II 501st Legion Sharpshooter (default)
      • Phase II Scout Trooper
      Enforcer (Clone Commando)

      • Urban
      • Night Ops
      Aerial (Clone Jet Trooper)

      • Phase II (default)
      • Phase I 
      Infiltrator (Alpha-class ARC Trooper)

      • Default
      • Sergeant
      • Captain
      • Commander
  9. ClayfaceGav
    ClayfaceGav
    • supporter
    • 0 kudos
    Game insta-crashes when it tries to load the mod;
    One or more errors occurred.
    at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
    at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body)
    at Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
    at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
    at FrostyModManager.MainWindow.<>c__DisplayClass16_0.b__0(FrostyTaskWindow task)
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    at Frosty.Core.Windows.FrostyTaskWindow.d__19.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    I've also attached my load order just to be safe. Can a non-brainlet help me out?
    1. Theweasel713
      Theweasel713
      • member
      • 0 kudos
      Try removing No Holograms, I had issues with it in the pass with some mods when I had it included.
  10. StarDestroyer2004
    StarDestroyer2004
    • member
    • 0 kudos
    You forget phase ll pilot
    1. GeneralThamelCT1947
      GeneralThamelCT1947
      • member
      • 28 kudos
      It didnt exist back then. 
      Its the Engineer
    2. StarDestroyer2004
      StarDestroyer2004
      • member
      • 0 kudos
      I didn't get it, what do you mean?
    3. StarDestroyer2004
      StarDestroyer2004
      • member
      • 0 kudos
      In battlefront 2 classic we see phase ll pilot in battle spaces