have you seen the new ship vendor framework mod? is it gonna be implemented with your ships or are you going to continue placing them in specific locations https://www.nexusmods.com/starfield/mods/10057
This looks OK for modders that want to sell their ships through vanilla vendors. But I would recommend against introducing any mod dependencies. Especially given all of the load order problems people are having right now.
Hi, DeityVengy. I've seen your Youtube videos and I joined your Discord. I simply love your work.
No, I haven't tried the framework mod yet, (probably going to sooner or later). To be honest, I don't like my ships to be sold because
1. it takes days (in game) to refesh vendor list. i.e. New Atlantis guy waits 7 days to refresh his list. So users have to wait in game. I don't like to wait ;) I just want it quick. 2. my ships are priceless. ;-) They are all custom-made from scratch, all one of a kind ships. They are so prohibitive that I figured they should be given for free just like oxygen or water, the priceless essentials for life. UC charges a small registering fee for my ships, that I cannot control. I think of it as respecting the security and maintenance services UC provides like paying general tax.
So, for the time being, I will continue placing my ships in specific locations.
I like Vectera. It is the birth place of a Starborn. Even when players are level 1, they can choose and have my ships right outside of the landing pad.
However, after finishing porting my ships to creations, I plan to build my own shipyard somewhere more appropriate, or even better create my own new planet where all my ship manufacturing facility will be situated. NPCs and simple quests will be present, all Star Wars themed.
I just don't like dependencies. I want to let people download only "1" mod at a time from me, if possible. (their mod list limit is important)
EDIT: [That's partially why I am producing precrafted vessels nowadays, because I never "welcomed" the ship module tolerance=-4 ini tweak dependency in the first place when building ships, though inescapably required, or any mods that enables the tweak, though I thanked the mod authors so much. Now that we have CK, we can bypass that requirement. However, it takes a lot of skills and tricks when I assemble my ships in the CK, because I get the "red" error when I build it and cannot finish the ship building. I figured out on my own how to bypass the "red" error, hence the current ports.]
Even though my master is Yoda and sometimes Sidious, I don't like masters (esm) and slaves concept, though often inevitable.
And what if the ship frame work is gone for some reason? And all its dependent mods will be heavily affected. The game will complain "missing masters" etc.. etc.. the Xbox users might throw their machines out the window. (I've seen videos on that...it was horrible) xP
I would like to publicly apologize for MY role regarding any issues Xbox players are having in relation to previous versions of this series of mods that were ported to Xbox. That misunderstanding has been resolved and is behind us now. Nothing can be gained by rehashing the details.
Just know that Electionis never asked me to post ANYTHING on Reddit or report any violations to Bethesda. I took those actions completely on my own.
Moving forward the result will be better quality mods directly from the man creating them.
The ship is spectacular and it is a great job, congratulations. However, I don't see the point in piloting an almost indestructible ship with so much cheat, cargo, weapons, etc. Personally, it would be nice to be able to adjust these values to more realistic ones. But again, congratulations for the great work.
Is there any chance you could do like an old republic sith Starfighter by chance? Don't know if you've played SWTOR but the sith Starfighters always looked sick
Would love a completed build of this we can buy in game instead of building it so we can make replacers for your ship mods to replace certain unique ships in main game. Also, any plans on making the official Naboo N-1 Starfighter 1999 interior with this mod now that the creation kit is out?
I have tried and tried, and for the life of me I cannot get the parts to show up so I can build this. Not having any issues with other mods, I have even removed every mod that even remotely could affect a ship build (parts, stat increase mods, and new parts), still same thing. None of the N-1 parts will show in build list, any suggestions?
91 comments
https://www.nexusmods.com/starfield/mods/10057
No, I haven't tried the framework mod yet, (probably going to sooner or later). To be honest, I don't like my ships to be sold because
1. it takes days (in game) to refesh vendor list. i.e. New Atlantis guy waits 7 days to refresh his list. So users have to wait in game. I don't like to wait ;) I just want it quick.
2. my ships are priceless. ;-) They are all custom-made from scratch, all one of a kind ships. They are so prohibitive that I figured they should be given for free just like oxygen or water, the priceless essentials for life. UC charges a small registering fee for my ships, that I cannot control. I think of it as respecting the security and maintenance services UC provides like paying general tax.
So, for the time being, I will continue placing my ships in specific locations.
I like Vectera. It is the birth place of a Starborn. Even when players are level 1, they can choose and have my ships right outside of the landing pad.
However, after finishing porting my ships to creations, I plan to build my own shipyard somewhere more appropriate, or even better create my own new planet where all my ship manufacturing facility will be situated. NPCs and simple quests will be present, all Star Wars themed.
I just don't like dependencies. I want to let people download only "1" mod at a time from me, if possible. (their mod list limit is important)
EDIT: [That's partially why I am producing precrafted vessels nowadays, because I never "welcomed" the ship module tolerance=-4 ini tweak dependency in the first place when building ships, though inescapably required, or any mods that enables the tweak, though I thanked the mod authors so much. Now that we have CK, we can bypass that requirement. However, it takes a lot of skills and tricks when I assemble my ships in the CK, because I get the "red" error when I build it and cannot finish the ship building. I figured out on my own how to bypass the "red" error, hence the current ports.]
Even though my master is Yoda and sometimes Sidious, I don't like masters (esm) and slaves concept, though often inevitable.
And what if the ship frame work is gone for some reason? And all its dependent mods will be heavily affected. The game will complain "missing masters" etc.. etc.. the Xbox users might throw their machines out the window. (I've seen videos on that...it was horrible) xP
So I am currently against it, too.
I hope the day is coming soon. I wish you the best with your endeavour and also the best of luck with your modding journey.
Best regards,
- electionis
Just know that Electionis never asked me to post ANYTHING on Reddit or report any violations to Bethesda.
I took those actions completely on my own.
Moving forward the result will be better quality mods directly from the man creating them.
But again, congratulations for the great work.
I have tried and tried, and for the life of me I cannot get the parts to show up so I can build this. Not having any issues with other mods, I have even removed every mod that even remotely could affect a ship build (parts, stat increase mods, and new parts), still same thing. None of the N-1 parts will show in build list, any suggestions?