I'm not sure how to delete posts, but I am moving my questions over to this thread: https://www.reddit.com/r/starfieldmods/comments/1f88am9/explorer_mod_release_paid_creation/ YoungNeil1,
I wasn't sure how best to reach out to you, but my question here is related to fauna- so I hope you'll give this a read.
I am using (and love) your "Economy" and "Explorer" mods from Creations, along with "XP and Leveling Overhaul"ο»Ώ (XPALO) from Nexus.
After installing "Explorer" I started getting a weird behavior when killing Fauna- I'll get a little xp from (XPALO) but then another 900+ XP for the same kill, which levels me up nearly every kill due to XPALO's flat 1000 XP/level mechanic. Removing the "Explorer" mod stops this behavior.
And now my questions-
Is it intentional that the Explorer mod has affected Fauna XP gain? I don't see anything in the description about that.
Is it possible for me to tweak this "Fauna Protection Initiative" mod to set XP gain from Fauna to 0% (as a workaround to my problem with Explorer)?
I love your mods so far, and your mind for balance- what would you suggest I use to address the slow paced vanilla XP curve that would be compatible with "Economy" and "Explorer"? (I am NG +9 and lvl 168)
With only gratitude,
P.S. Is there a better place to contact you about mods that are only on Creations?
Thank you so much for this mod ππππ°π°ππππΎπΎπ₯π₯
Would it be possible by any chance making Peaceful, Skittish and Defensive animals Essential? (not dying)
I hate seeing damn Ashtas keep chasing after those and especially the genetically altered ones at Porrima 3 keep spawning in huge numbers and literally destroying the poor peaceful fauna π₯π₯π₯π₯
Help! I'm still shanking cute little critters by the boatload for the challenge points. It's so easy! The mind is willing but the flesh is weak. Can you make me stop?
"Cleanse thy flesh from the weakness of this world. Step into your spaceships afterburner like the goddamn heatleech you are.", FPI Agent Greystoke, never too shy to give constructive advice
"Cleanse thy flesh from the weakness of this world. Step into your spaceships afterburner like the goddamn heatleech you are.", FPI Agent Greystoke, never too shy to give constructive advice
FPI Agent Greystoke quickly denies any responsibility of the UC for this... how is it called... Terramorph? But if you by chance happen to see one, KILL IT WITH FIRE. And enjoy your truely earned xp to the full extent.
[Terrormorphs should not be affected by FPI as they have own NPC entries outside the Prey and Predator entries.]
Gonna do a full expedition to Toliman, gonna contract maybe 4 or 5 mercenaries, maybe build a settlement there where I going save the poor creatures hunted by Terrormorphs on that planet!
FPI Agent Greystoke thanks you wholeheartedly (and slighty reprimands you for being the murderous scumbag you enjoy to be - maybe one XP farming free day each (Venus, sigh) week?).
1- I like killing pirates or scavengers more for leveling. 2- Save the alien bunny-stick-pig-dinosaur-things. 3- The info for this mod is too funny to ignore.
16 comments
https://www.reddit.com/r/starfieldmods/comments/1f88am9/explorer_mod_release_paid_creation/
YoungNeil1,
I wasn't sure how best to reach out to you, but my question here is related to fauna- so I hope you'll give this a read.
I am using (and love) your "Economy" and "Explorer" mods from Creations, along with "XP and Leveling Overhaul"ο»Ώ (XPALO) from Nexus.
After installing "Explorer" I started getting a weird behavior when killing Fauna- I'll get a little xp from (XPALO) but then another 900+ XP for the same kill, which levels me up nearly every kill due to XPALO's flat 1000 XP/level mechanic. Removing the "Explorer" mod stops this behavior.
And now my questions-
Is it intentional that the Explorer mod has affected Fauna XP gain? I don't see anything in the description about that.Is it possible for me to tweak this "Fauna Protection Initiative" mod to set XP gain from Fauna to 0% (as a workaround to my problem with Explorer)?I love your mods so far, and your mind for balance- what would you suggest I use to address the slow paced vanilla XP curve that would be compatible with "Economy" and "Explorer"? (I am NG +9 and lvl 168)With only gratitude,
P.S. Is there a better place to contact you about mods that are only on Creations?
Would it be possible by any chance making Peaceful, Skittish and Defensive animals Essential? (not dying)
I hate seeing damn Ashtas keep chasing after those and especially the genetically altered ones at Porrima 3 keep spawning in huge numbers and literally destroying the poor peaceful fauna π₯π₯π₯π₯
[Terrormorphs should not be affected by FPI as they have own NPC entries outside the Prey and Predator entries.]
This deserves a download and endorsement just for the description alone, regardless if I am still a murderous scumbag.
1- I like killing pirates or scavengers more for leveling.
2- Save the alien bunny-stick-pig-dinosaur-things.
3- The info for this mod is too funny to ignore.
Thanks