Now split into two files. Can run both at same time. Only use these if you had issues with the old or didnt like the set up. You can technically still download the all in one with larger sizes.
Is there a way to put things back, undo the resizing? Deleted mod and attempted to research default meshes but nothing works. Ridiculous sizes for creatures and robots and it seems I am stuck with it.
After you uninstall the mod it will generate all new creatures and robots the original size but the NPCs that were already created will stay the same. There are console commands or another mod even that can help change sizes back to normal. https://www.nexusmods.com/starfield/mods/10698
Great mod! Is it technically possible to set a positive correlation between a creature's size and its level? I think it might be more immersive, just looking at the size of the creature to determine if it's something I can mess with!
So for the 'Just creature sizes' version, it still has large and various size creatures and just heatleaches and grubs are same size or smaller. Right? Just asking cause like the mod, was great to see a 10 foot long heatleach in the Kreet mission..:)
Cool, will prob stick with the "Just Creatures" one , cause as cool and funny as the 10 ft Heatleach was, kinda weird seeing one as big as a terrormorph!..lol
This is awesome for creatures and ridiculous for robots. Seeing giant janitorial robots cruising around is kind of hilarious, but also a bit immersion breaking. Any hope of a creature only version?
Just curious, though I know there are limitations, because if they get too large the hit box becomes an issue, but is it possible to further split the lists so certain types of creatures become true giants? Such as the quadruped 'b', which are slow moving and large to begin with, starting with the vanilla size as a juvenile and increasing from there? I'd really like to see some of the dinosaur types towering over the trees.
Yes there is a limit. At a certain size the hit box stops growing, and it cannot figure out how to path and essentially breaks. Can make good pictures not gameplay.
Yes it increases terrormorphs. I don’t know for sure since I don’t use it but this mod only alters two lines. It should be compatible with other mods editing npcs except ones that also change sizes. Then it would be whichever mod you load second or last would win the conflict.
24 comments
You can technically still download the all in one with larger sizes.
Cheers!
Great work loving the variations so far!
Works great with other mods of yours i'm using!
Cheers!
Just curious, though I know there are limitations, because if they get too large the hit box becomes an issue, but is it possible to further split the lists so certain types of creatures become true giants? Such as the quadruped 'b', which are slow moving and large to begin with, starting with the vanilla size as a juvenile and increasing from there? I'd really like to see some of the dinosaur types towering over the trees.
Also wondering if this mod is compatible with the mod "terrifying terrormorphs".
Either way, excellent mod! endorsed