I absolutely hate this gun (not really) because it wont let me use anything else!!!! It it close to the perfect personal defense device for sailing the Blackest Sea. Addicted to the sound, the feel, and the variability. Thank you for your outstanding work.
When I start the download with vortex, it opens the ME3Tweaks Mod Manager for Mass Effect and gives me an error message since trhis is a mod for Starfield...
What version of NifScope do you use? I've been modding Bethesda games for years and this is the one to give me the most trouble starting out. I can't find a version that supports Starfield .Nifs. Any info would be appreciated for an aspiring Starfield modder.
The B320 pistol mod causes the reflex sights on the HVAP to disappear. I have narrowed it down to those two mods and the B320 one causes the issue with the HVAP reflex sights
Outrora, thank you for continuing to support this outstanding mod! It continues to be my primary battle (not) rifle.
My question, and humble request, is would you be willing to increase effective ranges a bit? The weapon ranges fall a bit short to comparative rifle weapons, and the range extension from the Targeting perk doesn't seem to apply to it. For example, Drum Beat with suppressor has a 72m range. I'm not sure if it's your intention to keep the weapon ranges commensurate with pistols or rifles, but if it's the latter, the ranges on all barrels and muzzles could be extended by at least 10 meters (or simply increase the base range by 10m before barrels/muzzles are added). Nothing crazy, and it would make the weapon more effective in a greater variety of combat engagements.
Thanks again for both your time and consideration.
Reading through the comments I noticed that this can drop anywhere the maelstrom (and drumbeat/a99) drop? Just a suggestion but maybe for balance sake it could drop a little later? Maybe not anywhere the maelstrom can drop? I started a new playthrough and had a way overpowered gun after my first encounter, this feels like more of a mid-late game gun.
Does this still require PAF? I notice that it's not listed in the Required files section, and PAF was last updated in May. Just want to make sure I install everything correctly.
I'm glad it doesn't require PAF anymore, but the text on both the Description and Files page state that it does. This might confuse some players who don't come check the posts here.
Some modders might be annoyed by requests but I like them a lot cause gives me ideas. But Glock irons only if I want to get disowned by the gun community, lol. I'll add at least one more in this first update then, and a couple more Irons Holographics.
I don't want to add a 9x19mm in this mod otherwise I'd have to do the same for other mods, and you'd have a bunch of different 9x19 ammo in your game. But since you asked, I'll make a separate patch to make it utilize 9x19mm from PAF.
lol, I meant I would put glock irons for the sole purpose of getting backlash from the gun community, the regular glock irons are not well received, lets put this way. Oh and yes, PAF would need a version for xbox, but I've been thinking about it already. I'll let you know when I make the update (if I remember). Cheers
Um for your new update for the p320 it doesn’t have a weapon icon.😬Is there anyway to fix it or is it a problem with the new starfield update? Btw its not the only thing having problems. The sights for gun (base/mods) don’t have a reticle.
154 comments
https://www.nexusmods.com/starfield/mods/10748
The B320 pistol mod causes the reflex sights on the HVAP to disappear. I have narrowed it down to those two mods and the B320 one causes the issue with the HVAP reflex sights
My question, and humble request, is would you be willing to increase effective ranges a bit? The weapon ranges fall a bit short to comparative rifle weapons, and the range extension from the Targeting perk doesn't seem to apply to it. For example, Drum Beat with suppressor has a 72m range. I'm not sure if it's your intention to keep the weapon ranges commensurate with pistols or rifles, but if it's the latter, the ranges on all barrels and muzzles could be extended by at least 10 meters (or simply increase the base range by 10m before barrels/muzzles are added). Nothing crazy, and it would make the weapon more effective in a greater variety of combat engagements.
Thanks again for both your time and consideration.
love the mod though, thanks!
I don't want to add a 9x19mm in this mod otherwise I'd have to do the same for other mods, and you'd have a bunch of different 9x19 ammo in your game. But since you asked, I'll make a separate patch to make it utilize 9x19mm from PAF.
Oh and yes, PAF would need a version for xbox, but I've been thinking about it already. I'll let you know when I make the update (if I remember).
Cheers