Starsector

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Histidine

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Histidine

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45 comments

  1. every2
    every2
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    Thanks so much for this great mod! Really has so many features that fit right into the base game. I love some of the faction customization and role play, and the ground battle system actually rules pretty hard.

    Unfortunately the new update seems to have broken it, I'm getting a CTD at new game start after finishing character generation/world settings.

    EDIT: Disregard, I think I found the real source of the CTD - did not realize Magiclib/Lazylib here on Nexus were no longer being updated. Appears to be working now.
    1. pissearsch
      pissearsch
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      How did you do this then? I have the same problem
    2. StormArmyOG
      StormArmyOG
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      update lazy/magic lib from github, I assume
  2. sommersj
    sommersj
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    Hi.. Sorry to disturb you ands thanks for your hard work but i can't seem to get any version to work with 0.95. Shows as incompatible on the mod section of the launcher

    edit: nvm. figured it out
    1. lyingsackoffun1
      lyingsackoffun1
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      I have the same problem.
    2. Histidine
      Histidine
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      Check the version numbers in the descriptions; Nex v0.10.3i should be the last version for Starsector 0.95.1.
  3. Draveurs
    Draveurs
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    In the Defend Gilead Midnight Dissonant mission, if you don't have enough positive rep with the Church, you're unable to join the defenders, making it impossible for any but the most endgame of fleets to take on the [Redacted] alone. Fix pls.

    Edit: Used the console to set rep to 100, created an alliance with the Church, and still couldn't join. Spawned 5 max strength fleets and the [Redacted] fleet comes out undamaged after each battle. This is overly scripted, it goes against the spirit of Starsector, and it's bad.
    1. Histidine
      Histidine
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      IIRC I did a bug with the Church fleet, it should join in the (pending) v0.11.1 update.

      (The [redacted] fleet gets an autoresolve bonus, but taking no damage from multiple fleets sounds wrong. Though at least the issue shouldn't come up on its own anymore)
  4. Jishin97
    Jishin97
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    Hello. First of all, thank you for keeping such a great mod alive, it is appreciated, it adds more flavor to the game. I see that you "almost cover all the exits" but I was wondering if: you could add an "independent start", with the opinion of the independents in friendly, and a contact in Prism Freeport?
  5. AvCCKhan
    AvCCKhan
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    Hello! For some reason Sunder class has 3 medium energy mounts instead of 1 large and 2 mediums?
    Using only required libs, nexerelin and adjusted skill threshholds. Happened after updating nexerelin to the latest version.
    Edit: or at least some of them idk how this is happening
    1. Histidine
      Histidine
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      Hi!

      The broken pirate Sunder has a central medium instead of a large (this is a vanilla thing). I'm not sure where/when this Sunder shows up, but you can just avoid salvaging it.
    2. AvCCKhan
      AvCCKhan
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      Oh... sorry! I just never encountered this somehow before. After restoration it got its large slot back.
  6. kiffling
    kiffling
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    I'm getting JSONObject["id"] not found. errors 
    1. Histidine
      Histidine
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      You might still be on Starsector 0.9.1a. Latest versions of the mod require 0.95.1a.
      (Alternatively, you're on latest version of the game but some of the mods are out of date?)

      To get the newest Starsector, download the installer again from the website.
  7. zerodate
    zerodate
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    How would I add factions from other mods to make sure they spawn ambassadors? I am having a hard time figuring out whether some mods just aren't spawning them in or if I am just not running into them for certain factions. Also is a large planet colony size or physical size? Can they spawn on colony size 6 mining stations for example or do they have to be an actual planetoid bigger than a moon?
    1. Histidine
      Histidine
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      Ambassadors are from the Industrial.Evolution mod, look in its file: data/config/indEvo/embassy_whitelist.csv

      AFAIK size basically always refers to colony population, I don't recall any modiverse features where the planet's physical size is used for anything, and I think vanilla only uses it for surveying costs.
  8. ChaosLegionE
    ChaosLegionE
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    Is it not possible to get rid of "An Obligation from your past" ? I thought the debt from (Hard) 1 shuttle start would've eventually gone away but it's just getting worse everytime i progress. Currently, I'm at 19,000C per month just off that debt which seems to grow whenever my income increases with no end in sight.
    1. Histidine
      Histidine
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      Neither vanilla nor Nexerelin implement a way to remove the debt, you'll just have to outearn it.
  9. sheperd980
    sheperd980
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    i keep getting a JSONObject["id"] not found fatal error. Did I miss something in the Install process? I have Lazylib and everything works fine without enabling the mod. 

    UPDATE: Never mind. I had to update the game to 0.95a-RC15
    1. ghorlist
      ghorlist
      • member
      • 11 kudos
      Sadly I am getting this error on a fresh install.
      UPDATE: The download link to 0.95a-RC15 was still pointing to version 9. Use the mirror links instead.
    2. barame3526
      barame3526
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      • 5 kudos
      (nevermind)
  10. DanTheGrump
    DanTheGrump
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    I'm getting JSONObject["id"] not found. errors with this mod, no idea how to fix it either.

    Shame, it looks super cool.