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SameOldBard

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SameOldBard

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15 comments

  1. StackEmHigh
    StackEmHigh
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    Hi Bard!

    Great concept (endorsed).  I'm trying to get this to work without having to place an outpost beacon.  So far, no dice.  I've tried various settings in the menu, and I use the axe, but the intrusive shrubs remain, sticking through the floor.  It's a vanilla exterior location.  I can offer images if this helps.  If you have any advice I'd appreciate it and thanks for sharing your great work!
    1. SameOldBard
      SameOldBard
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      Hey StackEmHigh!

      There are some grass, bushes and shrubs which are like decals in the terrain and are procedurally generated. The mod can't remove those right now (it is a point I'll be investigating soon, but I don't know if it is possible to disable that. I'll give it a try anyway).

      Is it an object that you can select in the console? If it is, than it should be simple for me to give support if it is an odd bush, if not, than it is procedural.

      OldBard
    2. StackEmHigh
      StackEmHigh
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      Hi Bard!

      Thanks for your quick reply.  No, the offending shrubs must be what you've called "procedural".  I can't select them and mark them for delete...pesky weeds.  They're growing up through the floors in a spot I'm renovating...

      I appreciate your great works, and am eagerly counting down the days until the release of the CK.
    3. SameOldBard
      SameOldBard
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      The outpost build menu usually gets rid of them when you place an object, so there must be a way. I'll let you know when I release the next version.
    4. StackEmHigh
      StackEmHigh
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      Thanks, Bard!  Looking forward to it.

      If it helps, I noticed a strange anomoly.  Though I can't select the shrub I want to remove, when I lift up the floor with the console, save, then load and lower the floor after I've loaded, the shrub will disappear.  However, once I load again (after saving), it's back.
    5. SameOldBard
      SameOldBard
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      Hmm. Ok. It might really be procedural generation, as you are not using the outpost build menu
    6. Kanedogg
      Kanedogg
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      https://www.nexusmods.com/starfield/mods/6593

      The Dome item in this mod clears most shrubs and all the grass in it's sphere when you place it. So far it's working great. You might want to try it out.

    7. StackEmHigh
      StackEmHigh
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      Thanks Kanedogg, I'll give it a try.
  2. hogwartsandall
    hogwartsandall
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    Thank you for this. A more entertaining analog of "Scrap Everything" from FO4.
    1. SameOldBard
      SameOldBard
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      Hey, thanks for the nice comment! I'm glad you liked it!
    2. hogwartsandall
      hogwartsandall
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      You're welcome. I now spend less time in search of the perfect location, knowing it can be cleared, as early settlers did IRL.
  3. casehard
    casehard
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    Hi.
    I sold this axe by mistake, is there any way to re-acquire it?
    Can I just throw a normal axe into the fountain? ;-)
    1. SameOldBard
      SameOldBard
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      Hey, no worries.
      I cannot look into the proper baseid right now, but you can find it out by going into the console and typing:
      Help "axe of neatness" 0
      That should give you the base ID.
      The you just have to call
      Player.AddItem BaseID 1

      And that's it.
    2. casehard
      casehard
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      Thank you! Thank you! And thank you!
    3. SameOldBard
      SameOldBard
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      Happy to help! I'll add those steps and the BaseID to the description page later when I can get to my PC.