Posting in 2025 — unfortunately, this mod seems to get stuck on the initial loading screen and never makes it to the main menu. I've tested it with all other mods disabled, so I can confirm that (at least on my setup) the issue isn't caused by any conflicts with other mods.
Love this mod. I only have a few small tweaks to suggest.
The biggest thing is that the Pauldron is not quite accurate to Alpha's Pauldron. He had a very uniquely shaped pauldron. I feel like this Pauldron is such an essential part of what makes Alpha, well, Alpha. On that front, the equipment pouches ran from the Pauldron on his left side down to his belt, rather than being wrapped around his right arm.
The second thing that is not quite accurate is the Hip-Skirt/Kama. The original Arc troopers' kamas ran down to their calves and were attached to their calves/shins. I don't know if this is possible in Battlefront II's engine, but it would be cool to see.
Third and finally, and possibly the most complicated element, his blasters. Alpha famously wielded the WESTAR-M5 Blaster. I haven't seen anyone make this weapon available yet in Battlefront II. If it ever were made available, it would be awesome to see paired with Alpha.
Whether these suggestions are ipmlemented or not, know that I am grateful for the efforts you made to bring Alpha into Battlefront II.
The tilt is an option just below the Field-of-View slider (near the bottom of the Ansel panel). The blur is mostly the "Depth of Field" effect in Ansel.
YES! Fordo next? (Maybe even Phase II Fordo? ;91st helmet?) Maybe a Heavy ARC trooper! (Mess around with the ARF helmet to acomplish that?) :)))) Will be using this together with the Phase I mod, Battlefront exactly tailor made, together with Ortho his textures everything is absolutely stunning. And it makes sense the ARCs get cleaner armor, after all they are the best among their brothers. Thanks again, love this kind of stuff.
EDIT: Also, don't think I didn't notice the shin guard, nice detail! Sucks that Dice didn't put any of the original ARC design meshes in the game, don't think that will happen either unless we get some kind of prequel pack.
A Muunilinst 10 inspired ARC Trooper mod will be coming very soon. So in that, there'll be a phase 1 Fordo, basically. Aside from red, it will also feature blue, green and yellow markings.
That mod will almost be the same as this one, with a bunch of minor differences (for example, this one has the kama in all the same colour, while the Muunilinst 10 mod will have a dark black-ish kama with a coloured edge).
@LeoSteo Hey thanks for mentioning that, dude! Though I'm kind of a lore freak and I can't have multiple Fordo's running around, sometimes I turn on mods like this. Will add to the list, thanks!
@Rupture13 Really, really, really looking forward to that! I'm really interested in using a sergeant as ARC trooper :) (I don't think they ever appear in Star Wars canon beside mentions in Republic Commando, seeing those green ARC sergeants running would be so f***ing epic! Thanks for all the effort, the heart and soul of 2003 Clone Wars bleeds through your veins. People like you really make this game truly enjoyable for Clone Wars fans.
Can u make a Mod that includes Alpha 17 for the normal classes, so i can have Fordo as Arc Reinforce and Alpha as the other classes. very good english btw :)
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I've tested it with all other mods disabled, so I can confirm that (at least on my setup) the issue isn't caused by any conflicts with other mods.
The biggest thing is that the Pauldron is not quite accurate to Alpha's Pauldron. He had a very uniquely shaped pauldron. I feel like this Pauldron is such an essential part of what makes Alpha, well, Alpha. On that front, the equipment pouches ran from the Pauldron on his left side down to his belt, rather than being wrapped around his right arm.
The second thing that is not quite accurate is the Hip-Skirt/Kama. The original Arc troopers' kamas ran down to their calves and were attached to their calves/shins. I don't know if this is possible in Battlefront II's engine, but it would be cool to see.
Third and finally, and possibly the most complicated element, his blasters. Alpha famously wielded the WESTAR-M5 Blaster. I haven't seen anyone make this weapon available yet in Battlefront II. If it ever were made available, it would be awesome to see paired with Alpha.
Whether these suggestions are ipmlemented or not, know that I am grateful for the efforts you made to bring Alpha into Battlefront II.
(I don't know why I keep forgetting to put that on the mod page)
Yeah I did the screenshots myself with Nvidia Ansel and sometimes a bit of photoshopping afterwards.
The tilt is an option just below the Field-of-View slider (near the bottom of the Ansel panel).
The blur is mostly the "Depth of Field" effect in Ansel.
EDIT: Also, don't think I didn't notice the shin guard, nice detail! Sucks that Dice didn't put any of the original ARC design meshes in the game, don't think that will happen either unless we get some kind of prequel pack.
That mod will almost be the same as this one, with a bunch of minor differences (for example, this one has the kama in all the same colour, while the Muunilinst 10 mod will have a dark black-ish kama with a coloured edge).
Hey thanks for mentioning that, dude! Though I'm kind of a lore freak and I can't have multiple Fordo's running around, sometimes I turn on mods like this. Will add to the list, thanks!
@Rupture13
Really, really, really looking forward to that! I'm really interested in using a sergeant as ARC trooper :) (I don't think they ever appear in Star Wars canon beside mentions in Republic Commando, seeing those green ARC sergeants running would be so f***ing epic! Thanks for all the effort, the heart and soul of 2003 Clone Wars bleeds through your veins. People like you really make this game truly enjoyable for Clone Wars fans.
very good english btw :)