Star Wars: Battlefront II (2017)

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Soulbruh

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Soulbruh

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6 comments

  1. HaDReinhartd
    HaDReinhartd
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    the weapon mod is MP safe ?
    1. Soulbruh
      Soulbruh
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      The main mod is.
  2. After playing with the first version of the mod where there was a classic DC-15 sound, I realized that it is suitable for captain Vaughn or commander Cody much more than the sound of mods that I used. Therefore, I think that you should not spend your time trying to fix and configure the 2 file, especially if it is not completely safe for multiplayer. I think that it is not so necessary and the first file with a classic sound will be quite enough.
    1. Soulbruh
      Soulbruh
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      Good to know, glad youre enjoying it.
  3. If you are interested, I use the following sound mods for DC-15: https://www.nexusmods.com/starwarsbattlefront22017/mods/3325 and for DC-15a: https://www.nexusmods.com/starwarsbattlefront22017/mods/3326
  4. Good work, thank you. In the first version, the sound of the DC-15 remains classic, but it is also not bad. After checking the second version, I saw that my sound mod began to work, but when you activate the leftmost ability of Finn's "sharp eye", the sound of shots completely disappears. And this happens with and without sound mods.
    Oh, and I completely forgot about the fact that the Poet's mod also added another DC-17 for Cody. I'll try to run his weapon mod, and then your mod is lower in the list below it. I hope this works.
    I checked, your mod works successfully with the Poet's weapon mod and if you place your mod in the mod list below the Poet's mod, we can get a DC-15 and DC-17 as a gun for the rightmost ability.