I'm sorry, my friend, I can't help you with that. I just checked, and the Korean language isn't officially supported by Star Wars Battlefront II. This mod doesn't translate the game. It only allows players to switch languages that are already supported but otherwise inaccessible due to regional restrictions.
That version of the mod already exists and it's "DE - EN subtitles" variant. It works bidirectionally so DE --> EN and EN --> DE (depending on what version of the game you are using).
Hi! Much thanks to you for this mod, exactly what I needed! Just curios if I can use modded English fonts (e.g. Fallen Order font mod)? It's don't seems to be working together for some reasons. If it's matters, I'm using RU/EN version. Secondly, some mods that change text/localization files just make the game stuck on startup if using them with your mod (it's stuck on black screen not even main loading screen appears and it's goes into an infinite loading I guess). Is there something that I can do to make them work together? Changing priorities in Frosty didn't gave any results. I understand it's not your problem at all, just asking in some kind of despair.
Hi! I'm glad the mod is helpful for you :) Answering your questions: 1. I believe all the font mods are designed to work with "international" version of the game. Battlefront 2 uses several font bundles (4 as far as I remember) and Russian language uses one of the separate font bundle. That means the font mods, which are designed to work with international version of the game, won't work for Russian version of the game. Of course, it is possible to create another version of the mod (RU --> EN explicitly) with the fonts references replaced, but I'm not sure if that would even work correctly. 2. There are compatibility issues with other mods (especially the "bigger" ones) simply because they actually expand the text strings and use separate IDs for them. My mod is designed to work with the base version of the game with smaller mods. As far as I know, there's no way to make it bigger-mods-agnostic because DICE put quite good mechanisms to prevent users from unathourised language change (that's why my subtitles mod had to be updated every bloody official BF2 update). The soludion would be creating the subtitles mod "branches" compatible with other mods, but that's not something I am planning to do. There are too many of them and I would be doing nothing else but updating my various branches of subtitles mod.
I know it may sound a bit lame, but BF2 can be bought for a couple bucks right now (the international version), so that's probably the easiest solution in that case ;)
PS. You can DM me if you want, perhaps I'll be able to provide a solution for you. Not immediately as I am quite busy lately, but somewhere in the middle of July I may see into that.
Hi i use this mod and dubbing mod with Battlefront Plus - PM IA offcial modpack(and with instant action overhaul when i want to play offline) to play on Kyber servers dubbing mod works great but subtitles mod dont display some text like defeated, battle points, Kylo Ren etc or display sometimes random digits and letters its possible to fix this somehow? I cant play without subtitles mod because then all content that was added by modpack dont have text like new heroes, reinforcements names, guns etc same with new options in instant action overhaul.
Hi! I believe what's going on is that PM IA offcial modpack heavily alters various in-game language texts/strings. That means their IDs and locations (regions) may change as a result. Unfortunately I don't think there's any easy way to actually repair it. I would have to get in touch with the team behind PM IA offcial modpack and try to make our mods compatible with each other. For now that's impossible as I don't have time for modding. In the future - maybe... summer 2022 is the earliest date I can say, but nothing for sure. Greetings!
Hi! That's not a request I can fulfill. First and most importantly, I'm not a Frosty Mod Manager developer and I don't have any influence on FFM. Secondly - EA Desktop is a beta now. When it becomes the only official EA games client (non-beta) and simultaneously Origin happens to be deprecated, I'll look for an optimal solution and pin it in the description
Has been looking for a way to change language for a while now, and here it is! Noticed one issue with RU to EN version so far. It breaks the special font used for some counters, like crates and skill points. Instead it uses the regular font which clearly looks out of place. Any way to fix that?
Hi! I was aware that this could be an issue. It has to do with fonts modifications. Unfortunately I don't have a Russian copy of the game, so it's impossible for me to confidently release a better version for this. If you want to help me with that (be a tester of multiple versions I would create), write me a private message using Nexus forums. Greetings!
91 comments
The mod has been updated for today BF2 update. Enjoy!
Greetings,
Mike
EDIT
I'm sorry, my friend, I can't help you with that. I just checked, and the Korean language isn't officially supported by Star Wars Battlefront II. This mod doesn't translate the game. It only allows players to switch languages that are already supported but otherwise inaccessible due to regional restrictions.
Just curios if I can use modded English fonts (e.g. Fallen Order font mod)? It's don't seems to be working together for some reasons. If it's matters, I'm using RU/EN version.
Secondly, some mods that change text/localization files just make the game stuck on startup if using them with your mod (it's stuck on black screen not even main loading screen appears and it's goes into an infinite loading I guess). Is there something that I can do to make them work together? Changing priorities in Frosty didn't gave any results. I understand it's not your problem at all, just asking in some kind of despair.
Answering your questions:
1. I believe all the font mods are designed to work with "international" version of the game. Battlefront 2 uses several font bundles (4 as far as I remember) and Russian language uses one of the separate font bundle. That means the font mods, which are designed to work with international version of the game, won't work for Russian version of the game. Of course, it is possible to create another version of the mod (RU --> EN explicitly) with the fonts references replaced, but I'm not sure if that would even work correctly.
2. There are compatibility issues with other mods (especially the "bigger" ones) simply because they actually expand the text strings and use separate IDs for them. My mod is designed to work with the base version of the game with smaller mods. As far as I know, there's no way to make it bigger-mods-agnostic because DICE put quite good mechanisms to prevent users from unathourised language change (that's why my subtitles mod had to be updated every bloody official BF2 update). The soludion would be creating the subtitles mod "branches" compatible with other mods, but that's not something I am planning to do. There are too many of them and I would be doing nothing else but updating my various branches of subtitles mod.
I know it may sound a bit lame, but BF2 can be bought for a couple bucks right now (the international version), so that's probably the easiest solution in that case ;)
I was aware that this could be an issue. It has to do with fonts modifications. Unfortunately I don't have a Russian copy of the game, so it's impossible for me to confidently release a better version for this. If you want to help me with that (be a tester of multiple versions I would create), write me a private message using Nexus forums. Greetings!