Star Wars: Battlefront II (2017)

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Dyvinia

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Dyvine57

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434 comments

  1. Dyvine57
    Dyvine57
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    BetterSabers Plugin was just released!
  2. Dyvine57
    Dyvine57
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    Documentation and the Changelog:
    https://docs.bettersabers.com/
  3. MikRen5835
    MikRen5835
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    why is there a "DarthMaul" and a "DarthMaul CD"? (whats the difference?)
    1. Dyvine57
      Dyvine57
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      its the saber for his Crimson Dawn skin
  4. smartinez7
    smartinez7
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    Hello:

    Great job on the mod! I am wondering if you can make another shade of blue to match Obiwan, Anakin, and Greavous base game saber color. That would be cool to have the option with your intense glow as you have the like color. 

    Thank you again and I hope this is considered. 
    1. ChickenSauce3
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      I agree, there’s an option to manually do that but the only problem is you need the RGB value.

      someone said that it was:  0.1, 0.2 and 1.

      But it wasn’t, the blue color does not match the game base color, it’s much more white-light blue 
    2. ChickenSauce3
      ChickenSauce3
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      I agree, i thought it would be cool
    3. Dyvine57
      Dyvine57
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    4. smartinez7
      smartinez7
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      Moose does great work - but I’m not sure if anyone else sees the difference than I do   The PT blue saber looks indigo/dark purple color instead of the blue tint from the base game. 
    5. Dyvine57
      Dyvine57
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      I recommend making your own preset then: https://docs.bettersabers.com/tutorials/example-preset/
  5. ThePhantomMagic
    ThePhantomMagic
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    i got frosty mod version 1.0.6.3 but frosty tells me "file is not a valid frosty mod." is there a workaround for this?
    1. Dyvine57
      Dyvine57
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    2. ThePhantomMagic
      ThePhantomMagic
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      thank you!
  6. DUELSNOPc1
    DUELSNOPc1
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    420th Post, Could we ever get an in depth tutorial on how to make are own json files or how to mod  sabers in general?
    1. Dyvine57
      Dyvine57
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      the docs page should cover all of it
    2. DUELSNOPc1
      DUELSNOPc1
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      I've read it before making this comment from what i understand it only goes over the presets and installing i want to know how to do what moose and CTB did
    3. Dyvine57
      Dyvine57
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  7. AmANugget
    AmANugget
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    What is the difference between  the frontend and the not frontend versions?
    1. Dyvine57
      Dyvine57
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      they are the sabers that are visible in the frontend
  8. ChickenSauce3
    ChickenSauce3
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    I don’t know if this is just me, but the mod seems to be the cause of FPS dropping, i have a feeling that it’s the amount of light that is causing it? I might be wrong

    i have other lightsaber mods that doesn’t make me lose fps
    1. Dyvine57
      Dyvine57
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      theres an option to reduce the amount of light emitted universally
  9. zaza6199
    zaza6199
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    Getting "an unhandled exception has occurred"  error message, I'm on the most recent version of frosty. 

    An item with the same key has already been added.
       at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
       at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
       at FrostySdk.Managers.AssetManager.ReadFromCache(List`1& prePatchCache)
       at FrostySdk.Managers.AssetManager.Initialize(Boolean additionalStartup, AssetManagerImportResult result)
       at BetterSabersPlugin.SaberEditor.<>c__DisplayClass19_0.<CreateSaberMod>b__0(FrostyTaskWindow task)
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Is this just a conflict with other mods I have on?

    *edit 
    it seemed to be a problem with frosty, not the mod. I reinstalled frosty and it works fine
  10. RexPro09
    RexPro09
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    it says no installable mods, what can i do
    1. CTBAL13R
      CTBAL13R
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      next time please read
  11. Eyelesslemon14
    Eyelesslemon14
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    is this MP safe?
    1. CTBAL13R
      CTBAL13R
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      yes
  12. RikimaruLDR
    RikimaruLDR
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    Hey sorry if this is dumb question, but how do I enable it in the mod manager?

    File is in the Plugins folder of Frosty 1.0.6.2 and there's no extra options in Tools.

    In the Installed Plugins tab, Better Sabers seems to be disabled with a X in the Status column.
    1. CTBAL13R
      CTBAL13R
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      your using an outdated version of frosty use 1.0.6.3
    2. RikimaruLDR
      RikimaruLDR
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      Thanks, I didn't know there was a new one!
      I guess that check updates feature wasnt working.

      Ultimately had to turn this mod off as I was getting some conflicts in my modlist (invisible sabers on some jedis)
    3. Dyvine57
      Dyvine57
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      the generated BetterSabers mod has to be at the bottom, it isnt possible for it to conflict if the user sets it up correctly
    4. RikimaruLDR
      RikimaruLDR
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      Ahh ok. I didn't know that.
      I lumped it in with my other cosmetic mods because I have to have my splitscreen mods at the end.
      But I'll retry with it at the bottom next time.
      Thanks for taking the time to write in.