This mod also causes other issues - for example, enabling causes the description on the "Concealment" perk to change to "LOOKUP FAILED!"
I believe because the vanilla record for Concealment PERK 002C555E is somehow conflicting with this mod's temporary cell record REFR FE00055E - the purpose of which related to this mod I cannot figure out. Yak Test Cell?
Not saying this mod is a problem, because there's a lot of strange behavior in Starfield with light-flagged .ESM. However, was this mod both created and flagged as light using the Creation Kit? Or was it flagged as light using xEdit, or a hex editor? Were formID's compacted in order for it to be flagged as light?
Trying to troubleshoot, and it's hard because we're limited with what we know and can test
ETA: Having just this mod in the load order, the problem does not occur. However if you have enough mods loaded to be over the "soft cap" that we've been trying to pin down, the problem shows up.
The potential for some cyberpunk stuff in Starfield is immense. Neon is like a miniature Night City for heaven's sake! Looking forward to what you do with this :)
Yeah it’s riddled with references to all these things but never expanded on. It makes sense, if you’re trying to get a space game out the door, the adjacent stuff isn’t going to make it. I can’t wait to expand on Neon/cyberpunk themes and already have two more things coming up :)
>Makes a cyberpunk city >Cybernetics in concept art >In-game posters about cybernetics >Cyberneticist class >>Doesn't include cybernetics, except one(?) non-visual perk based one.
Funny Bethesda salt aside, cool mod! I'm tracking so I can see that quest one day.
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I believe because the vanilla record for Concealment PERK 002C555E is somehow conflicting with this mod's temporary cell record REFR FE00055E - the purpose of which related to this mod I cannot figure out. Yak Test Cell?
Not saying this mod is a problem, because there's a lot of strange behavior in Starfield with light-flagged .ESM. However, was this mod both created and flagged as light using the Creation Kit? Or was it flagged as light using xEdit, or a hex editor? Were formID's compacted in order for it to be flagged as light?
Trying to troubleshoot, and it's hard because we're limited with what we know and can test
ETA: Having just this mod in the load order, the problem does not occur. However if you have enough mods loaded to be over the "soft cap" that we've been trying to pin down, the problem shows up.
Could I make a request? Is it feasible to make a ship AI mod?
Snarky comments and audible commentary replacing follower comments (Thinking Skippy the Magnficent haha)
>Cybernetics in concept art
>In-game posters about cybernetics
>Cyberneticist class
>>Doesn't include cybernetics, except one(?) non-visual perk based one.
Funny Bethesda salt aside, cool mod! I'm tracking so I can see that quest one day.