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JHouser

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JJHouser

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7 comments

  1. fusrodah115
    fusrodah115
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    This mod makes unique weapons feel more unique, which is awesome. But I've spotted a problem.

    "Gernade Launcher". It's the Ranger-style launcher, you've called it "Gernade" not "Grenade". Just saying.

    Neat mod, makes knowing what gun does what much easier.
  2. XMK2CATX1
    XMK2CATX1
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    I agree with you that many of the names are ignorant.  Both the kodama & tombstone would fit under the PDW category (Personal Defense Weapon).  Similar to weapons like the P(S)90, which I have a PS90, actually right beside me right now.  It goes with me everywhere.  So, if I'm in town, it's with me, been that way for years now.  The Power Levels on all the pistols is way off too.  They are considerable less powerful than rifles.  A 45 ACP pistol isn't more powerful than a 556 rifle, which I have a 45, right next to me as well, in arms reach.  Any 'rifle' using ammo that is capable of being chamber in a pistol, will have to be both short enough & small enough in dia, to fit in a grip.  There for, it's not really even an Intermediary Cal, it's a Pistol Cal instead.  Revolvers are different.  Now both the 'grendel & the beowolf,' use the same ammo as the 'eon pistol.'  Now with greater barrel lengths, they would get more out of that cartridge, to a point.  Just like I can get 500-600 more FPS, out of the PS90, over a 5.7x28 pistol, which translates into a respectable amount of energy gain.  They would both more fit into the PDW arena, with that anemic cart.  Even the 556, used in M16/M4's is not all that powerful.  I do have a Real Grendel, in 6.5mm, it's at least up to the task of deer, 556, is quite lacking in that generally.  Now, the A-99, fits more like a Battle Rifle, style, it's almost a full sized rifle.  There are probably other Retired Vets like me, who could also see the issues with this & might be willing to help you.  That is if you decide to take one 're-chambering' & reconfiguring powers for weapons in this game.  I think bethesda did a horrid job on this, as I've told them a couple times.  So, I see this as a step in the right direction.

    Edit: I'm tracking this to see what you do with it.
    1. eyleus
      eyleus
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      Lord have mercy
    2. XMK2CATX1
      XMK2CATX1
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      ???
    3. OkinawaGaijin
      OkinawaGaijin
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      These entire parts of “which of I have x next to me”, “goes with me everywhere” etc. pp., is completely disregardable in terms of game- or mod-related feedback.

      Unnecessary flavor text that only stretches the already hard to read and badly formatted comment further. On top of that, no one really cares. What purpose does it serve, mentioning any of that, other than to stroke your own ego in some shape or form?

      A whole essay on “I have some guns” (congrats bro, there are 300 million privately guns in circulation in the US alone, you're not special).

      And as far as I can tell, the mod deals with naming weaponry, not changing their stats. There is already a plethora of mods regarding weapon balancing out there, ready to be tried and tested.

      I just witnessed a complete clown-show.
    4. XMK2CATX1
      XMK2CATX1
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      Glad, you couldn't grasp that I was trying to use exp & examples, to say that it's a jumble in this game & tried to explain why stats in this game are wonky.  I offered to help if the person so wanted it. Explained differences & the reasons why.  It's ok, if you don't understand the underlying stats, relationships that permeate ballistics.  I complemented the Modder here, I want to follow it & see where it goes.  Oh how I just love Ad Hominems.  
    5. chaserskyrim
      chaserskyrim
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      Interesting story