Starfield
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isLazy

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9 comments

  1. nikoligrim
    nikoligrim
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    Just curious if there is a reason for this to matter other than being a notation on your stats. I'll eventually be doing a serious playthrough with a new character and would like things to be accurate then.

    I've currently gone on a few binges, when the various nps's have annoyed me to the point of just giving everyone in my vicinity a snoot full of 40mm so my murder stats are completely nuts with this playthrough. Sarah and Vasco by themselves, if they weren't essential, would put me in the triple digits with the number of times I've put one in their piehole because of a comment or blocking a doorway.
    1. isLazy
      isLazy
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      It's just a matter of stat accuracy as far as I'm concerned.
  2. Lerch2000
    Lerch2000
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    It's sad we have to rely on modders to fix crackhead Todd's missions.

    I just came across this, I'm going to try it now, thx ahead of time even if it doesn't work.
    1. Lerch2000
      Lerch2000
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      It seems to have worked, I had to load a save before the confrontation but its better than starting over.

      thx
  3. Crimyreaf5555
    Crimyreaf5555
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    would this work if i already did this quest?
    1. isLazy
      isLazy
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      If you want to retroactively remove the murders from your stats, no.
      You can use the console command:
      modpcms murders -x     (replace x with number of murders)
      to remove murders from your crime stats.
  4. mioco1st
    mioco1st
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    Although I don't murder people in the game, I never checked my records, and it wasn't until this mod that I realized there was this bug.... XD
  5. eventHandler
    eventHandler
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    I don't know if it matters, but for my own fix I also deleted the "Crime Faction" entry from the 6 npc's who were using this faction as both their faction (kept) and crime faction (deleted). And I unchecked "tracks crime" from the faction.

    My reasoning was that the similar factions, such as Ecliptic and Spacers factions, don't have "tracks crime" and all the units using them don't have a crime faction set (deleted field, not even a null ref). And there is no scenario where these quest npc's (the turrets and clones) aren't enemies on sight, so they should behave like other encounter enemies. The naming of the faction "TestAustinF Faction" makes it seem like it wasn't exactly carefully setup or intended for more.

    I assumed the community patch would have fixed this by now, if not Bethesda, so I never got around to posting my own. And then I haven't played in months. So good on you. I am surprised this bug didn't bother more people to get fixed sooner. I had zero murders and suddenly saw I had murders after this quest and had to go back to redo it. I was checking the stats every couple of hours luckily so I caught it sooner than later. I was trying for no crime at all, but some quests make you steal and one makes you get a bounty, so I had to eventually accept that, but still no murders at level 91 in third *redacted*
    1. RohZima
      RohZima
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      Did you try "setgs murders 0" ?