The new version is released and the main files have been written in Creation Kit for the best compatibility. I was able to get rid of the weight on all of the items that were previously not showing as editable in xEdit.
I know it is sound silly but how can I manually install this mod? I tried to copy the files into the data folder but in the game everything still have weight. Do I need a new game to activate?
I am using it right now and it still works. However the 20mm Particle Rockets (From the new DLC) aren't weightless right now if you turn on ammo weight.
Thx for your work i get this mod in creaton in the game, it works perfecly but like others said, it change the language of all items concerned by this mods in english, i deleted it cause i couldnt read books.
i love this mod but i wont be using it because it changes every affected item from german to english, other weight mods don't seem to do this which is odd, i don't know if a fix is possible but i'd really appreciate it
This mod works and does what the description describes. Unfortunately for me, I did not fully read the description and had the wrong expectation for the mod. This mod will retain weight for regular gear, so you will need to find a different mod to remove weight from the game, or transfer non-equiped gear to a ship or find some other solution.
Just a quick question. Im using the Archivement enabler on Starfield but lately the game flags the mod a s a creation kit mod so i can't use it anymore. The saves ar flagged as modded.
19 comments
The new version is released and the main files have been written in Creation Kit for the best compatibility. I was able to get rid of the weight on all of the items that were previously not showing as editable in xEdit.
For fashion issues ;)
Great mod and thanks!
Additionally, try downloading MO2 v2.5.2-dev3 or greater from their discord: https://discord.gg/AKE9wRGpy4
This fixed a lot of issues I was having.
They have version 2.5.2-dev3 available on their discord: https://discord.gg/AKE9wRGpy4
I am currently working on a new version that is done in Creation Kit since they seem to have changed how you handle masters, etc.