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229 comments

  1. TheNastyJ
    TheNastyJ
    • member
    • 2 kudos
    Just wanted to add this comment for the ones having issues. 

    You can do this with console commands and not have to worry about the mod. 

    First go into space with the ship you want to alter,

    Press the scan button - F on keyboard - Go into photo Mode this way not Via the Paus menu,

    Look at your ship, click and scroll till you see the Ship ID,

    Enter this command, "Change the number to whatever you like"

    Ship ID .setav 2dc 1000000 - Cargo Capacity
    Ship ID .setav 2b344 1000000 - Shielded Cargo

    Other Useful commands.

    Ship ID .setav spaceshipreactorpower 100 
    Ship ID .setav spaceshippartmass 50
    Ship ID .setav spaceshipgravjumpfuel 250
    SetGS fSpaceshipLootingDistanceDefault 5000.0
    SetGS fSpaceshipMaxDockingDistance 1000
    setgs fMaxShipTransferDistance 2500
    setgs uSpaceshipBuilderMaxModules 500
    setgs uSpaceshipBuilderModuleHardLimit 500

    For unlimited container space,

    Click on a container ( CONT :   )  enter this command, DONT NEED TO PUT THE ID IN,  JUST NEED TO SHOW. 

    .setav carryweight -1

    This should work no matter how you play.
    I did this via PC Gamepass, it carry's over to Xbox and retains the changes made. 
    Cause I play only on XBOX. 
    1. neosis52k
      neosis52k
      • supporter
      • 0 kudos
      Thank you this helped so much !
    2. IKEININI
      IKEININI
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      How can I tell whether that Ship ID is correct? I'm using the frontier 
      it keep saying STAT " or GBFM 'Frontier_ModularREF with random numbers
    3. macallen25
      macallen25
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      Question - does this change (your mod, or console) change how the ship handles in space?  For example, when I added 2k cargo to my ship, it DRASTICALLY changed how it handled.  If I make the cockpit "infinite" and then dump all of the cargo modules I added, will it make my ship more nimble, or will it handle like it's configured with a million kg of cargo?
    4. lolic99
      lolic99
      • member
      • 6 kudos
      Enter the ship and type in the console
      player.getspaceship
    5. annluan
      annluan
      • member
      • 0 kudos
      Dude, you are absolutely legendary. Thank you so much for this. 
    6. castun
      castun
      • supporter
      • 0 kudos
      For unlimited container space,

      Click on a container ( CONT :   )  enter this command, DONT NEED TO PUT THE ID IN,  JUST NEED TO SHOW. 

      .setav carryweight -1

      Just wanted to clarify, I was confused as to how to get this to work.  Didn't realize you have to have the console open and click on the container before typing in the console command.
    7. eugenets
      eugenets
      • member
      • 0 kudos
      Thank you!
    8. SCHEUERMAN2
      SCHEUERMAN2
      • member
      • 0 kudos
      I must be a f*#@ing moron because I keep getting errors on multiple attempts, even after reading the comments...
      https://imgur.com/a/71V3LJ3
      I finally got it to work. I was typing in all the punctuation that came when I typed player.getspaceship not just the alpha-numeric code. For anyone else having issues, here is an example of what the entire command should look like:

      Type: player.getspaceship
      Response: GetSpaceship: Frontier_ModularREF (0003F7E8)
      Type: 003F7E8.setav 2b344 1000000

      Your ship number will vary, and the command I used is for shielded cargo per OP's post

      Thanks lolic99 and TheNastyJ
    9. SihaRakhet
      SihaRakhet
      • member
      • 4 kudos
      What worked for me: Typing in the ships ID code (correctly) and clicking on the ship and scrolling, I couldn't find the ship ID or name but I learned what to look for if you have the same problem!
      Look for GBFM!!!! This instantly worked with .setav 2dc 1000000!
      So just get into the cockpit while in space, hit F, then O (photo mode) then ~ to open the command console and then click your ship and scroll until you see GBFM in the line of text. Then simply type .setav 2dc 1000000
      I spent way too many hours having trouble with this until I saw that GBFM was also a marker for your ship... x.x
    10. MadMorbid
      MadMorbid
      • member
      • 0 kudos
      Very nice. Thanks!
    11. LordHerker
      LordHerker
      • member
      • 0 kudos
      thank you so much. help me alot. had a cargo mod for max weight installed that used sTestfile so my plugin.txt mods didnt work.
      now i have plugin mods and max cargo.
    12. Matojt
      Matojt
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      • 0 kudos
      Thank you, good man!
    13. thatoneguy223
      thatoneguy223
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      Amazing! Thanks so much for this!
    14. normral
      normral
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      • 4 kudos
      is this permanent?
    15. crowbar1127
      crowbar1127
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      1 year later....ty!
    16. wumpa96
      wumpa96
      • member
      • 1 kudos
      OR you could just fool around with the cheat terminal.... BUT I use this mod because personally I don't wanna tinker with every ship I get every save
  2. Aztra
    Aztra
    • supporter
    • 18 kudos
    Starborn Guardian ships aren't affected by this mod..
  3. jluwangyu
    jluwangyu
    • member
    • 6 kudos
    this mod seems not need  SFSE

    but why it is not work for me if i delete the SFSE?

    this mod only work if i use SFSE
  4. McDonie2
    McDonie2
    • member
    • 0 kudos
    Bold of you to assume 500k is too much inventory.  
  5. KGX96
    KGX96
    • member
    • 2 kudos
    This also works on yourself just go into the Camera Mode and click on you until you see NPC_ " (ID) [EP] reference.
  6. MHOrhan
    MHOrhan
    • member
    • 4 kudos
    Hi there, can you update this for Derretech cockpits please :) Pleeeease :)
  7. crankyhobo
    crankyhobo
    • member
    • 0 kudos
    Ignore the testfile1 stuff, install plugins.txt enabler (https://www.nexusmods.com/starfield/mods/4157) and add "*ShipStorage.esp" to the plugins.txt file and it works.
  8. Woodzykiler
    Woodzykiler
    • member
    • 0 kudos
    I donthave a "Add the line sTestFile1=ShipStorage.esp into your StarfieldCustom.ini under [General]"
    Im VERY VERY new to modding..
  9. deleted87871063
    deleted87871063
    • account closed
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    Caution Against Using sTestFile1 to sTestFile10 for Module Loading

    Utilizing the sTestFile1 to sTestFile10 entries in the StarfieldCustom.ini file for the purpose of loading module files is highly discouraged. Doing so can create a chaotic environment where custom module files are loaded inan unexpected sequence, possibly interleaved with official files. This can lead to a variety of issues, including but not limited to, game crashes, data corruption, and other instability problems.

    So if you were using that approach before, get rid of those lines and use plugins.txt instead!
  10. Longingsphere
    Longingsphere
    • supporter
    • 1 kudos
    Uhmmm why is a starfield mod on the SKSE mod page?
    (edit:nvm i jus got randomly moved here, its all good)