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SamanthaSays

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29 comments

  1. BaronMcpineapple
    BaronMcpineapple
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    Is this going to be deleted now with the latest announcement about paid mod dependency?
    1. SamanthaSays
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      Thankfully not, they clarified that Creations released by Bethesda Game Studios are considered as official and are therefore treated like DLC.
      From Pickysaurus, community manager:
      Based on your initial feedback regarding this policy we've taken a quick dive into the Creation Club vs Verified Creator distinction for Skyrim/Fallout 4/Starfield and spoken with Bethesda to confirm the difference.

      We consider Creation Club content as "official content" in line with Bethesda's stance and therefore will treat it like DLC. This also extends to any Creations published by the official Bethesda Game Studios account on their website. You can view the list of mods for Skyrim and Starfield here.

      Any other Verified Creator content is considered unofficial and this policy therefore applies to it.
  2. Stroichik
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    I`ve seen UCSysDef military NPCs using that new plasma cutter. I think its not really lore-friendly giving that particular weapon to their loot list. Is it possible to remove it from spawning on military guys?
    1. SamanthaSays
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      Although this is a reasonable request for roleplaying, it's not one I'll implement into Creation Loot in order to keep it consistent with the base game. The Arc Might Plasma Cutter is distributed alongside the Arc Welder and Auto-Rivet, so any NPCs that can spawn with the Plasma Cutter could also have been using either of those tools as weapons instead.

      You can find the original plugin and script files in the Developer Resource miscellaneous file if you wanted to create an edit for yourself or to share with others, though.
    2. Stroichik
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      i see, thanks. its not a problem, was justa bit weird.

      Btw, Extreme Temperature Entry backpack, when spawned to backpack stand, has a model of a miners backpack. Is that Bethesda bug?
      Its uses wrong Biped Model, as far as i can see in CK. i suppose Bethesda didn't even bothered to make a nif for that backpack to properly orient itself on backpack stands. It spawns weirdly rotated, if i simply switch to different nif in CK.
  3. mp5lng
    mp5lng
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    Back with a bit of report, help request more like it. Vortex keeps disabling your esm from the load order as well as two others every time I close the game. Any clue about this?
    1. SamanthaSays
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      I think this is an issue with Vortex. Try either enabling Creation Loot via the in-game Creations menu, or pressing the "Reset Plugins File" button on Vortex (but keep in mind that would also require you to re-sort your load order).
    2. mp5lng
      mp5lng
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      Thanks, it's all good now, tried a couple of restarts to be sure, I can see your handy work at Outland's shop.
  4. mp5lng
    mp5lng
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    This is a nice mod, definitely worth grabbing. Just one question, I have most of the mentioned creations, but not one or two. Will this affect the game or will your mod just ignore it and work fine.
    1. SamanthaSays
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      When you install it, you'll find an all-in-one plugin that requires all of the listed Creations, as well as individual plugins that you can pick and choose if you can't run the all-in-one package.
    2. mp5lng
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      Thanks, that's helpful. I'll apply this right now.
  5. jonm191
    jonm191
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    This mod worked out well. Thank you.

    I have trouble finding the creature plushies, though. In dozens of hours, I've only found one Mossgnath for sale. At Shepherd's in Akila, I think. I've checked with the various general goods vendors multiple times. Is there just a really low chance for them to appear in the inventories?
    1. SamanthaSays
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      I'll take a look into making them a bit more common, I realise now that very few vendors will actually stock them. It's a shame the plushies that are placed in the world aren't leveled items so I can't easily change those.
    2. jonm191
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      Oh, okay. Ty

      I was just curious. The description wasn't very... descriptive lol and I couldn't figure out the "added to shopping bags" either.

      Everything else integrated really well, so I was wondering if maybe I was missing a vendor or something. 

      Yeah, it is a shame about there being no easier way to have them as items around different locations without editing each cell separately. At least the option to craft them is always there.

      Oh, maybe add them to the vendor stock of the little shabby alien zoo guy in Akila? Seems like that could be fitting. He's got Wilbies and whatnot on his shelves. Edited. Scratch that. He isn't a vendor. 🥲 My bad
    3. SamanthaSays
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      Oh good suggestion!
      The shopping bags are the ones held by Civilians. If you kill them (or can you pickpocket? I haven't actually done a stealing character yet), one of the items they're carrying come from a special leveled list representing their shopping bag.
  6. Rhsims
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    Thank you so much for making this! I really appreciate the fact that you kept this pretty lore friendly and balanced!! Have an endorsement! <3  
    1. SamanthaSays
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      Thank you for the kind words :D
  7. ImRuined
    ImRuined
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    Any chance of creating a "vanilla" version, without the paid content, so that the items from first free Trackers Alliance contract is added to the loot table?

    I've been looking for a mod which does this, and yours is the only one I've found, but I don't have the second contract (the items just didn't appeal enough to me to bother spending the Creation Credits)...
    1. SamanthaSays
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      I'll make a vanilla version for you, but it might take me a day or two to get around to it.
    2. SamanthaSays
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      I've created a vanilla version. It's now available here on Nexus and on Bethesda.
    3. ImRuined
      ImRuined
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      Thanks, really appreciate it... Silly that Bethesda never bothered to add it to the loot tables in the first place themselves...
  8. franebleu
    franebleu
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    Nice !
  9. 9vbeanm
    9vbeanm
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    I'm on Xbox and don't have the water-cooled miner's outfit. I think it'd be better if the mod either didn't require that but would add it to the leveled lists if detected in game (possible?). Or having them be separate mods. I don't know if that's too much to ask for, but I'd love to use this mod!
    1. SamanthaSays
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      I'll make a Trackers Alliance: The Vulture specific version for you soon. I'd have made individual ones already if xEdit was updated, it's a bit more of a hassle to manage with just the Creation Kit.
    2. 9vbeanm
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      Gotcha, thanks! Will be patiently waiting!
    3. SamanthaSays
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      I've created a Trackers Alliance: The Vulture specific edition. It's now available here on Nexus and on Bethesda.
    4. 9vbeanm
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      Thank you very much for your work! 
  10. Kaixa
    Kaixa
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    Could you add a version for Trackers Alliance: The Vulture? Because I don't have Water-Cooled Miners' Outfit.
    1. SamanthaSays
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      I've created a Trackers Alliance: The Vulture specific edition. It's both here on Nexus and on Bethesda.
    2. Kaixa
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      Thank you for doing this, very helpful.