This page was last updated on 27 February 2023, 8:06AM
Changelogs
Version 0.407
Added Augur-class support frigate
Added Endymion-class assault frigate
Added Malet-class frigate
Added Adze-class destroyer
Added Halligan-class cruiser
Added "Minigun" support weapon
557-class's system no longer reduces speed but cost flux to activate. (I swear I will make that ship fun to fly somehow)
More tweaks to the hidden stuff!
Space farm now displays the daily revenue from auctioning produce.
Lowered the frequency of some rare ships.
Attempted another fix for the Marksman system crash in rare circumstances.
Nova is now a unique "boss-like" fleet patrolling a remnant system.
Onyx is now a unique derelict that has to be found and salvaged.
Version 0.406
Onyx-class: . Sprite rework, . Built-in weapons removed, . Loadout buffed, . System now scales with the flux level, has less charges but much longer duration.
557-class: . System no longer affects flux stats but improves maneuverability (still increase ballistic ROF and loads the main gun with extra ammo) . Asteismos gun now has only 2/3rd of the ammo, but 1.5 times the damage per shell.
Various buffs to most of the bosses, more content, polish, locations further randomized.
Set some "SYSTEM" weapons such as flares to "HIDDEN" so that they don't get disabled by EMP arcs.
Set all 557-class variants as Goal variants so that they can be selected in refit.
Fixed a CTD with the Marksman's system when used while in autopilot as the player ship.
Version 0.42
Barebone compatibility update for 0.95a
Quicksilver-class: increased OP amount to 230 from 200.