Star Wars: Battlefront II (2017)
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ZeMarauder

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zemarauder

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17 comments

  1. bobikusabobus345
    bobikusabobus345
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    how to make something like this for other classes? (i wanna know how to swap weapons like this coz i wanna put a e11 int he heavy class )
    1. zemarauder
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      Hey, what I did for this one was to open the ISB's Ability_ISBAgent_DualRK3 and then change its U_ISBAgent_DualRK3 to U_Special_JumpTrooper_E11
  2. BigChicoDelta
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    The mod seems to be broken for the latest version of Frosty. Would you be able to update it by any chance?
    1. bobikusabobus345
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      works for me, i put it in the top thingy
  3. bobikusabobus345
    bobikusabobus345
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    Update?
    Edit: nevermind, works fine
  4. gekiganger117
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    Can you make a separate file for just the E-11s model, sound, and animation?
  5. Ultistinct
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    You could've just replaced her pistols with the E-11 from Ewok Hunt and assign completely custom damage values that wouldn't affect any other AI character.
    1. zemarauder
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      I've never played Ewok Hunt or touched its files in the Frosty before, as I know nothing about that mode. Thanks, will try just that.
    2. Ultistinct
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      it's called Mode3 in the files iirc
    3. zemarauder
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      Thanks! Will tinker around and update tomorrow. But I suppose there's no workaround for the E-11D?
    4. Ultistinct
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      For the E-11D the only options you have is the Death Trooper's E-11D or the Assault's E-11D. For most unlockable weapons there are add-ons that affect the damage of the weapon and therefore have a completely different file but the E-11D has no such in-game add-on, so you're limited to just those.
    5. Fozzington
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      This is just me spitballing a bit, but what about giving the Death Trooper his DLT-19 back and giving the ISB Agent his E-11D?
    6. zemarauder
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      @Ultistinct hey so i tried to give the ISB Ability_Mode3_BlasterRifle_E11 for her GP but it just ends up crashing everytime I load up a GCW map
    7. zemarauder
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      @Fozzington nah, I actually like the E-11D on Death Trooper better than DLT
    8. Ultistinct
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      You have to go to U_ISBAgent_DualRK3 and replace the W_ISBAgent_DualRK3 with W_(whichever weapon you wanna replace it with). Idk how you were able to replace her pistols with an E-11 with that technique but weapons are for the most part replaced in the U_(..) files.
    9. zemarauder
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      Oh yeah, that was the first thing I tried. But i think since the ISB's dual wield RK-3 works differently, it just changes her two weapons into one E-11, while still holding it akimbo/dual-wield style. This was the case even after I modified her KIT. So I just ended up giving her the Rocket Trooper's E-11 ability in GP to replace her RK-3 ability, which kinda works.
    10. Ultistinct
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      That is indeed odd. I never changed the ISB weapons specifically but I've changed several other weapons and it pretty much always applied the correct animations except for the sentry gun and melee weapons. Even when I switched out the main weapon with a grenade the animation still looked correct.