Star Wars: Battlefront II (2017)

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Created by

BlueNade and Graye

Uploaded by

GrayeNoir

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43 comments

  1. GrayeNoir
    GrayeNoir
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    I just realized I messed up the markings on Deviss and Bly's knees. Will fix that in an update later!

    EDIT: Done!
  2. Mercobtw
    Mercobtw
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    I wanted to know if it was possible to get a hold of the hound helmet, I am looking to do a mod with it since I am trash at modelling. Obviously I would give credits. Thanks in advance
    1. moderndemon84
      moderndemon84
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      Ask BlueNade.
    2. bill8875
      bill8875
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      If you aren't that good at 3D modeling, what you could do is just rip the ARF helmet from Battlefront 2 and model the two plates that go on the side.
  3. XebelHeart
    XebelHeart
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    is there a chance you could upload Bly as a hero over Han or Lando with voicelines? 
  4. loafofpeas
    loafofpeas
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    The neyo is messing up my heavy, any fix?
  5. who101
    who101
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    I can't get this to work for some reason. i have no other mods installed but it still throws up an error.  
    The given key was not present in the dictionary.
       at System.ThrowHelper.ThrowKeyNotFoundException()
       at Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
       at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modProfileName, String additionalArgs, String[] modPaths)
       at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task)
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
    1. GrayeNoir
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      Because of the text edit, afaik there is a new frosty out that took care of that problem. But if no, can't help. I dropped modding
  6. Ctownladiesman
    Ctownladiesman
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    Kinda wish they were either all separate or you put the episode 3 ones together in the same pack 
    1. GrayeNoir
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      This was just an idea at first. I made Neyo by heaping at first, then I decided to add some more random characters
  7. madmanskeleton
    madmanskeleton
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    this doesnt work with the new frosty mm text edits :(
    1. GrayeNoir
      GrayeNoir
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      Yeah, I know. But afaik there is a new frosty update that fixed that problem
  8. JayMBoy
    JayMBoy
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     great mod, Love hounds phase 1 look
    1. GrayeNoir
      GrayeNoir
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      Thank you! 
  9. Wawwior
    Wawwior
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    Ortho has addons for these commanders as arc troopers on his 4k mod, but only to overwrite all of them so you could only select the skin by changing the mod. This is way better, but also Ortho's textures are pog. Maybe you could ask him to combine his into this mod?
    1. GrayeNoir
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      Thanks man. And yeah, his textures are a piece of work. you tried loading my mod under ortho's?
    2. bill8875
      bill8875
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      It sort of works. What happens is you'll lose some of Ortho's 4k textures because this mod seems to have replaced some of the base textures for Clone Troopers which Ortho's 4k Clone Legions has replaced. So you'll end up with Ortho's 4k Helemt textures for Phase I and Phase II, and you'll lose Ortho's 4k body textures and the unique helmet textures like the Clone Recon helmet for the Neyo Commnader. To make this mod work with Ortho's 4k Clone Legions the replaced base textures for the Clone Troopers from this mod would need to be removed.
    3. GrayeNoir
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      Oh, then no. I'm happy with the new under suit
  10. Willemq
    Willemq
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    by the way it works with the phase one concept art clone troopers mod this s#*! fire
    1. GrayeNoir
      GrayeNoir
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      Yoooo, great to hear. Thanks man!
    2. GrayeNoir
      GrayeNoir
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      Yoooo, great to hear. Thanks man!
  11. Savatije747
    Savatije747
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    never knew i needed this until now
    1. GrayeNoir
      GrayeNoir
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      lol