Removes the level requirement from all ship parts, while leaving the skill and vendor requirements.
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Changelogs
Version 1.2
Moved the ability to purchase the Amun Dunn Theta Pinch E9 Reactor over to a separate plugin to make it easier to disable if another mod also adds it
Changed the plugin to a light master
Version 1.1.1
Reupload to fix site update issue. No file changes from 1.1
Moved the ability to purchase the Amun Dunn Theta Pinch E9 Reactor over to a separate plugin to make it easier to disable if another mod adds it too
Changed the plugin to a light master
Moved the ability to purchase the Amun Dunn Theta Pinch E9 Reactor over to a separate plugin to make it easier to disable if another mod adds it too
Changed the plugin to a light master
Version 1.1
Saved in the Creation Kit
Unleveled Ship Parts
As far as I'm aware, nowhere in the game are you told that ship parts are locked behind being certain level gates, meaning you can easily upgrade your ship the best you can at one level, only for more powerful parts to unlock without you knowing. Because of that, I wanted to change it so that all ship parts no longer have a level requirement, while still having all skill and vendor requirements. You still have to get the skills and seek vendors out, but at least now you'll have a better idea of what's available.
Additionally, there's an optional plugin that makes the Amun Dunn Theta Pinch E9 Reactor available for purchase.
As an added bonus, there are a few other fixes/changes I made alongside that as follows:
Made sure all ship parts have the correct workbench keyword
Added missing vendor keywords to the Ballistic Solutions 900T He3 Tank and Nova Galactic Portholes
Made some Taiyo 2L3W1H habs available for purchase