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This page was last updated on 29 May 2025, 8:15AM
- Changelogs
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Version 1.3.3
- Swapped Concealment and Stealth skill descriptions
- Modified Gourmet skill description to ensure it fits
- Nerfed Pistol Certification from 25/50/75% to 20/40/60% damage and tweaked a couple other values for consistency
- Buffed Heavy Weapon Certification from 20/30/40% damage to 20/35/50%, and reload speed from 25% to 35%
- Reduced Gymnastics Rank 2 movement speed and brought back a bigger buff at Rank 4, also hid the effect in the status tab
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Version 1.3.2
- Fixed an issue with Lasers Rank 4 effect/damage both applying to Particle Beams
- Fixed Leadership skill so it applies the correct 25% bonus to affinity gain, instead of 15%. Also gave it a 50% affinity gain effect at Rank 3
- Clarified Marksmanship's Challenges requiring a non-automatic ranged weapon, rather than just a ranged weapon
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Version 1.3.1
- Fixed an issue with the Gymnastics skill duplicating into a bugged version of itself (I still don't know how this happened but it's fixed LOL)
- Fixed an issue with the Gymnastics skill speed bonus not getting applied at Rank 4
- Plugin name will be standardised going forward from this version, so you don't get the "Mod is no longer installed" message after updating
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Version 1.3
- Gymnastics: Removed Rank 4 speed effect (this felt overly fast, and Rank 2 was enough extra move speed)
- Shield Systems: Smoothed out progression curve to 15/30/45/60% shield capacity, added in Rank 4's resistance effect at Rank 2 with half the chance, slightly increased Challenge requirements (progression on this one was kinda boring, and didn't feel very incentivised to take Rank 4)
- Demolitions: Changed Skill Challenge from "Kill 20/50/100 enemies with explosives" to "Deal 500/1000/2000 damage with explosives" (feels much more natural and Demolitions' Challenge was egregious to level), also changed reload speed at Rank 3 to 30% from 50%, and fixed a bug where that effect wasn't being applied at Rank 4
- Lasers: Smoothed out damage curve from 20/30/40/40% to 10/20/30/40% increased damage. Added new effect at Rank 2 which makes Laser weapons 20% more accurate (wanted to add a new effect at Rank 2 for weapon-type skills, also lasers SHOULD be accurate), removed their increased mag size Rank 4 effect. Also smoothed out Challenge progression from 20/50/100 to 25/50/75 kills with Laser weapons
- Ballistics: Smoothed out damage curve from 20/30/40/40% to 10/20/30/40% increased damage. Added new effect at Rank 2 which makes Ballistic weapons deal 20% more damage with crits (wanted to add a new effect at Rank 2 for weapon-type skills), changed their Rank 4 effect from 25% increased fire rate to 40% increased range. Also smoothed out Challenge progression from 20/50/100 to 25/50/75 kills with Ballistic weapons
- Incapacitation: Smoothed out damage curve from 20/30/40/40% to 10/20/30/40% increased damage. Added Rank 4's chance to do 300% damage effect at Rank 2, with a 10% chance, changed Rank 4's chance to 20% (wanted to add a new effect at Rank 2 for weapon-type skills). Also smoothed out Challenge progression from 400/1000/2500 to 500/1000/2000 damage with EM weapons.
- Particle Beams: New Rank 2 effect to increase crit chance by 20%, and new Rank 4 effect to increase critical headshot damage with Particle Beam weapons by 20% (wanted to add a new effect at Rank 2 for weapon-type skills). Also smoothed out Challenge progression from 20/50/100 to 25/50/75 kills with Ballistic weapons
- Boost Assault Training: Halved the requirements for all Skill Challenges (these were too tedious imo)
- Marksmanship: Smoothed out critical hit chance to 10/20/30% from 5/15/25%, smoothed out Challenge progression from 10/30/75 to 25/50/75 critical hits. Also made Challenges only completable with a non-automatic ranged weapon (as the skill only helps non-automatic weapons).
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Version 1.2.1
- Small fix to the "Chemistry" skill to make sure the buff duration is working as intended
- Adds a 50% effectiveness buff to chems at Chemistry Rank 3
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Version 1.2
- Fitness: Moved back to tier 1
- Stealth: Added an effect at rank 3 to gain some movement speed for 10 seconds after a kill with suppressed weapon
- Environmental Conditioning: Resistances increased to 50 from 30, chance to not gain affliction 25% @ rank 2, 50% @ rank 4
- Pain Tolerance: Physical and Energy resistance increased to 20/30/40% from 10/20/30%, and chances to reflect or ignore damage increased to 20% from 10%. Also incorporated effects from cut skill "Mindfulness" which mean EM damage is reduced 20/30/40% and same chance to reflect EM as energy damage.
- Decontamination: Chances of recovering from infections clarified with numbers and increased to 10/30/50% from 10/20/30%
- Persuasion: Changed progression curve from 10/30/50/70% increased persuasion chance to 15/30/45/60%, also reduced challenges from 3/5/10 successful persuasions to 2/4/8
- Concealment: Rank 2's melee sneak bonus changed from 5x to 6x to smooth out progression curve.
- Shotgun Certification: Moved back to tier 1
- Rapid Reloading: Replaced rank 1's 2% chance to reload faster with a 25% chance to not stagger while reloading, changed rank 2/4's chance to reload faster from 4/8% to 5/10%
- Heavy Weapon Certification: Rank 3's fire rate effect changed to 5% critical hit chance with heavy weapons
- Targeting: Moved down to tier 2
- Research Methods: Reduced crafting/research cost from 20/40/60% to 25/50/75% Added 2x chance for sudden developments @ rank 2
- Targeting Control Systems: Moved back to tier 1
- Shield Systems: Moved back to tier 2
- Automated Weapon Systems: Increased recharge rate from 20% to 25% at rank 2
- Bounty Hunter loses Pistol Certification for Targeting Control Systems again
- Gangster loses Pistol Certification for Shotgun Certification again
- Soldier loses Boost Pack Training for Fitness
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Version 1.1
- PHYSICAL
- Weight Lifting progression smoothed out from 10/25/50/100 to 25/50/75/100, also reduced running distance for challenge
- Gastronomy and Nutrition merged into one skill "Gourmet" under Physical tree at Tier 1. 30/60% easier to craft food/drink at ranks 1/3 and 75/150% more effective at ranks 2/4.
- Fitness scaling changed from 15/30/50% to 25/50/75% and given "Sprinting and power attacks now use 25% less oxygen." @ rank 2, moved to Tier 2 to make room for Gourmet
- SOCIAL
- Persuasion XP effect removed (reported not working) and buffed chances of successful persuasion slightly to make up for it
- SCIENCE
- Chemistry makes positive effects from chems last 50/100/200% longer at ranks 1/3/4, addiction chance 25/50% lower at ranks 2/4, 10% chance to double crafted chems @ rank 2, 10% chance to quadruple @ rank 4
- TECH
- Piloting moved back to Tier 1 (user feedback which made sense)
- Energy Weapon Systems moved back to Tier 2 (one had to be moved up)
- Boost Assault given 10/20% fuel decreases at ranks 1 and 2, aoe and duration for fire doubled at rank 2
- BACKGROUNDS
- Beast Hunter loses Fitness for Wellness (Fitness was moved to Tier 2)
- Beast Hunter also inherits new Gourmet skill as a result of Gastronomy turning into it
- Bouncer loses Fitness for Wellness (Fitness was moved to Tier 2)
- Bounty Hunter loses Targeting Control Systems for Pistol Certification (Targeting Control Systems moved to Tier 2)
- Diplomat loses Wellness for Negotiation (makes sense since Negotiation is now Tier 1)
- Explorer loses Astrodynamics for Research Methods (Astrodynamics was moved to Tier 2)
- Gangster loses Shotgun Certification for Pistol Certification (Shotgun Certification was moved to Tier 2)
- Long Hauler loses Ballistic Weapon Systems for Payloads (makes sense since Payloads is now Tier 1)
- Professor loses Astrodynamics for Chemistry (Astrodynamics was moved to Tier 2)
- Soldier loses Fitness for Demolitions (Fitness was moved to Tier 2)
- Xenobiologist loses Fitness for Chemistry (Fitness was moved to Tier 2)
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- Author's activity
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May 2025
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31 May 2025, 7:43AM | Action by: notgolo
Attribute change
'File \'Valiant (No Boost Flame version)\' description changed.'
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29 May 2025, 8:15AM | Action by: notgolo
Attribute change
'Description changed.'
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29 May 2025, 8:12AM | Action by: notgolo
Changelog added
'Change log added for version 1.3.3'
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29 May 2025, 8:11AM | Action by: notgolo
Changelog added
'Change log added for version Version 1.3.3'
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29 May 2025, 8:09AM | Action by: notgolo
Mod image added
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29 May 2025, 8:07AM | Action by: notgolo
Attribute change
'File \'Valiant (No Boost Flame version)\' description changed.'
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29 May 2025, 8:07AM | Action by: notgolo
File added
'Valiant - A Vanilla-Plus Skill Overhaul [version 1.3.3]'
October 2024
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09 Oct 2024, 9:44AM | Action by: notgolo
File added
'Valiant (No Boost Flame version) [version 1.3.2b]'
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05 Oct 2024, 12:28PM | Action by: notgolo
Attribute change
'Description changed.'
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03 Oct 2024, 7:22AM | Action by: notgolo
Changelog added
'Change log added for version 1.3.2'
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03 Oct 2024, 7:22AM | Action by: notgolo
File added
'Valiant - A Vanilla-Plus Skill Overhaul [version 1.3.2]'
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01 Oct 2024, 9:50PM | Action by: notgolo
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'File \'Valiant - A Vanilla-Plus Skill Overhaul\' description changed.'
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01 Oct 2024, 9:48PM | Action by: notgolo
Attribute change
'Description changed.'
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01 Oct 2024, 9:35PM | Action by: notgolo
Attribute change
'Description changed.'
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01 Oct 2024, 9:35PM | Action by: notgolo
Changelog added
'Change log added for version 1.3.1'
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01 Oct 2024, 9:33PM | Action by: notgolo
Attribute change
'File \'Valiant - A Vanilla-Plus Skill Overhaul\' description changed.'
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01 Oct 2024, 9:32PM | Action by: notgolo
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'Valiant - A Vanilla-Plus Skill Overhaul [version 1.3.1]'
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01 Oct 2024, 3:55AM | Action by: notgolo
Attribute change
'Description changed.'
September 2024
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30 Sep 2024, 4:38PM | Action by: notgolo
Attribute change
'Description changed.'
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24 Sep 2024, 9:40PM | Action by: notgolo
Attribute change
'Description changed.'
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