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kaosnyrb

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kaosnyrb

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188 comments

  1. XenonSurf
    XenonSurf
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    Awesome mod like all Dark Universe series, thank you so much! I'm curious about 1 possible encounter in your mod, you say:

    "Faction Skirmish, Tides Turning
    You travel into a fight in progress, two factions are in the middle of a battle.
    One faction calls for backup."

    Let's say the Crimson Fleet calls for backup and I do it, will I get friendly with the CF?

  2. leoj4
    leoj4
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    • 4 kudos
    I am getting a lot of crossfire POI markers that don’t seem to clear anymore. The starmap is getting quite cluttered. On the latest game version, I have watchtower installed as well. Load order problem? Thank you for the mod.
  3. FlippingEggs
    FlippingEggs
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    Thanks for your work with this. I recently had an interaction between this mod and a quest mod I'm working on and want to confirm if it's
    intended behavior.

    My quest mod adds a new space cell, and has the LocTypeSENotAllowed keyword, which from my understanding is supposed to prevent random space encounters from happening. However, when testing it with this mod installed, I got a debris field with a Spacesuit Shipment, on top of everything else added by my quest. 

    After looking at this mod in xEdit, it looks like this was caused by the Lost Unmarked Shipment quest. Is it intended behavior for this mod to ignore the LocTypeSENotAllowed keyword, and add encounters to cells that wouldn't normally have them? If so, no worries, I will just have to make a disclaimer about compatibility when I publish my mod
    1. kaosnyrb
      kaosnyrb
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      yeah Ive heard this can mess things up, I believe watchtower also had an issue with this.

      I'll hopefully get around to making the missions respect the notallowed keywords
  4. mateusmarcone
    mateusmarcone
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    Not sure if its intentional, but I started a new character and upon getting to jemison on my first visit I was attacked by a ship from The First, and wasnt even being assisted by the ships on orbit. I could go on about how this is wrong on a bunch of ways but I wanted to ask if its intentional by design or a bug. Im on xbox.
    1. kaosnyrb
      kaosnyrb
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      It's random so you just got unlucky.

      Lorewise he just got lost
  5. LordDakier
    LordDakier
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    • 4 kudos
    Do I just install it using mod manager (MMO) and install the prerequisite using mod manager?
    1. Badchocobo77
      Badchocobo77
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      Yes. But it seems and stated by this mods author,  that RTFP is needed for this mod to work.
    2. lostinwhere
      lostinwhere
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      RTFP is not needed and that mod has not been updated to the current game version. If you install RTFP into the current version of the game, you will get a pop up notice at game start up stating that the .dll is not compatible with the current version of the game. The mod author for RTFP has been MIA from his discord and his status is unknown. 
    3. kaosnyrb
      kaosnyrb
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      The current version doesnt need RTFP. Ive removed it as a req on nexus
  6. margarkyar
    margarkyar
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    This mod works currently, without Real Time Patch. Fear not in downloading it.

    This is, in my opinion, a Must Have Mod, as is the Dark Universe Series. Remember to endorse.
    1. Badchocobo77
      Badchocobo77
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      Ok. Thanks for telling us. I've yet to play since update because I have a few dark universe mods requiring the RTFP...good to know I can proceed 🫡
  7. aesopal
    aesopal
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    according to the requirements, this mod requires Real Time Form Patcher which at time of writing isn't compatible with Starfield 1.15.256.

    So I’m assuming this will break for anyone who has updated? There appears to be a conflicting post by the mod author implying RTFP is not required in the current version, but this is not mentioned in the change logs.. confused :/

    If anyone has tried this with 1.15.256 please post results

    cheers :)
    1. lostinwhere
      lostinwhere
      • member
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      I'm using the Creations Club version without a problem. I'm not certain if there's a difference between the Nexus and Creations versions. They don't seem to allow anything on Creations that requires SFSE or any associated mods like Address Library or Real Time Form Patcher. If in doubt, just download the Creations version. It's free.
    2. hughesjr99
      hughesjr99
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      I can verify that BOTH this version on nexusmods and the creation neither require Real Time Form Patcher .. I have ask the Mod Author to remove the Requirement.
    3. aesopal
      aesopal
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      thanks for the feedback, appreciated :)
  8. GizmoKerley
    GizmoKerley
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    Is it possible to get a paid achievement friendly version of this mod and some of the other dark universe mod for bethesda
    1. ComwadeOwO
      ComwadeOwO
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      https://www.nexusmods.com/starfield/mods/1402
  9. zeldar
    zeldar
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    • 1 kudos
    I've read a lot of past reports about how this mod is supposedly "unstable" and how the new space POIs "are permanent and don't go away."

    So I tested it. I used Crossfire with only 2 other mods, the Community Patch and SKK Fast Start. And I went to a bunch of different POIs in the same system.

    Can confirm the mod works fine. The new space POIs disappear when you gravjump to another system. If anyone is still experiencing the bug of POIs not disappearing, then it's most likely a conflict with another mod in your load order. Or it's a vanilla bug that's been addressed by Community Patch.
    1. franebleu
      franebleu
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      Exactly, same here, this mod is a working gem for me.
    2. LuciusConfucius
      LuciusConfucius
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      • 3 kudos
      I'm playing without the community patch and still have space encounter icons that don't go away. Even tried going to Venus and sleep there for 24 hours. Icons persisted.
    3. Emulators
      Emulators
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      • 1 kudos
      Wats the point in having just 2 mods installed? Stock Bethesda games suck pretty hard. I have 86 esm in my load order (seems good enough to add ton of new possibilities) anyway du_xfire.esm is loaded at position 80 after that go only patches and i do get permanent pio unfortunately. Still this mod is a must im my load order
    4. wulfstar1
      wulfstar1
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      The point was eliminating variables to guarantee that this mod is not inherently unstable. So without knowing which other potential mod or combination of mods are creating conflicts in some people's games, it is impossible for this mod author to make any fixes. 
  10. GhostAwood
    GhostAwood
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    This mod is compatible with Royal Skies ship combat?
    please, I'm waiting for your response
    1. timimtima
      timimtima
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      • 0 kudos
      why don't you try it out? It either crashes or works.
      Literally 3 mins effort.
      As for myself, I have been enjoying both of them for an entire month without waiting for anything.