Installation Drop the ba2 and the esm into your starfield data folder (Or use vortex) This mod uses the ba2 format for better performance, with no loss of quality. - Vortex or manual - Requires Plugins.txt Enabler
Add the line to your load order in your plugins.txt file: *ZMDVividInfinity8k.esm
Example of plugin.txt formatting:
# *Starfield.esm *BlueprintShips-Starfield.esm *ZMDVividInfinity8k.esm IMPORTANT: LOOSE FILE MODS MAY CONFLICT OR OVERWRITE THIS MOD uninstall any mods that replace the same things as this mod does or do it manually in your textures/ sky folder. Then re install this mod.
Apart from bodies/skin textures/cosmetics/eyes & all that kind of stuff: I recommend packing all your loose files into a ba2 and use with plug in text enabler via esm (xedit) OR your StarFieldcustom.ini both with a ba2 for a considerable increase in performance, the games not optimised to run large amounts of loose files. or even a small amount of4/8k files can degrade your performance, regardless of your PC. tools here: Bethesda Archive Manager - Create and extract BA2 Plugins.txt Enabler BAE - Bethesda Archive Extractor SF1Edit/Xedit
Temp work around after the CK and june update released. I am out of action for a few weeks.and yet to update.
Temp solution is : The updated plugin text enabler SFPTE version 1.3 is provided as a workaround for everyone hardcoding it as a dependency. It acts as a placeholder and has no effect. Drop to your Data SFSE folder
safe anyway,its just a matter of adding one line to your custom ini, also an esm version will supersede it ,once i've figured out the last part of the esm process using xedit, using plugintextenabler ! which is the better option of all. Plugins.txt Enabler
9 comments
Drop the ba2 and the esm into your starfield data folder (Or use vortex)
This mod uses the ba2 format for better performance, with no loss of quality.
-
Vortex or manual
-
Requires
Plugins.txt Enabler
Add the line to your load order in your plugins.txt file:
*ZMDVividInfinity8k.esm
Example of plugin.txt formatting:
#
*Starfield.esm
*BlueprintShips-Starfield.esm
*ZMDVividInfinity8k.esm
IMPORTANT:
LOOSE FILE MODS MAY CONFLICT OR OVERWRITE THIS MOD uninstall any mods that replace the same
things as this mod does or do it manually in your textures/ sky folder. Then re install this mod.
Apart from bodies/skin textures/cosmetics/eyes & all that kind of stuff:
I recommend packing all your loose files into a ba2 and use with plug in text enabler via esm (xedit) OR your StarFieldcustom.ini both with a ba2 for a considerable increase in performance, the games not optimised to run large amounts of loose files. or even a small amount of4/8k files can degrade your performance, regardless of your PC.
tools here:
Bethesda Archive Manager - Create and extract BA2
Plugins.txt Enabler
BAE - Bethesda Archive Extractor
SF1Edit/Xedit
I am out of action for a few weeks.and yet to update.
Temp solution is :
The updated plugin text enabler
SFPTE version 1.3 is provided as a workaround for everyone hardcoding it as a dependency.
It acts as a placeholder and has no effect.
Drop to your Data SFSE folder
SFPTE-1_3 (SFSE-1_12_30)-4157-1-3-1718056014
You can then it to launch with your sfse launcher so that it loads the ba2 files and then your sfse
which is the better option of all.
Plugins.txt Enabler