Starfield

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ZMD78

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ZMD78

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9 comments

  1. ZMD78
    ZMD78
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    Installation
    Drop the ba2 and the esm into your starfield data folder (Or use vortex)
    This mod uses the ba2 format  for better performance, with no loss of quality.
    -
    Vortex or manual

    -
    Requires
    Plugins.txt Enabler

    Add the line to your load order in your plugins.txt file:
    *ZMDVividInfinity8k.esm

    Example of plugin.txt formatting:

    #
    *Starfield.esm
    *BlueprintShips-Starfield.esm
    *ZMDVividInfinity8k.esm


    IMPORTANT:

    LOOSE FILE MODS MAY CONFLICT OR OVERWRITE THIS MOD uninstall any mods that replace the same
    things as this mod does or do it manually in your textures/ sky folder. Then re install this mod.

    Apart from bodies/skin textures/cosmetics/eyes & all that kind of stuff:
    I recommend packing all your loose files into a ba2 and use with plug in text enabler via esm (xedit) OR your StarFieldcustom.ini both with a ba2 for a considerable increase in performance, the games not optimised to run large amounts of loose files. or even a small amount of4/8k files can degrade your performance, regardless of your PC.
    tools here:
    Bethesda Archive Manager - Create and extract BA2
    Plugins.txt Enabler
    BAE - Bethesda Archive Extractor
    SF1Edit/Xedit


  2. ZMD78
    ZMD78
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    Temp work around after the CK and june update released.
    I am out of action for a few weeks.and yet to update.

    Temp solution is :
    The updated plugin text enabler
    SFPTE version 1.3 is provided as a workaround for everyone hardcoding it as a dependency.
    It acts as a placeholder and has no effect.
    Drop to your Data SFSE folder

    SFPTE-1_3 (SFSE-1_12_30)-4157-1-3-1718056014
  3. dpepperlingt5272001
    dpepperlingt5272001
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    Looking to get permission to get this ported to the xbox platform, we have a subreddit dedicated to porting existing mods on nexus to bethesda.net 
    1. ZMD78
      ZMD78
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      Will be Porting myself when I get time
  4. Tebren
    Tebren
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    So very beautiful...
  5. cbrnx92
    cbrnx92
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    Nice, thanks!
    1. ZMD78
      ZMD78
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      You're welcome :)
  6. ghostmaker00
    ghostmaker00
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    To add ba2 files you can also use the batoo loader here: https://www.nexusmods.com/starfield/mods/3687

    You can then it to launch with your sfse launcher so that it loads the ba2 files and then your sfse
    1. ZMD78
      ZMD78
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      safe anyway,its just a matter of adding one line to your custom ini, also an  esm version will supersede it ,once i've figured out the last part of the esm process using xedit, using plugintextenabler !
      which is the better option of all.
      Plugins.txt Enabler