There is a incompatibility with Terraforming and Station Construction mod.
giving this
Fatal: Index 3, Size: 1 [DIRECTORY: D:\Games\Starsector\starsector-core\..\mods\Terraforming and Station Construction (data\hulls\skins\conquest_olympians_boggled.skin)] 15482 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.IndexOutOfBoundsException: Index: 3, Size: 1 java.lang.IndexOutOfBoundsException: Index: 3, Size: 1 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source) at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source) at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
i tried with onli required mods for yours and terraforming
Unfortunatly, Xeno hates the idea that people would want to use anything but HIS mods and has made his incompatible with everything else thats been made for starsector. Hes the Arthmoor of starsector.
Is there a version of this that doesn't change any of the graphics or sound effects? I like the way this mod rebalances the weapons, ships, and hullmods, but, I'm sorry, I'm not a fan of the fx.
Can I just get the rebalance somewhere without all the other stuff tacked on? Because the rebalance itself is honestly great.
The mods turn good till I launch a Simulation . It say :
"Fatal Error: Not supported yet"
Any idea ? Here are the last lines of the starsector.log :
81704 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/weapons/lightmg.wpn] 87413 [Thread-8] INFO sound.oo0O - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg] 87449 [Thread-10] INFO sound.oo0O - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg] 87450 [Thread-10] INFO sound.null - Playing music with id [miscallenous_corvus_campaign_music.ogg] 88216 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.UnsupportedOperationException: Not supported yet. java.lang.UnsupportedOperationException: Not supported yet. at data.hullmods.TowCable.init(TowCable.java:28) at com.fs.starfarer.loading.specs.private.getEffect(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source) at com.fs.starfarer.combat.A.o00000(Unknown Source) at com.fs.starfarer.title.Object.float.addToFleet(Unknown Source) at com.fs.starfarer.title.Object.float.addToFleet(Unknown Source) at com.fs.starfarer.coreui.refit.newsuper.ôõ0000(Unknown Source) at com.fs.starfarer.coreui.refit.newsuper.öõ0000(Unknown Source) at com.fs.starfarer.coreui.refit.newsuper.actionPerformed(Unknown Source) at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source) at com.fs.starfarer.ui.I.Ò00000(Unknown Source) at com.fs.starfarer.ui.I.processInput(Unknown Source) at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
The issue seems to coming from @Starsector Rebal@, all others mods are working without problems, except ExplorerSociety of course .
Edit : Well the solution was simple, just deactivate all others mods, too bad this is not working with any other faction mod....
First, sorry for the late reply; I'm working on my own game now and I haven't been paying much attention.
Secondly, if you can ever tell me which mod set this off, I'll look at this. "not supported yet" probably means something caught an Exception during initialization, but did not continue properly; I can contact the coder of the mod involved.
are the AI overhault going to help my missile and other projectiles touch more often the ennemis... or is it going to help fiend ship to be less stupid and use strategie for kicking my butt? (like if remnant have a need of a better AI... they rip my fleets enough XD) i'm not a strategist, i prefer the base development part of the game than the starfight and more of the time just left my capital ship do the job for me... and i'm already sad when i see them go stupidly alone against a dozen of ship without their friend ^^'
and what doez EZ damage? i dont understand the description.
In general... yes? YMMV, but the AI and Rebal is generally designed to be a bit easier at first, harder later. The AI's tuned for Rebal, so YMMV if playing with Vanilla.
EZ Damage is a Utility mod developed to provide modders with very simple, easy-to-use system for dealing damage to CombatEntityAPIs. This can be surprisingly complex; the only "generic" function for dealing damage in Starsector's API makes some key assumptions, such as, "damage will occur within the entity's hitbox" that my code deals with gracefully.
so i have test the mod... and well it's almost impossible! the enemies capital ship became even stronger than before, and i need 4 of mine at full power and full equipment to kill one. but the worst is the forteress... i have try my 4 high tech capital ship on single ludicc path foretress... but even all of them at full power cannot make damage to the flux shield of the central part. i have left the game run for an hour, but after that, the hull are still untouch '-'... why!? i'm happy that my own capital ship become like... godlike machine of destruction that count like 20million on the shop... but if they can make an apocalips against others ship, and nothing agaist others capital or forteress... it's make it not easy to play ^^'
31 comments
giving this
Fatal: Index 3, Size: 1
[DIRECTORY: D:\Games\Starsector\starsector-core\..\mods\Terraforming and Station Construction (data\hulls\skins\conquest_olympians_boggled.skin)]
15482 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.IndexOutOfBoundsException: Index: 3, Size: 1
java.lang.IndexOutOfBoundsException: Index: 3, Size: 1
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
i tried with onli required mods for yours and terraforming
Can I just get the rebalance somewhere without all the other stuff tacked on? Because the rebalance itself is honestly great.
EDIT not its giving me fatal index 3 something something 1
"Fatal Error: Not supported yet"
Any idea ? Here are the last lines of the starsector.log :
81704 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/weapons/lightmg.wpn]
87413 [Thread-8] INFO sound.oo0O - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
87449 [Thread-10] INFO sound.oo0O - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
87450 [Thread-10] INFO sound.null - Playing music with id [miscallenous_corvus_campaign_music.ogg]
88216 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.UnsupportedOperationException: Not supported yet.
java.lang.UnsupportedOperationException: Not supported yet.
at data.hullmods.TowCable.init(TowCable.java:28)
at com.fs.starfarer.loading.specs.private.getEffect(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.combat.A.o00000(Unknown Source)
at com.fs.starfarer.title.Object.float.addToFleet(Unknown Source)
at com.fs.starfarer.title.Object.float.addToFleet(Unknown Source)
at com.fs.starfarer.coreui.refit.newsuper.ôõ0000(Unknown Source)
at com.fs.starfarer.coreui.refit.newsuper.öõ0000(Unknown Source)
at com.fs.starfarer.coreui.refit.newsuper.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
The issue seems to coming from @Starsector Rebal@, all others mods are working without problems, except ExplorerSociety of course .
Edit : Well the solution was simple, just deactivate all others mods, too bad this is not working with any other faction mod....
Secondly, if you can ever tell me which mod set this off, I'll look at this. "not supported yet" probably means something caught an Exception during initialization, but did not continue properly; I can contact the coder of the mod involved.
The others mods I tried with were Dassault-Mikoyan Engineering and New Galactic Order .
https://i.imgur.com/M9liYM4.png
and what doez EZ damage? i dont understand the description.
EZ Damage is a Utility mod developed to provide modders with very simple, easy-to-use system for dealing damage to CombatEntityAPIs. This can be surprisingly complex; the only "generic" function for dealing damage in Starsector's API makes some key assumptions, such as, "damage will occur within the entity's hitbox" that my code deals with gracefully.