Starsector

File information

Last updated

Original upload

Created by

Machine

Uploaded by

JokerMachine

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

Tyrador Safeguard Coalition - 1.6.1
Adds an additional faction to Starsector's campaign mode, the high tech Tyrador Safeguard Coalition.
The mod includes its own ships, weapons, star systems, and a new type of missile weaponry that spawns autonomous drones.

:: REQUIREMENTS ::
• Starsector 0.9a (http://fractalsoftworks.com/preorder/)
• LazyLib (https://www.nexusmods.com/starsector/mods/1)
• MagicLib (https://www.nexusmods.com/starsector/mods/10)

:: RECOMMENDED ::
• Version Checker (https://www.nexusmods.com/starsector/mods/3)
• GraphicsLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0)
• DynaSector
• Nexerelin (http://fractalsoftworks.com/forum/index.php?topic=9175.0)

:: FEATURES ::
• Tyrador Safeguard Coalition faction
• 5 new star systems, 2 are part of the core worlds, the other 3 a hidden constellation on the periphery, have fun finding them, they are full of loot, and challenge
• 23 new unique ship classes available to the player, not counting their extra skins and variants
• Integration with vanilla factions, including their own new ship skins
• 16 modular weapons, including the a new type of weapon capable of spawning drones on the battlefield
• Dynasector and Nexerelin integration, whenever those mods become available for Starsector 0.9a
• ...and more

:: KNOWN ISSUES ::
• The modular versions of the upgraded hullmods granted by the Modular Hold hullmod are not hidden, this was done because the game requires them to be so for its dynamic loadouts.
• Dynamically generated TSC ships that include Dmods, can roll with the "Damaged Particle Conduits" Dmod, in this case, if the generated variant had also an "Integrated Particle Conduits" dependant hullmod, it will present an informational error hullmod, which has no effects. This issue could happen in the previous release but only on recovered ships. It is technically easy to fix, all I would need to do is to remove it, however that defeats its purpose which was to inform the player of the reason why those IPC hullmods can't be installed anymore.
• The Orbital Manufactorum unique...ish industry (requires an orbital ring) can be built alongside Heavy Industry/Orbital Works, it was not made incompatible, since doing so presents a mod compatibility issue (nothing that could crash your game though). Their effects on ship quality will stack, but the effect of any nanoforge present in either of them won't, and a corrupted one might overwrite the effects of a pristine nanoforge.

:: FEEDBACK ::
• Feel free to contact me on the Starsector forums (http://fractalsoftworks.com/forum/index.php?topic=5492.90) it's greatly appreciated. I don't hang around the community discord, so for any bug reports and the like, please try to avoid it.

:: ACKNOWLEDGEMENTS ::
♦ Fractal Softworks for making this great game.
♦ Tartiflette and Dark Revenant for letting me use some of their scripts in my mod.
♦ Mesotronik for providing general help, feedback and sounds.
♦ Alex for being a great dev, honestly I never expected a dev to solve my modding issues.
♦ Everyone else for their accumulated knowledge built up in the forums, and their feedback.
♦ And you for downloading this mod, as corny as that might sound, it is greatly appreciated.