Star Wars: Battlefront II (2017)

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ultraman206

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MoobNaster69

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70 comments

  1. emcgregor77
    emcgregor77
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    It's the little things, isn't it?
    I love small mods like these to make the game like the clone wars.
  2. damac74
    damac74
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    does this conflict with zatmospheric lighting? and im trying to make my game as close as possible to the show. Do you know any textures, reshade, lighting mods that help with that, thanks 
    1. MoobNaster69
      MoobNaster69
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      It does NOT conflict with the zat lighting mod in fact I used to use it with my old version. I currently use battlefront 2022 shader mod and personally, it looks great! I would recommend you give that one a try
  3. ScottMemelord
    ScottMemelord
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    "Only missing weapon is the tl 50 since I cant find the file anywhere."

    OH! So that's why the TL-50 is unaffected. I was wondering. lol. Either way very nice update.
    1. ScottMemelord
      ScottMemelord
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      Did some snooping, apparently the TL-50 both the normal and Iden's use "FX_BlasterBolt_DLT19" for some reason, so there ISN'T a unique effect for the TL-50 apparently, besides the alt firing mode.
    2. MoobNaster69
      MoobNaster69
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      Huh. That's interesting. I checked dlt19 files when I was working on it and it didn't say anything about the tl 50. I also edited those files for the mod and as you can see, nothing changed. I'll revisit again after work today and see if I can't get it to work. Thank you!
    3. ScottMemelord
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      Yeah if you use the references tab to do some looking around for whatever reason that's the FX file it links to.
      I've also seen people modify the TL-50's projectile before so, it has to be possible.

      If nothing else you COULD possibly point it to just use a different FX file if all else fails, though that might not be ideal.
    4. ScottMemelord
      ScottMemelord
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      The path is "Gameplay>Equipment>Shared>Projectiles" and in there you'll find two files named "BlasterProjectile_HeavyBlaster_TL50"
      "BlasterProjectile_HeavyBlaster_TL50_Iden" and at the bottom it lists the projectile FX they use. Might be of help to you.
    5. MoobNaster69
      MoobNaster69
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      fixed and updated. update adds new clone wars accurate muzzle flashes and lighting to the best of my ability as well as tl 50 changes for accuracy. 
  4. Irel1
    Irel1
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    just came back to say thank you. using the mod since a long time and next to samples overhauls this is the best mod ever made for battlefront2
    1. MoobNaster69
      MoobNaster69
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      i really do appreciate that alot. sadly i lost all my files and progress so if i ever wanted to update or change this id have to start over from scratch and itll take months to fix. Im hoping this version continues to work and never breaks. Im glad people like it this much.
  5. kaleogg
    kaleogg
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    dope mod
  6. PpRatchet
    PpRatchet
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    Hello, i'm new to the mods community and i want to know if your Clone Wars TV Show Firefights mod is multiplayer safe or can i get banned for using it?
    Thank you for your time and have a great day <3
     
    -Pedro
    1. moderndemon84
      moderndemon84
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      It's MP safe.
  7. JavierJ
    JavierJ
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    looks dope thanks !
    1. ultraman206
      ultraman206
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      Appreciate it and no problem. Small tweak coming either today or tomorrow in the form of an optional file so keep a lookout 
  8. gekiganger117
    gekiganger117
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    Do bolts and traveling bolts cast light?
    1. ultraman206
      ultraman206
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      Not entirely sure what you mean by that but i have changed everything. color of the bolt shape and all. only thing i didnt change was the speed or hitbox that way my mod stays multiplayer compatible
    2. gekiganger117
      gekiganger117
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      What I mean is do the blaster bolts emit light sources when fired or when the bolt is traveling to its target after being fired from the weapon it came out of? Bryce's Filmic Firefights as an example does this kind of. His screenshots speak for themselves on the SFX.
    3. ultraman206
      ultraman206
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      yeah so he made his 500% brighter i only made mine like 50% brighter. cuz after rewatching the show i noticed that the glow and light from the bullets arent very high. The stock game looked fine but i amplified it a small bit. A good example is the ending of my youtube video which shows a better visual of the lighting on surfaces
    4. gekiganger117
      gekiganger117
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      Some lighting doesn't show from the blasters. Tested this on the DC-15A for assault where some shots do not seem illuminate surfaces and the flash pistol does not seem to illuminate surfaces at all.
    5. ultraman206
      ultraman206
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      Thats really strange. For me there is glow on surfaces during my shootouts i even tested it myself. I'll look into that. And i'll make a separate file. because in the show the bullets provide little to no glow on surfaces they are just bullets. So i'll keep one like the show and if you want a surface glow ill increase the surface glow a lot for you
    6. ultraman206
      ultraman206
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      Thats really strange. For me there is glow on surfaces during my shootouts i even tested it myself. I'll look into that. And i'll make a separate file. because in the show the bullets provide little to no glow on surfaces they are just bullets. So i'll keep one like the show and if you want a surface glow ill increase the surface glow a lot for you
  9. elyte07
    elyte07
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    Hey could you add the version where the blasterbolts had the whole trail, I really liked that but for some reason can't find it.
    1. ultraman206
      ultraman206
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      sorry on the late response man i actually had an incident and lost all progress on my mod. deleted and gone. meaning i need to restart from scratch so its gonna take a while. however i plan on getting it fixed and possibly making it better than ever so look forward to a fix/revival in the future
    2. elyte07
      elyte07
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      Thanks and don't feel rushed, I know that you modders try very hard so don't feel stressed that we are pushing you. Take all the time you need. 
    3. ultraman206
      ultraman206
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      Good news i have perfected the mod and will have the release out sometime tonight. took a lot of work hopefully everyone enjoys it. im updating pictures and ill have a youtube video showcase up shortly as well.
    4. elyte07
      elyte07
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      thanks alot but my mods stopped working so whenever I launch the game it just stops halfway from launching.
    5. ultraman206
      ultraman206
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      That's weird. What mods are you using and are any of them out of date? That usually happens if mods are no longer compatible. Also try setting this one at the top of the load order.
    6. elyte07
      elyte07
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      I will try that, it was working fine until i loaded a different frosty mod manager with a different mod and then tried switching back, then it broke. 
    7. ultraman206
      ultraman206
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      I believe that there lies the problem. The converting of mod managers caused an issue with some mods. certain mods arent compatible with certain mod manager versions. id say delete your current manager and install the newest one fresh then add all your mods again to avoid confusion
    8. elyte07
      elyte07
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      yea i did that thanks so much!
  10. Terrosan
    Terrosan
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    A before / after image would be sweet
    1. ultraman206
      ultraman206
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      unfortunately due to recent events i lost any and all progress on my mod and need to restart from scratch but once its fixed ill have updated pictures and hopefully even better blasterfire visually